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Re: Island of Doom [23.Dec.11] - V9 - p1&7

Postby AndyDufresne on Fri Dec 23, 2011 11:34 am

Yeah, pretty much that. It might take away from the 'written upon' feel that you have going with text, but it does highlight those areas.


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Re: Island of Doom [23.Dec.11] - V9 - p1&7

Postby DiM on Fri Dec 23, 2011 12:39 pm

okey, i'll do that and start on the small.
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Re: Island of Doom [23.Dec.11] - V9 - p1&7

Postby zimmah on Mon Dec 26, 2011 5:27 am

the word temples right below the red zone in the legend is hard to read.

probably early to say but maybe adding some cloud effects above the sea may improve the looks even more. i mean like dark strom clouds that apear to be hovering above the sea and maybe also a little bit around the volcano.

oh wait i think the volcano actually already has clouds, now that i look at it again.

the mountain peaks seem to emit light, they're pretty bright to my taste.
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Re: Island of Doom [23.Dec.11] - V9 - p1&7

Postby DiM on Mon Dec 26, 2011 9:57 am

the word temples is a bit obstructed by the red zone but i think it will be fine cause it's colour coded.

V10:
*added stormclouds
*reduced brightness of the snow
*tweaked legend text
Click image to enlarge.
image
Last edited by DiM on Mon Dec 26, 2011 5:01 pm, edited 1 time in total.
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Re: Island of Doom [23.Dec.11] - V9 - p1&7

Postby zimmah on Mon Dec 26, 2011 1:04 pm

DiM wrote:the word temples is a bit obstructed by the red zone but i think it will be fine cause it's colour coded.

V10:
*added stormclouds
*reduced brightness of the snow
Click image to enlarge.
image



it's actually better in this one, i guess the black outline helps to improve readability greatly.
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Re: Island of Doom [26.Dec.11] - V10 - p1&7

Postby DiM on Mon Dec 26, 2011 5:16 pm

V11:
*made the small map
*minor tweaks here and there
large:
Click image to enlarge.
image

small:
Click image to enlarge.
image
Last edited by DiM on Tue Dec 27, 2011 4:47 pm, edited 1 time in total.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby AndyDufresne on Tue Dec 27, 2011 1:13 pm

Looks good. The region text on the small map could probably benefit from a slight increase in size, since it looks like there is ample space in most every area to do so.

Otherwise, many thumbs up.


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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby zimmah on Tue Dec 27, 2011 4:20 pm

AndyDufresne wrote:Looks good. The region text on the small map could probably benefit from a slight increase in size, since it looks like there is ample space in most every area to do so.

Otherwise, many thumbs up.


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agreed
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Tue Dec 27, 2011 4:46 pm

increased region text as well as legend text on the small map and updated the image in the previous post.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby zimmah on Tue Dec 27, 2011 4:53 pm

the army circle at ewon looks strange. but i don't really know why.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Tue Dec 27, 2011 4:58 pm

it's perfectly identical with all the other circles since it is a copied layer.
maybe it's just an optical illusion.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby zimmah on Wed Dec 28, 2011 2:57 am

DiM wrote:it's perfectly identical with all the other circles since it is a copied layer.
maybe it's just an optical illusion.


yes i thought so too, but i think i'll just point it out
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby gimil on Wed Dec 28, 2011 7:40 pm

DiM can I please see a version of the maps with 88 digits on them? This is so I can check how the overall map will feel. Right now I am concerned that alot of details are eaten up by the heavy texture. This may not be the case with the digits in place.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Wed Dec 28, 2011 8:25 pm

gimil wrote:DiM can I please see a version of the maps with 88 digits on them? This is so I can check how the overall map will feel. Right now I am concerned that alot of details are eaten up by the heavy texture. This may not be the case with the digits in place.


digits fit just fine and are perfectly visible.
here's a sample from the small map.

Image
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby gimil on Wed Dec 28, 2011 8:27 pm

I would still like to see the overall version please :) For my own reasons.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Wed Dec 28, 2011 8:27 pm

gimil wrote:I would still like to see the overall version please :) For my own reasons.


jerk. :twisted:
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Wed Dec 28, 2011 8:38 pm

here you go. happy? :evil:

Click image to enlarge.
image
Last edited by DiM on Wed Dec 28, 2011 8:57 pm, edited 1 time in total.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby gimil on Wed Dec 28, 2011 8:48 pm

Would it be possible to punch up the terr names a size or two? So that their colours shine through a little better? Some are just a little to dark and difficult to read for me.


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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Wed Dec 28, 2011 8:57 pm

gimil wrote:Would it be possible to punch up the terr names a size or two? So that their colours shine through a little better? Some are just a little to dark and difficult to read for me.


Cheers,
gimil



updated the image in previous post with bigger terit names.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby gimil on Wed Dec 28, 2011 9:07 pm

Military base colour is to similar in tone to the background it is placed in. I find it difficult to read. There are still some other territories that are concerning me as to whether they are clear enough. But I am tired right now so I will check them with a clear head and fresh eyes tomorrow and get back to you.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Wed Dec 28, 2011 9:09 pm

gimil wrote:Military base colour is to similar in tone to the background it is placed in. I find it difficult to read. There are still some other territories that are concerning me as to whether they are clear enough. But I am tired right now so I will check them with a clear head and fresh eyes tomorrow and get back to you.



would it help if i added a light colour glow like this?

Image



if you still can't see that, then you're blind as a bat, that's all :lol:
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby zimmah on Thu Dec 29, 2011 7:46 am

DiM wrote:
gimil wrote:Military base colour is to similar in tone to the background it is placed in. I find it difficult to read. There are still some other territories that are concerning me as to whether they are clear enough. But I am tired right now so I will check them with a clear head and fresh eyes tomorrow and get back to you.



would it help if i added a light colour glow like this?

Image



if you still can't see that, then you're blind as a bat, that's all :lol:


lol, yes it helps.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby gimil on Thu Dec 29, 2011 10:07 am

Perhaps all the terr names could do with a glow. Darker terr names a light glow and lighter terr names with a dark glow. Just to give some contrast between the terr names and the backgrounds...as I feel they are still a little to hard or uncomfortable to read in places.
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Thu Dec 29, 2011 4:50 pm

gimil wrote:Perhaps all the terr names could do with a glow. Darker terr names a light glow and lighter terr names with a dark glow. Just to give some contrast between the terr names and the backgrounds...as I feel they are still a little to hard or uncomfortable to read in places.



will do
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Re: Island of Doom [27.Dec.11] - V11 - p1&8

Postby DiM on Thu Dec 29, 2011 4:53 pm

zimmah wrote:
DiM wrote:
gimil wrote:Military base colour is to similar in tone to the background it is placed in. I find it difficult to read. There are still some other territories that are concerning me as to whether they are clear enough. But I am tired right now so I will check them with a clear head and fresh eyes tomorrow and get back to you.



would it help if i added a light colour glow like this?

Image



if you still can't see that, then you're blind as a bat, that's all :lol:


lol, yes it helps.



then it's set. :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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