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Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Mon Oct 17, 2011 8:27 pm
by lostatlimbo
DiM wrote:ok so despite what people might think my inspiration source is not LOST. in fact i have never seen a single episode of LOST. maybe they had a dark scary place there but that's not really what i'm aiming for.
in fact my inspiration source is DEAD ISLAND, for those that played the game they surely know it was a bright lush nice place with gorgeous scenery and yet any time you heard a screamer you'd shit your pants not knowing where the freaking zombies would attack from. point is it doesn't have to be dark to be scary.


I was just teasing you, but this actually surprises me. There are so many elements of LOST here, and especially with the winning condition being All temples + Volcano... that's almost the plot. Plus the military base, the antennas, etc.

Perhaps the creators of LOST were also inspired by the Dead Island game.

At any rate, I don't think any semblance to the show is a bad thing. Someone suggested a LOST map in the melting pot a while back and I thought it was a great idea and I like the look of this one on its own too.

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Tue Oct 18, 2011 10:13 am
by DiM
so, what else needs to be done here?

hit me with feedback people :)
what do you think of the neutrals? the bonuses?

VS said i should "include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib"
thoughts?

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Wed Oct 19, 2011 5:08 am
by zimmah
DiM wrote:so, what else needs to be done here?

hit me with feedback people :)
what do you think of the neutrals? the bonuses?

VS said i should "include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib"
thoughts?



in the legend you're reffering to military base, however on the map it's named secret base.

also, i like the fact that you have no classic continents in this one. I'd suggest removing the territory count bonus as well (like get 4 armies for 12 territories and 5 for 15) and instead just have everyone get 4 armies regartless of how many territories one has. (or maybe just the standard 3). Also i'd like to have some kind of system like in the England map where you get bonus armies for holding x amount of territories in a certain region, however unlike the england map it would be nice if those regions overlap. so in essense you'd be able to craft your own little continent.

not sure if it fits the theme and style of the map, if it does, implement it, if it doesn't use it in a future map.

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Wed Oct 19, 2011 8:49 am
by DiM
zimmah wrote:in the legend you're reffering to military base, however on the map it's named secret base.


will change

zimmah wrote:also, i like the fact that you have no classic continents in this one. I'd suggest removing the territory count bonus as well (like get 4 armies for 12 territories and 5 for 15) and instead just have everyone get 4 armies regartless of how many territories one has. (or maybe just the standard 3).


this can be done.

zimmah wrote:Also i'd like to have some kind of system like in the England map where you get bonus armies for holding x amount of territories in a certain region, however unlike the england map it would be nice if those regions overlap. so in essense you'd be able to craft your own little continent.

not sure if it fits the theme and style of the map, if it does, implement it, if it doesn't use it in a future map.


it doesn't quite really fit this style. however i coult try and implement this into knights and warlocks. i'll see.

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Wed Oct 19, 2011 7:56 pm
by isaiah40
This here is your stamp of Doom!
Image

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Wed Oct 19, 2011 8:42 pm
by DiM
isaiah40 wrote:This here is your stamp of Doom!
Image

thanks =D>

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Wed Oct 19, 2011 11:43 pm
by zimmah
grats on the 3 stamps lol :)

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Sat Oct 22, 2011 4:17 pm
by DiM
any gameplay concerns on this one?
should i just go along and do the graphics for the legend?

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Sat Oct 29, 2011 5:24 am
by DiM
vacation please

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Sun Oct 30, 2011 2:54 pm
by DiM
pretty please... 8-[

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Sun Oct 30, 2011 4:13 pm
by isaiah40
isaiah40 wrote:[MOVED] per request.

Re: Island of Doom [17.Oct.11] - V3 - p1

PostPosted: Wed Nov 02, 2011 2:42 am
by lostatlimbo
Did I miss something? Did DiM quit again?

I rather liked this one.

Re: [Vacation - valid untill Apr 2012] - Island of Doom

PostPosted: Wed Nov 23, 2011 1:42 am
by DiM
V5:
*added some one way routes
*changed secret base to military base
*started working on the legend
Click image to enlarge.
image

Re: Island of Doom [23.Nov.11] - V5 - p1&3

PostPosted: Wed Nov 23, 2011 4:21 am
by thenobodies80
Welcome back! :)

[Moved]

Re: Island of Doom [23.Nov.11] - V5 - p1&3

PostPosted: Wed Nov 23, 2011 9:40 am
by AndyDufresne
I know the Foundry has went back and forth on the description of win conditions (such as sometimes including you must hold all these items for 1 turn, etc). You could add "Hold and maintain Volcano and ...."

Like the look of this map. I'd probably give it some play.


--Andy

Re: Island of Doom [23.Nov.11] - V5 - p1&3

PostPosted: Wed Nov 23, 2011 10:03 am
by DiM
will specify that the objective has to be held for 1 turn.

Re: Island of Doom [23.Nov.11] - V5 - p1&3

PostPosted: Thu Nov 24, 2011 4:40 pm
by DiM
finished legend and added andy's request
V6:
Click image to enlarge.
image

Re: Island of Doom [25.Nov.11] - V6 - p1&3

PostPosted: Thu Nov 24, 2011 4:47 pm
by natty dread
The land outline looks a bit pixelated for some reason...

Re: Island of Doom [25.Nov.11] - V6 - p1&3

PostPosted: Thu Nov 24, 2011 5:08 pm
by DiM
it's not pixelated, it's exactly how a realistic landscape would look like with tiny gaps and protuberances and stuff. basically most of the land contours found in nature are made of wiggly lines. nature doesn't have straight lines.

here's a satellite photo:
Image

Re: Island of Doom [25.Nov.11] - V6 - p1&3

PostPosted: Thu Nov 24, 2011 5:12 pm
by natty dread
Yeah it's still pixelated. Look at the difference between the land outlines in your map image and that image you posted.

A line can be sharp and detailed without being pixelated.

Image

Re: Island of Doom [25.Nov.11] - V6 - p1&3

PostPosted: Thu Nov 24, 2011 5:18 pm
by DiM
natty_dread wrote:Yeah it's still pixelated. Look at the difference between the land outlines in your map image and that image you posted.

A line can be sharp and detailed without being pixelated.



add a one px black outline in the image i showed and you'll get an exactly identical result as the one on my map. ;)

Re: Island of Doom [25.Nov.11] - V6 - p1&3

PostPosted: Thu Nov 24, 2011 5:18 pm
by natty dread
No you don't if you draw the line smoothly.

Image

Re: Island of Doom [25.Nov.11] - V6 - p1&3

PostPosted: Thu Nov 24, 2011 5:24 pm
by DiM
natty_dread wrote:No you don't if you draw the line smoothly.

Image


line is not drawn. it's a stroke. don't know what options you have in gimp for stroke but on photoshop i can't chose to make it a certain way.

anyway, the stroke stays and so does it's style. i like the crispness of it.

PS: between what i have now: Image and a smoother version: Image i prefer the 1st.

Re: Island of Doom [25.Nov.11] - V6 - p1&3

PostPosted: Thu Nov 24, 2011 5:32 pm
by natty dread
DiM wrote:line is not drawn. it's a stroke. don't know what options you have in gimp for stroke but on photoshop i can't chose to make it a certain way.


Really? In GIMP you can make strokes with any painting tool, using any brush you want. I can't see how the expensive, state-of-the-art graphics editor would settle for any less...

Or maybe you're talking about something different? PS has weird names for things sometimes...

It's not a layer style, is it?

Re: Island of Doom [25.Nov.11] - V6 - p1&3

PostPosted: Thu Nov 24, 2011 5:33 pm
by DiM
see my post above