Island of Doom

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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby thenobodies80 on Wed Mar 14, 2012 4:19 pm


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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby AndyDufresne on Tue Mar 20, 2012 1:42 pm

I think this is a new favorite map for us admins to play one another on. :D I think the double objective adds a lot of fun to the map.


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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby chapcrap on Tue Mar 20, 2012 4:58 pm

AndyDufresne wrote:I think this is a new favorite map for us admins to play one another on. :D I think the double objective adds a lot of fun to the map.


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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby zimmah on Sat Mar 24, 2012 4:08 pm

chapcrap wrote:
AndyDufresne wrote:I think this is a new favorite map for us admins to play one another on. :D I think the double objective adds a lot of fun to the map.


--Andy

I love admin on admin action.



2012-03-16 19:56:14 - D00MandD3A7H received 2 troops for holding Two Temples with Four Villages
2012-03-16 19:56:14 - D00MandD3A7H received 4 troops for holding Two Temples with Eight Villages

i think i made an error somewhere.

i think i should add overrides so that holding 2 temples and 8/12 villages as well as 3 temples and 8/12 villages override their lower counterparts, i must have forgotten to do that :oops:
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Sat Mar 24, 2012 4:11 pm

zimmah wrote:
chapcrap wrote:
AndyDufresne wrote:I think this is a new favorite map for us admins to play one another on. :D I think the double objective adds a lot of fun to the map.


--Andy

I love admin on admin action.



2012-03-16 19:56:14 - D00MandD3A7H received 2 troops for holding Two Temples with Four Villages
2012-03-16 19:56:14 - D00MandD3A7H received 4 troops for holding Two Temples with Eight Villages

i think i made an error somewhere.



yep you did.
shouldn't the bigger bonus override the smaller one?

i mean you get 1 troop for 1T+4V and 2 troops for 2T+4V but 2T+4V overrides 1T+4V.
so the first line should not exist. D00M should get just 4 troops for 2T+8V
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby zimmah on Sat Mar 24, 2012 4:28 pm

fixed it, added more overrides

http://zimmah.webs.com/islandofdoomv2.2.xml

also sent to nobodies.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby thenobodies80 on Mon Mar 26, 2012 2:44 pm

And I sent it to the turtle :P

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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby Hugiboo on Tue Mar 27, 2012 12:45 pm

Just started a game with no spoils. This map needs more reinforcements.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby AndyDufresne on Tue Mar 27, 2012 2:10 pm

Hugiboo wrote:Just started a game with no spoils. This map needs more reinforcements.

I can see how for large player games (which your game seems to be) the amount of Villages available for conquering, and the bonus associated with those, probably takes a while to get bonuses going.

But for the 3 player games that I've been playing, the amount of available bonuses I think is pretty fine.

DiM could look into having some sort of partial bonus for say the Antenna, but not sure that would help much or if I'd really want it either.


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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DoomYoshi on Sat Mar 31, 2012 8:17 pm

Hugiboo wrote:Just started a game with no spoils. This map needs more reinforcements.

Just focus on Dre or Viruga... easy to get a bonus that way.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby AndyDufresne on Wed Apr 04, 2012 10:38 am

I'm quite satisfied with this map, from the 3 games I've played on it so far.


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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby chapcrap on Thu Apr 05, 2012 7:31 pm

AndyDufresne wrote:I'm quite satisfied with this map, from the 3 games I've played on it so far.


--Andy

I nominate DiM for a special medal. You sir, just satisfied an admin. ;)
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Thu Apr 05, 2012 8:09 pm

chapcrap wrote:I nominate DiM for a special medal. You sir, just satisfied an admin. ;)



this sounds totally wrong and perverse :lol:
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby Unbathed on Sat Apr 07, 2012 8:04 pm

The two territories Gijan and Kilod are the only access points for a 22-terrirtory region. Is there a precedent?
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Sun Apr 08, 2012 3:02 am

Unbathed wrote:The two territories Gijan and Kilod are the only access points for a 22-terrirtory region. Is there a precedent?



lol, i don't know, does it have to be?
chockepoints/bottlenecks can and will always have a great strategic value.
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