Conquer Club

Patch Wars [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Tue Jan 24, 2012 3:54 am

woohoo, map is live :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby J_Indr on Tue Jan 24, 2012 7:56 am

DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.
Corporal 1st Class J_Indr
 
Posts: 177
Joined: Mon Aug 30, 2010 5:24 am

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby pamoa on Tue Jan 24, 2012 9:32 am

nice map
I love the idea
but really too noisy
impossible to play without lowering the map opacity (60% with BOB)
in my 4 first game 3 time a player got foxy as a starting bonus
is it planed to be so?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Tue Jan 24, 2012 9:41 am

J_Indr wrote:DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.



yep it should be neutral just like the other toys. i'll pm sully.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby HighlanderAttack on Tue Jan 24, 2012 10:46 am

First impression:

damn I am dizzy :)
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
User avatar
Lieutenant HighlanderAttack
 
Posts: 10746
Joined: Sun Jul 27, 2008 9:01 am

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Victor Sullivan on Tue Jan 24, 2012 9:01 pm

GrandmaSullysXML2.xml
(24.01 KiB) Downloaded 434 times

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Swimmerdude99 on Thu Jan 26, 2012 8:31 pm

DiM wrote:
J_Indr wrote:DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.



yep it should be neutral just like the other toys. i'll pm sully.


I wouldn't mind it if I dropped with it ;) But yeah needs to be nuetral!
Image
Offsite to 12/31/2023. Reach out to TheSpaceCowboy to reach me
User avatar
Major Swimmerdude99
 
Posts: 2371
Joined: Mon Aug 09, 2010 6:07 pm
Location: North Carolina
2435

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Gilligan on Thu Jan 26, 2012 11:44 pm

Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Fri Jan 27, 2012 5:31 am

Gilligan wrote:Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.


look at the stitching of each patch and you'll see it matches with the stitching on the map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Gilligan on Fri Jan 27, 2012 8:58 am

DiM wrote:
Gilligan wrote:Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.


look at the stitching of each patch and you'll see it matches with the stitching on the map.


I did notice that...Sometimes still a bit hard at a glance.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Janomike on Fri Jan 27, 2012 8:59 am

The map looks great, already joined a game, will give feedback as soon as i finished it! But the map itself makes me smile already, thanx for that!

Mike
User avatar
Brigadier Janomike
 
Posts: 452
Joined: Tue Jul 19, 2011 9:42 am

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby AndyDufresne on Fri Jan 27, 2012 10:14 am

Gilligan wrote:
DiM wrote:
Gilligan wrote:Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.


look at the stitching of each patch and you'll see it matches with the stitching on the map.


I did notice that...Sometimes still a bit hard at a glance.

Hm, it isn't too bad of an idea, I can see how it would help.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby dowian2 on Fri Jan 27, 2012 10:27 pm

Should the legend read "Hold any 6" instead of "Get any 6"? Could mislead people who aren't used to our maps ;)
If you want to play a game where luck isn't a factor, go play chess.

High score: 3074, #67
High rank: Brigadier
Major dowian2
 
Posts: 1482
Joined: Wed Feb 04, 2009 8:18 pm

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby dana1971 on Sat Jan 28, 2012 8:15 am

Great looking map. I've played in twice in a two player game, and both times one player started with a +1 bonus animal and the other didn't. Which isn't really a fair start.
To make it more fair would it not make sense to start all the animals as neutrals?

Again, great original looking map.

Best Wishes,
Dana
User avatar
Captain dana1971
 
Posts: 200
Joined: Wed Aug 25, 2010 7:33 am
Location: Scotland

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Sat Jan 28, 2012 9:38 am

all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral :lol:

anyway, the xml has been corrected and as soon as lack uploads it will be solved.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Victor Sullivan on Sat Jan 28, 2012 12:54 pm

DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral :lol:

anyway, the xml has been corrected and as soon as lack uploads it will be solved.

Note to self: Zorg is not worth what he charges...

I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills :|

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby ender516 on Sat Jan 28, 2012 5:33 pm

Victor Sullivan wrote:
DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral :lol:

anyway, the xml has been corrected and as soon as lack uploads it will be solved.

Note to self: Zorg is not worth what he charges...

I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills :|

-Sully

Boy, does that paint an ugly mental image.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby thenobodies80 on Sat Jan 28, 2012 6:03 pm

Victor Sullivan wrote:
GrandmaSullysXML2.xml

-Sully


Sent to the turtle! :)
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Gilligan on Sat Jan 28, 2012 6:05 pm

AndyDufresne wrote:
Gilligan wrote:
DiM wrote:
Gilligan wrote:Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.


look at the stitching of each patch and you'll see it matches with the stitching on the map.


I did notice that...Sometimes still a bit hard at a glance.

Hm, it isn't too bad of an idea, I can see how it would help.


--Andy


are you gonna try this dim? :geek: :mrgreen:
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Victor Sullivan on Sat Jan 28, 2012 6:10 pm

Perhaps you could change the square patches in the legend to the shape of each critter? Could be cool.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Sat Jan 28, 2012 6:19 pm

Gilligan wrote:are you gonna try this dim? :geek: :mrgreen:


sorry i forgot about it. :lol:
will do it now.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Sat Jan 28, 2012 6:21 pm

Victor Sullivan wrote:Perhaps you could change the square patches in the legend to the shape of each critter? Could be cool.

-Sully



not really. the stitching doesn't look very good when dealing with small detailed outlines like the toys have.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Sat Jan 28, 2012 6:23 pm

Last edited by DiM on Mon Jan 30, 2012 6:32 am, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby thenobodies80 on Sat Jan 28, 2012 6:33 pm

Sent! :D
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Gilligan on Sat Jan 28, 2012 6:39 pm

I think that's much better. Now instead of studying patterns of stitching, it can be looked at at a glance and know immediately.

Very nice work with this one, I'm loving the gameplay. Gotta start more games on it.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users