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Extreme Global Warming [Quenched]

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Going well.

Postby Solus on Thu Jul 26, 2007 9:05 pm

I think it's beyond critique... maybe. It looks good and I'm ready to play on it.
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Postby AndyDufresne on Fri Jul 27, 2007 1:24 pm

In reference to Rev. Kyle's post, I think he means the raised texture of where the land 'use to be'. I think it looks alright though


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Postby Coleman on Fri Jul 27, 2007 1:28 pm

pepperonibread wrote:
reverend_kyle wrote:I don't know if this has been mentioned and maybe its too late, but this map needs cleaned up majorly near alaska and greenland, and I'm not a fan of the texture.


What does "cleaned up" mean? I don't see anything wrong with these areas.


I think he didn't get the fact that you were doing a water elevation effect with that section, where the water isn't near as high over the land there as it is in the ocean so you used a different texture.

I was really hoping Andy's last post was the quench. :(
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Postby pepperonibread on Fri Jul 27, 2007 2:38 pm

Coleman wrote:I was really hoping Andy's last post was the quench. :(


Yep, me too. :cry:
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Postby Solus on Fri Jul 27, 2007 8:44 pm

pepperonibread wrote:
Coleman wrote:I was really hoping Andy's last post was the quench. :(


Yep, me too. :cry:

It's basically perfected... :-$
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Postby HighCommander540 on Sun Jul 29, 2007 8:40 pm

reverend_kyle wrote:I don't know if this has been mentioned and maybe its too late, but this map needs cleaned up majorly near alaska and greenland, and I 'm not a fan of the texture.


^I am pretty sure this guy is crazy^
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Re: Going well.

Postby unriggable on Mon Jul 30, 2007 11:48 am

Solus wrote:I think it's beyond critique... maybe. It looks good and I'm ready to play on it.


QFT
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Postby tim02 on Mon Jul 30, 2007 7:06 pm

looks amazing now just hurry up so we can play it
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Postby AndyDufresne on Mon Jul 30, 2007 7:10 pm

Hm, it's looking nice, and close.

Something I'd see if you can clarify are the SA borders, especially the Argentina and Brazil one...it's small and the border line looks kind of gray and faded. There are a number of other faded spots, so perhaps look around at the other borders as well.

And on the large map, maybe move the Quebec coordinate slightly away from the border near New England. A tad bit more space.

A few of the sea connections don't look like the touch the land, near Brazil is one. There might be a few others. Quick looks there.

But it's looking good. :)


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Postby pepperonibread on Mon Jul 30, 2007 7:11 pm

tim02 wrote:looks amazing now just hurry up so we can play it


Yeah, I think so too. Just waiting for the quench.
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Postby pepperonibread on Mon Jul 30, 2007 11:37 pm

AndyDufresne wrote:Hm, it's looking nice, and close.

Something I'd see if you can clarify are the SA borders, especially the Argentina and Brazil one...it's small and the border line looks kind of gray and faded. There are a number of other faded spots, so perhaps look around at the other borders as well.

And on the large map, maybe move the Quebec coordinate slightly away from the border near New England. A tad bit more space.

A few of the sea connections don't look like the touch the land, near Brazil is one. There might be a few others. Quick looks there.

But it's looking good. :)


--Andy


Regarding the sea routes, the bevel of the black continent outlines is just going over them, so they seem to end slightly early. The other stuff will be fixed. Also, I assume this thread means I should update my XML so "territory" replaces "country"?
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Postby KEYOGI on Tue Jul 31, 2007 12:15 am

If that's the case with the sea routes, couldn't you just adjust your layer order to fix the problem?

And yes, the XML will need to be updated with <territory> tags replacing the <country> ones.
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Postby pepperonibread on Tue Jul 31, 2007 9:13 am

KEYOGI wrote:If that's the case with the sea routes, couldn't you just adjust your layer order to fix the problem?

And yes, the XML will need to be updated with <territory> tags replacing the <country> ones.


I'll try, but there is also a bevel on the sea routes, so that may overlap the continents. However, I'm going to see what happens if I flatten the bevel so it's no longer a layer effect, then maybe I can erase the part over the sea route.
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Postby KEYOGI on Tue Jul 31, 2007 4:58 pm

Perhaps a little bit of brush work then. I see no reason why it can't be fixed.
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Postby Suntzu on Wed Aug 01, 2007 6:52 pm

I SAID 5 ARMIES .6 points of attack,,,,,,,,,i am sorry it should be 4 armies. SUNTZU
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Postby pepperonibread on Thu Aug 02, 2007 6:45 pm

New Update:

Large:

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Large w/ XML:

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Small:

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Small w/ XML:

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Changes:
-Moved Quebec and Incana army circles (large map)
-Made ocean routes connect to black continent borders
-Cleared up country borders in S. America
-Fixed XML to say territory instead of country
-Adjusted all XML coordinates accordingly
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Postby tenio on Fri Aug 03, 2007 1:05 pm

good job, looks great!
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Postby tim02 on Fri Aug 03, 2007 2:45 pm

how long till you think it will be quenched
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Postby pepperonibread on Fri Aug 03, 2007 6:49 pm

tim02 wrote:how long till you think it will be quenched


Whenever the mods are satisfied.
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Postby tim02 on Fri Aug 03, 2007 7:16 pm

then if the modes are smart it should be soon
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Postby wrightfan123 on Mon Aug 06, 2007 10:08 am

good job, Pepperoni. nice work getting the SA borders fixed.
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Postby RobinJ on Mon Aug 06, 2007 11:31 am

pepperonibread wrote:
tim02 wrote:how long till you think it will be quenched


Whenever the mods are satisfied.


So long as nobody complains for the next few days - great map!
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Postby Coleman on Mon Aug 06, 2007 11:38 am

If anyone has a real complaint I'll break their kneecaps like my left one is broken right now. With a hammer... a claw hammer.
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Postby hulmey on Mon Aug 06, 2007 11:42 am

:oops:
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby Coleman on Mon Aug 06, 2007 11:43 am

hulmey wrote::oops:

I'm watching you... :wink: :lol:
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