Re: 4 Star Meats [17October 2012] v17 pg 27
Posted: Tue Oct 16, 2012 6:12 pm
Hi all,
I've cleaned up the graphics and decided to remove the hanging meat because I did a version where the meat looked real but it was a bit odd and didn't fit in, then I did a version with the meat rendered in a more illustrative fashion but it didn't fit with the realistic chalk board and frame. So I decided it best to just drop it.
I took off the black boarder on the stars because I thought they may make the numbers hard to read, but now I'm thinking I may need to make them bigger so you can see them more clearly.
I took on board changes to bonuses and neutrals, and tried to make the continent names more clear.
Here is the latest.
The following regions will start with neutrals.
Tenderloin: 2
Tri-Tip: 2
Special Offer: killer 3
4 Star Meats Logo: 3
Let us know what I need to do next. Tackle the XML code, or is it to early for that?
Best Wishes,
Dana
I've cleaned up the graphics and decided to remove the hanging meat because I did a version where the meat looked real but it was a bit odd and didn't fit in, then I did a version with the meat rendered in a more illustrative fashion but it didn't fit with the realistic chalk board and frame. So I decided it best to just drop it.
I took off the black boarder on the stars because I thought they may make the numbers hard to read, but now I'm thinking I may need to make them bigger so you can see them more clearly.
I took on board changes to bonuses and neutrals, and tried to make the continent names more clear.
Here is the latest.
The following regions will start with neutrals.
Tenderloin: 2
Tri-Tip: 2
Special Offer: killer 3
4 Star Meats Logo: 3
Let us know what I need to do next. Tackle the XML code, or is it to early for that?
Best Wishes,
Dana