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Version 11.6 FRANCE 2.1

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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby Mishalex on Sun Jan 20, 2013 6:12 pm

Isiah, did you advanced onthe xml?
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby RedBaron0 on Sun Jan 20, 2013 9:45 pm

Again, better, but needs to be better still for sure. I think if you replicate the look of the entire mountains/shadow package in the area of Alsace-Loraine, you'll be there.

And before you ask, here's my point. The mountains in the south really seem stretched out and unnatural, and the shadow is probably too dark still. The shadows in the southeast are better that the ones in the Alps, they definitely too dark by several levels. The southeast mountain shadows may only need a shade or 2 lighter.
The mountain in the center are all identical, the shadow is also a bit too dark, but it isn't as dramatic as the ones in the Alps.

This is a prime example of doing the exact same thing to a graphical attribute. Sometimes it works, other time you will need to tailor things specifically to surrounding attributes, based on such things as; color, texture, lighting, theme, etc.
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby Lancelot du Lac on Mon Jan 21, 2013 4:25 am

RedBaron0 wrote:The mountain in the center are all identical, the shadow is also a bit too dark, but it isn't as dramatic as the ones in the Alps.


If you look closely, you will notice that they are not the same. In addition, the graph of the mountains has been validated.

I will continue my work on the shadows and listen to your advice.

Thanks
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby Mishalex on Mon Jan 21, 2013 4:35 am

I'm not a huge fan of the shadow personnaly, it seems like the moutains are drop on the map, floating in an unatural way...
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby Lancelot du Lac on Mon Jan 21, 2013 5:11 am

Mishalex wrote:Isiah, did you advanced on the xml?


Someone has already started working on the xml to avoid losing too much time?
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby koontz1973 on Mon Jan 21, 2013 5:11 am

Mishalex wrote:I'm not a huge fan of the shadow personnaly, it seems like the moutains are drop on the map, floating in an unatural way...

That is the difference between a good shadow and a bad one. Even without the shadow, the mountains floated on the map. Just noticed this and this might help solve the problem on some of them. The Paris inset has the shadow going down and to the right. The mountains are going to the left while the ones at the bottom seem to be going up. All shadows should by rights go in the same direction! The shadow that really works is next to Savoie, but it is on the wrong side. Make the rest like this but toned down like Alsace and you might have a winner IMO.
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby RjBeals on Mon Jan 21, 2013 3:41 pm

you may want to clean up the borders also. It looks unfinished where the rivers meet the sea.

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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby Lancelot du Lac on Tue Jan 22, 2013 3:25 am

Normally, the graphics have already been validated there more than a month.

The problem is that now I have to do everything twice on the big and small map.

We can always find things again, again and again. Now it is my last updates.
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby isaiah40 on Tue Jan 22, 2013 9:11 am

Lancelot du Lac wrote:Normally, the graphics have already been validated there more than a month.

The problem is that now I have to do everything twice on the big and small map.

We can always find things again, again and again. Now it is my last updates.

Lancelot, you are still in the graphics stage, so if anyone sees anything, then you have to address the problem or give a good rebuttal as to why you won't make the changes. Make the changes on the large and scale the large down so that you don't have to do both, it will be much easier for you. You've made it this far with a good looking map, a few more tweaks here and there and we can get this moved on.

Again you are doing a great job!! =D>
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Re: FRANCE 2.1 - Version 10.2 [10 December 2012] pg 17/17

Postby Oneyed on Tue Jan 22, 2013 9:23 am

isaiah40 wrote:Okay, on the small, the Paris inset needs to be larger to get the 888's to fit in better. Don't worry about it going over the regions a bit, you have plenty of room.


Lancelot, you do not need have regions around Paris so large in Paris inset. there are not needed 888s in these regions - they are already in map. so made these regions smaller (just so large that there will be names) and use this "new" space and made Paris (in Parsi inset) larger.

and then you maybe do not need go over the regions...

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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby RjBeals on Tue Jan 22, 2013 10:14 am

up to you Lance if you want to address the border or not. I know when I make my maps, i'm very meticulous over the details. If there's something that bothers me, I do my best to address it. Otherwise, every time I look at the map it will bug me.

Having a hard black border suddenly stop at the rivers beginning to a soft light blue border would bug me. If you're okay with it, it doesn't bother me.
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby nolefan5311 on Tue Feb 05, 2013 9:47 am

I hope this one doesn't fall by the wayside! I was excited to play this one :)
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby Mishalex on Tue Feb 05, 2013 1:22 pm

Lancelot is working on it :)
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby iancanton on Tue Feb 12, 2013 5:18 pm

although i'm not a graphics expert, i have to say that the haute-alpes mountains look super, while the ones in the middle are not so convincing, maybe because they're all the same size.

the names for the rĆ©gions in the mini-map look untidy: some are written in full, others are abbreviated with dots and BZH has no dots. i like the BZH method best. can i suggest that u use the 3-letter INSƉE abbreviations for all of the rĆ©gions (with no dots), for example ALS for alsace, AQU for aquitaine, AUV for auvergne and so on? the exception might be BZH instead of BRE for bretagne because BZH seems to be used popularly by the bretons. if u do this, then the xml rĆ©gion bonus names will be ALS Alsace, AQU Aquitaine, AUV Auvergne and so on, so that both the visible abbreviation and the full name will appear in the game log. here's the full list of INSƉE abbreviations.

http://www.citypopulation.de/France-Cities.html

this is one of the best-looking maps currently in the foundry, so don't give up!

ian. :)
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby Lancelot du Lac on Mon Feb 18, 2013 2:33 pm

Hi everyone, I propose an update on Wednesday with all your notices.
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Re: FRANCE 2.1 - Version 10.3 [19 February 2013] pg 20/20

Postby Lancelot du Lac on Tue Feb 19, 2013 3:35 pm

I have the honor to present you the new map(only big and 888) with all your notices and suggestions.

I hope that it will pass this ordeal.

Lancelot could become Arthur ;)

Last update
VERSION 10.3
1. Map Name France 2.1
2. Version 10.3 [19 February 2013]
3. Dimension : 915 * 927
Click image to enlarge.
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Version 888
Big map
show: Big map version 888
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Re: FRANCE 2.1 - Version 10.3 [19 February 2013] pg 20/20

Postby ManBungalow on Tue Feb 19, 2013 4:49 pm

Looks cool.

My only nitpicks for now:

rigid borders along the coast (mostly in the Pas de Calais area)
similar angular borders in the Paris inset at the top right
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Re: FRANCE 2.1 - Version 10.3 [19 February 2013] pg 20/20

Postby Mishalex on Tue Feb 19, 2013 5:41 pm

ManBungalow wrote:Looks cool.

My only nitpicks for now:

rigid borders along the coast (mostly in the Pas de Calais area)
similar angular borders in the Paris inset at the top right


Nord Pas de Calais Coast looks that way ;)
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Re: FRANCE 2.1 - Version 10.3 [19 February 2013] pg 20/20

Postby ManBungalow on Tue Feb 19, 2013 5:51 pm

Mishalex wrote:
ManBungalow wrote:Looks cool.

My only nitpicks for now:

rigid borders along the coast (mostly in the Pas de Calais area)
similar angular borders in the Paris inset at the top right


Nord Pas de Calais Coast looks that way ;)

It's an odd shape, I'll concede, but not quite that angular I feel.
But no big deal, I suppose.

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Re: FRANCE 2.1 - Version 10.3 [19 February 2013] pg 20/20

Postby isaiah40 on Tue Feb 19, 2013 11:17 pm

The shadows from the mountains are on the side. They need to go on the left side of the mountains. I really like the shadow you have on these:
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A tad darker, and moved to the opposite side and it will be perfect. Do the shadow like these on all the mountains, and then we should be able to get this moved on up, unless of course someone finds something else that needs to be done.
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby Lancelot du Lac on Wed Feb 20, 2013 7:29 am

isaiah40 wrote:The shadows from the mountains are on the side. They need to go on the left side of the mountains.



koontz1973 wrote: The Paris inset has the shadow going down and to the right. The mountains are going to the left while the ones at the bottom seem to be going up. All shadows should by rights go in the same direction! The shadow that really works is next to Savoie, but it is on the wrong side. Make the rest like this but toned down like Alsace and you might have a winner IMO.



That's why now the shadows are on right side. No updates for side's shadows.
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Re: FRANCE 2.1 - Version 10.2 [18 January 2013] pg 18/18

Postby koontz1973 on Wed Feb 20, 2013 7:53 am

Lancelot du Lac wrote:
isaiah40 wrote:The shadows from the mountains are on the side. They need to go on the left side of the mountains.



koontz1973 wrote: The Paris inset has the shadow going down and to the right. The mountains are going to the left while the ones at the bottom seem to be going up. All shadows should by rights go in the same direction! The shadow that really works is next to Savoie, but it is on the wrong side. Make the rest like this but toned down like Alsace and you might have a winner IMO.



That's why now the shadows are on right side. No updates for side's shadows.

But shadows on the light side of the mountains are wrong. They need to go on the dark side.
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Re: FRANCE 2.1 - Version 10.3 [19 February 2013] pg 20/20

Postby Lancelot du Lac on Wed Feb 20, 2013 8:22 am

Thank you for telling me now :x

So, if I understand, I move all shadows on the left side?
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Re: FRANCE 2.1 - Version 10.3 [19 February 2013] pg 20/20

Postby koontz1973 on Wed Feb 20, 2013 8:30 am

That would be better than re doing all mountains. But yes, dark = shadow.
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Re: FRANCE 2.1 - Version 10.3 [19 February 2013] pg 20/20

Postby Lancelot du Lac on Wed Feb 20, 2013 8:40 am

In odre I drew:

- The shadows on the left side
- Then the shadows on the right side
- And now the shadows again on the left side
- Next step?
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