The Great Lakes -- [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Postby Unit_2 on Mon Apr 02, 2007 10:28 pm

i think that you need to make the names of the bonuses pop-out a little more. there hard to see
Image
User avatar
Private 1st Class Unit_2
 
Posts: 2003
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Quadruples Achievement (1) Terminator Achievement (1) Freestyle Achievement (2)
Teammate Achievement (1) Ratings Achievement (1)

Postby KEYOGI on Mon Apr 02, 2007 10:59 pm

Lovely map. It's such a nice change to see a draft of a map actually look like it has had some effort put into it. As usual though, I have a couple of concerns. :wink:

I really like the perspective, very nice touch. However, I feel that legend perhaps slants away a little too much. Maybe just tone it down a touch.

Minnesota and Wisconsin in the West? It'd be nice to see a bit more variation in the continent borders. There are a few I have trouble identifying, but it is mainly in the West.

As has already been mentioned by a number of others, the port system could use some tweaking.

Overall, a very nice start. I'll have more to say after your next update.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby Spockers on Mon Apr 02, 2007 11:04 pm

KEYOGI wrote:
I really like the perspective, very nice touch. However, I feel that legend perhaps slants away a little too much. Maybe just tone it down a touch.



My thoughts exactly, however I am having trouble matching the contintents to their key. I cant quite make out their shapes, and the colours are hard to differentiate.

I dont know USA that well, so it makes it hard to know where they should be found.
User avatar
Private 1st Class Spockers
 
Posts: 390
Joined: Mon Oct 02, 2006 11:11 pm

Postby WidowMakers on Tue Apr 03, 2007 7:49 pm

UPDATE NUMBER 3
Sorry for the long wait. I have had lots of stuff going on in reality. :)
Here is the next update. I still need to add text to describe the port territories bu the icons of an anchor better distinguish them now. Plus here is what they look like with armies.

The bonus layout is different too. I was thinking of putting the names of the states inside each area. (like the revamp of the middle east map)

Plus what does everyone think about the rivers. Several people have expressed dislike in the fact that I have made rivers bigger than they are in real life. I did this to break up the map. Sort of like the USA map. Idaho cannot attack Oregon on that map but hey can in real life. I was attempting to use real attributes of the region to help with borders and layout. What do you think about the rivers?

Oh. The text for the ports will read something like this. Lakes can attack adjacent lakes and adjacent port territories. Port territories can attack adjacent lakes and territories.

Any help here would be appreciated.
Image
Image
Last edited by WidowMakers on Tue Apr 10, 2007 8:39 pm, edited 2 times in total.
Image
Colonel WidowMakers
 
Posts: 2772
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI
Medals: 71
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Fog of War Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2)
General Achievement (6) Clan Achievement (10) Map Contribution (21) General Contribution (14)

Postby KEYOGI on Tue Apr 03, 2007 8:17 pm

I didn't notice this on the previous image, but your territory names are a little wonky... if you get my meaning. Some letters are higer/lower than others next to them.

I'm not sure I like the new legend. I think the original was fine, it just needed some tweaking. I'm not sold on the colouring and texturing of the lakes either. How they were was ok and I think the texture was less noticeable then.

I think the rivers are ok, if a little uneccessary. Maybe try it without them and see how it looks. I'd like to see some different bridges, the one's you have do the job, I just feel you could come up with something better. :wink:
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby KEYOGI on Tue Apr 03, 2007 8:23 pm

Is this map good?

Yes, it is perfect now
18% [ 13 ]
Yes, but needs a little work.
62% [ 45 ]
Yes, but needs a TON of work.
16% [ 12 ]
No, I don't like it!
2% [ 2 ]

Total Votes : 72
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby WidowMakers on Tue Apr 03, 2007 8:33 pm

KEYOGI wrote:I didn't notice this on the previous image, but your territory names are a little wonky... if you get my meaning. Some letters are higer/lower than others next to them.
They are all still vector based. SInce I made them small Photoshop for some reason is messing them up. I guess rotating a small font 2 degrees makes it weird. Once the names settle down I will rasterize the layers and fix the text issue.

KEYOGI wrote:I'm not sure I like the new legend. I think the original was fine, it just needed some tweaking. I'm not sold on the colouring and texturing of the lakes either. How they were was ok and I think the texture was less noticeable then.
I like the old legend too but people were saying it was too hard to read. I will make this my next poll question.

I made the lakes different textures so people not from the the USA would be able to tell where they border.

KEYOGI wrote:I think the rivers are ok, if a little uneccessary. Maybe try it without them and see how it looks. I'd like to see some different bridges, the one's you have do the job, I just feel you could come up with something better. :wink:
I can eliminate the rivers and see what people think. My concern is that it opens the map up a lot and makes a lot more borders.
Image
Colonel WidowMakers
 
Posts: 2772
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI
Medals: 71
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Fog of War Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2)
General Achievement (6) Clan Achievement (10) Map Contribution (21) General Contribution (14)

Postby unriggable on Tue Apr 03, 2007 8:48 pm

WidowMakers wrote:Image


There's a random number near philadelphia...
Also green's got the game in the bag.
Make the lakes bonus different, it's really unfair.
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm
Medals: 4
Standard Achievement (1) Doubles Achievement (1) Terminator Achievement (1) Teammate Achievement (1)

Postby sully800 on Tue Apr 03, 2007 8:49 pm

I like the new key- its simple and direct. A schematic representation instead of a list of names, which can be helpful because you can notice strong and weak areas of the map quite easily. I think its an effective simplification.

I don't like the new lakes very much though. Can't you tell that each lake divides at the narrow parts where there is a bridge crossing? That all seems pretty clear to me, but then again I'm American and I've seen the lakes many times.

As for the ports- your intention is for them to only be able to attack lakes they border correct? So Detroit could only attack Lake Erie (which I guess is why you extended the dark blue above the detroit-windsor bridge). I think a better solution would be to move that bridge so it connects Saginaw and Windsor. That way the bridge crosses exactly at the lake borders as is the case with every other bridge.

Indiana and Illinois are a bit hard to distinguish. Those continents are almost entirely bordered by the river so their outline coloring doesn't stand out very well. Also perhaps its because of the color choices (Brown looks a bit like shadow, and the blue blends with the river). I would either make the color outline for each of those continents a little thicker, or replace them with brighter, more distinct colors. In fact, whenever a river corresponds to a continent border the river reduces the apparent size of the colored band (I'm guessing the river is placed over the real border). So maybe the solution would be to have the coloring start at the river edges instead of the centerline where the border currently is.
User avatar
Major sully800
 
Posts: 4999
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania
Medals: 27
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Assassin Achievement (1) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2) Tournament Achievement (1)
General Achievement (3) Map Contribution (1) Tournament Contribution (1) General Contribution (5)

Postby joystickgenie on Tue Apr 03, 2007 8:50 pm

WidowMakers wrote:They are all still vector based. SInce I made them small Photoshop for some reason is messing them up. I guess rotating a small font 2 degrees makes it weird. Once the names settle down I will rasterize the layers and fix the text issue.


A bit off topic but how did you get the names to rotate while still being vector based in photoshop? I have always had to rasterise them before rotating/skewing/bending/modifying them. the only think I can change when they are vector baed in the font, pt size, justification and direction(left right, up down) honestly doing anything vector based in photoshop has been a pain for me(I hate that pen tool).

oh but I am using photoshop 7.0. Is that somthing they added in cs?
Image

Shinobi Nations
Comments are greatly appreciated.
User avatar
Cadet joystickgenie
 
Posts: 62
Joined: Fri Feb 09, 2007 9:25 pm

Postby WidowMakers on Tue Apr 03, 2007 8:54 pm

joystickgenie wrote:
WidowMakers wrote:They are all still vector based. SInce I made them small Photoshop for some reason is messing them up. I guess rotating a small font 2 degrees makes it weird. Once the names settle down I will rasterize the layers and fix the text issue.


A bit off topic but how did you get the names to rotate while still being vector based in photoshop? I have always had to rasterise them before rotating/skewing/bending/modifying them. the only think I can change when they are vector baed in the font, pt size, justification and direction(left right, up down) honestly doing anything vector based in photoshop has been a pain for me(I hate that pen tool).

oh but I am using photoshop 7.0. Is that somthing they added in cs?

I have CS2. I don't kno wif this works in 7. Just make a text layer and Crtl+T. This (for me in CS2) puts the transform box around the text and lets me move it.
Image
Colonel WidowMakers
 
Posts: 2772
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI
Medals: 71
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Fog of War Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2)
General Achievement (6) Clan Achievement (10) Map Contribution (21) General Contribution (14)

Postby joystickgenie on Tue Apr 03, 2007 8:57 pm

WidowMakers wrote:I have CS2. I don't kno wif this works in 7. Just make a text layer and Crtl+T. This (for me in CS2) puts the transform box around the text and lets me move it.


hmm... must be a new feature then, dang leaving things vector while working out the kinks would really save some time. I should look into upgrading.
Image

Shinobi Nations
Comments are greatly appreciated.
User avatar
Cadet joystickgenie
 
Posts: 62
Joined: Fri Feb 09, 2007 9:25 pm

Postby KEYOGI on Tue Apr 03, 2007 8:59 pm

What if the new legend was made bigger to take up the majority of space in the top-right corner and the title was changed and moved to the bottom-right?
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby keiths31 on Tue Apr 03, 2007 9:36 pm

Hey thanks for taking my comment about Greenstone and Fort Frances :D

The Detroit-Windsor bridge is there, because it is there in real like. Saiginaw and Windsor don't connect, that's why he made it like that.

Good map. Really looking forward to playing it.
User avatar
Lieutenant keiths31
 
Posts: 2200
Joined: Fri Jan 26, 2007 6:41 pm
Location: Thunder Bay, Ontario
Medals: 63
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (2) Speed Achievement (2)
Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (7)
Clan Achievement (8) Tournament Contribution (20)

Postby Pro_Snowboarder on Tue Apr 03, 2007 9:38 pm

Looking good. However i think Duluth should be a harbor territory.
I Hate Babies!

Caboose
User avatar
Sergeant 1st Class Pro_Snowboarder
 
Posts: 42
Joined: Wed Nov 29, 2006 3:43 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 2 guests

Login