Conquer Club

Eurasia [Map Pack]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Eurasia [Map Pack]

Postby natty dread on Thu May 03, 2012 6:33 am

I'm too lazy to send invites or remember who all wanted to get in a game, so here's an 8-player game, first come first served.

Password eurasia

Game 11045339

If necessary I'll create another one.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [Map Pack]

Postby Baron Von PWN on Thu May 03, 2012 8:17 am

Central Europe bonus isn't being awarded.
Image
User avatar
Sergeant 1st Class Baron Von PWN
 
Posts: 203
Joined: Thu Oct 01, 2009 10:05 pm
Location: Capital region ,Canada

Re: Eurasia [Map Pack]

Postby natty dread on Thu May 03, 2012 8:23 am

Are you holding Italy?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [Map Pack]

Postby AndyDufresne on Thu May 03, 2012 8:46 am

Nice to see these up for BETA, I've got a Mini game going.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Eurasia [Map Pack]

Postby Uncle Death on Thu May 03, 2012 2:35 pm

Don't play the big map with trench and 2 players. First player to go will win. It's a great map and I'll be playing many more without trench.
Image
User avatar
Captain Uncle Death
 
Posts: 255
Joined: Thu Apr 19, 2007 6:13 pm

Re: Eurasia [Map Pack]

Postby natty dread on Thu May 03, 2012 2:42 pm

Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.


Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.

On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [Map Pack]

Postby AndyDufresne on Thu May 03, 2012 2:48 pm

I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty! :) However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Eurasia [Map Pack]

Postby Pirlo on Thu May 03, 2012 2:51 pm

natty dread wrote:
Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.


Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.

On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.


Can you briefly explain what XML exactly mean? Just asking, and pardon my ignorance!

Thanks
User avatar
Captain Pirlo
 
Posts: 1839
Joined: Wed May 19, 2010 3:48 pm
252

Re: Eurasia [Map Pack]

Postby AndyDufresne on Thu May 03, 2012 2:55 pm

Pirlo wrote:
Can you briefly explain what XML exactly mean? Just asking, and pardon my ignorance!

Thanks


This guide for writing XML might be helpful to peruse: viewtopic.php?f=649&t=23382

XML is made up of tags. Tags let the game engine know which information means what. Tags are surrounded with <angled brackets> and come in pairs ā€“ one for <opening> and one for </closing>...


XML allows for specifying bonus zones, or bombardments, or decay regions or killer neutrals, all those types of map elements!


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Eurasia [Map Pack]

Postby Pirlo on Thu May 03, 2012 3:00 pm

Thanks
User avatar
Captain Pirlo
 
Posts: 1839
Joined: Wed May 19, 2010 3:48 pm
252

Re: Eurasia [Map Pack]

Postby Baron Von PWN on Thu May 03, 2012 3:05 pm

natty dread wrote:Are you holding Italy?


Nope!, I'm a big derp.
Image
User avatar
Sergeant 1st Class Baron Von PWN
 
Posts: 203
Joined: Thu Oct 01, 2009 10:05 pm
Location: Capital region ,Canada

Re: Eurasia [Map Pack]

Postby Uncle Death on Thu May 03, 2012 3:58 pm

natty dread wrote:
Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.


Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.

On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.


It seemed that with trench it was too hard to overcome the bonus the first player received, however, because the map is so big I've actually made a comeback by concentrating on getting my own bonuses rather than disrupting the enemies.
Image
User avatar
Captain Uncle Death
 
Posts: 255
Joined: Thu Apr 19, 2007 6:13 pm

Re: Eurasia [Map Pack]

Postby Pirlo on Thu May 03, 2012 4:03 pm

Uncle Death wrote:It seemed that with trench it was too hard to overcome the bonus the first player received, however, because the map is so big I've actually made a comeback by concentrating on getting my own bonuses rather than disrupting the enemies.


This is my key and first theory with which I came up after playing a trench game! :mrgreen:

P.S. Map size doesn't matter much btw. just don't bother to break an unbreakable thing and work on having your own. opponent's big deployment is not very effective with his attacks being restricted as well!
User avatar
Captain Pirlo
 
Posts: 1839
Joined: Wed May 19, 2010 3:48 pm
252

Re: Eurasia [Map Pack]

Postby DiM on Thu May 03, 2012 4:09 pm

AndyDufresne wrote:I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty! :) However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.


--Andy


of all the possible gameplay updates that have been suggested trench is probably the least popular. there are some xml suggestions that would revolutionize mapmaking. trench is a niche thing that affects maybe a few dozen people. the rest will probably try it a few times than give up.
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Eurasia [Map Pack]

Postby AndyDufresne on Fri May 04, 2012 9:38 am

DiM wrote:
AndyDufresne wrote:I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty! :) However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.


--Andy


of all the possible gameplay updates that have been suggested trench is probably the least popular. there are some xml suggestions that would revolutionize mapmaking. trench is a niche thing that affects maybe a few dozen people. the rest will probably try it a few times than give up.

We can agree to disagree, DiM, since I know you won't ever be won over. ;)

Let's move the discussion to a different topic, and not clog up Natty Dread's map topic.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Eurasia [Map Pack]

Postby Uncle Death on Fri May 04, 2012 12:52 pm

DiM wrote:
AndyDufresne wrote:I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty! :) However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.


--Andy


of all the possible gameplay updates that have been suggested trench is probably the least popular. there are some xml suggestions that would revolutionize mapmaking. trench is a niche thing that affects maybe a few dozen people. the rest will probably try it a few times than give up.


I just finished trench on this map and I had the best time playing that I can remember in a long time, even when I was losing. Game 11047254

Trench makes the game strategic and less affected by the dice. It may not be so on all maps but it is on this one. I give the map an A+. I think it helps to go no spoils and adjacent.
Image
User avatar
Captain Uncle Death
 
Posts: 255
Joined: Thu Apr 19, 2007 6:13 pm

Re: Eurasia [Map Pack]

Postby ljex on Fri May 04, 2012 2:17 pm

Just a quick suggestion

Regarding team play you start with 21 for trips and 15 for quads. Would there be any way to reduce this so that you start with 20 and 14? I ask this because this gives a larger advantage to the team to play first in these settings which makes the map slightly annoying to play. Not sure if this can be changed now that it is already beta just thought maybe it would get fixed if i posted here.

nvm, just read the legend
Last edited by ljex on Fri May 04, 2012 2:22 pm, edited 1 time in total.
User avatar
Major ljex
 
Posts: 2814
Joined: Sat Sep 13, 2008 12:12 am

Re: Eurasia [Map Pack]

Postby natty dread on Fri May 04, 2012 2:19 pm

ljex wrote:Regarding team play you start with 21 for trips and 15 for quads. Would there be any way to reduce this so that you start with 20 and 14? I ask this because this gives a larger advantage to the team to play first


How does it give an advantage?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [Map Pack]

Postby ljex on Fri May 04, 2012 2:25 pm

natty dread wrote:
ljex wrote:Regarding team play you start with 21 for trips and 15 for quads. Would there be any way to reduce this so that you start with 20 and 14? I ask this because this gives a larger advantage to the team to play first


How does it give an advantage?


sorry edited my previous post after you posted this i guess.

I didn't see the upper part of the legend till after i posted. Normally it would give an advantage with a standard region bonus.
User avatar
Major ljex
 
Posts: 2814
Joined: Sat Sep 13, 2008 12:12 am

Re: Eurasia [Map Pack]

Postby natty dread on Sun May 06, 2012 9:13 am

Those who didn't get in the big Eurasia game, here's a mini game on the mini map, a 6p esc. Those who already are in the first game, please wait for a while before joining so those who didn't get in get a chance to join.

Game 11059921

pw: eu
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [Map Pack]

Postby natty dread on Mon May 07, 2012 6:09 am

natty dread wrote:Those who didn't get in the big Eurasia game, here's a mini game on the mini map, a 6p esc. Those who already are in the first game, please wait for a while before joining so those who didn't get in get a chance to join.

Game 11059921

pw: eu


Ok 2 spots left, anyone who wants can join them now
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [Map Pack]

Postby chapcrap on Mon May 07, 2012 1:01 pm

natty dread wrote:
natty dread wrote:Those who didn't get in the big Eurasia game, here's a mini game on the mini map, a 6p esc. Those who already are in the first game, please wait for a while before joining so those who didn't get in get a chance to join.

Game 11059921

pw: eu


Ok 2 spots left, anyone who wants can join them now

Filled.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: Eurasia [Map Pack]

Postby grunion on Thu May 10, 2012 6:28 pm

Hi, I know this was mentioned in the other thread, but using the colonial name "Madras" for "Chennai" is inconsistent with using "Mumbai" for "Bombay." Both were renamed in 1996.
Sergeant 1st Class grunion
 
Posts: 148
Joined: Mon Dec 31, 2007 4:16 pm

Re: Eurasia [Map Pack]

Postby natty dread on Fri May 11, 2012 3:14 am

Well firstly I don't think it's a big issue, if more people want it changed I can do that.

However I think Madras is more recognizable than Chennai, AFAIK the term "Madras region" is still used today to refer to the general area around Chennai. So I don't think it's technically incorrect to call the area with either name.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia [Map Pack]

Postby macbone on Fri May 11, 2012 4:45 am

I can't remember if I've said so already, but big ups on this map, natty. The artwork looks fantastic.
User avatar
Colonel macbone
 
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Location: Running from a cliff racer

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users