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Re: Fragmentation of CSFR, without starting positions!

PostPosted: Mon Aug 13, 2012 8:22 am
by nolefan5311
So you won't have Brno coded as neutral then?

With 33 starting regions the amount of the initial drop will be:

2 & 3 player games - 11 per player (the only change from the 32 starting regions you had previously)
4 players - 8 per player
5 players - 6 per player
6 players - 5 per player
7 players - 4 per player
8 players - 4 per player

Re: Fragmentation of CSFR, without starting positions!

PostPosted: Mon Aug 13, 2012 2:53 pm
by Oneyed
nolefan5311 wrote:So you won't have Brno coded as neutral then?


no. now Praha and also Bratislava could be attacked from 5 territories each. so only capitals will be neutrals n4.
nolefan5311 wrote:With 33 starting regions the amount of the initial drop will be:

2 & 3 player games - 11 per player (the only change from the 32 starting regions you had previously)
4 players - 8 per player
5 players - 6 per player
6 players - 5 per player
7 players - 4 per player
8 players - 4 per player


I changed railway a little and made connection in Czech republic. now each capital could be attacked from 5 territories. and only capitals wll be codded as neutrals.

I also changed bonus for Towns from +1 for 3 towns with capital to +1 for 4 towns with capital. is this better or not?

Click image to enlarge.
image


Click image to enlarge.
image


list of neutrals and starting positions:

there are 35 territories. 2 capitals (Praha and Bratislava) will start allways as neutral.

8 players game:
4 territories for each player, 3 neutrals (Praha, Bratislava, 1 random).
7 playes game:
4 territories for each player, 7 neutrals (Praha, Bratislava, 5 random).
6 playes game:
5 territories for each player, 5 neutrals (Praha, Bratislava, 3 random).
5 playes game:
6 territories for each player, 5 neutrals (Praha, Bratislava, 3 random).
4 playes game:
8 territories for each player, 3 neutrals (Praha, Bratislava, 1 random).
3 playes game:
11 territories for each player, 2 neutrals (Praha, Bratislava, Brno).
2 playes game:
11 territories for each player, 13 neutrals (Praha, Bratislava, 11 random).

Oneyed

Re: Fragmentation of CSFR, new railway, Aug 13rd

PostPosted: Tue Aug 14, 2012 1:20 am
by Oneyed
I have one question:
it will not be better to do railway connection:
Brno - Bratislava to Brno - Trenčín - Bratislava?
Plzeň - Praha to Plzeň - Kladno - Praha?

because now in CR is needed to secure 2 territories to hold Kraj, but kraj StČK is needed to secure just region StČK. the same in SR, it is needed to secure 3 territories to hold Kraj, but ZSK is possible to secure 2 territories.

Oneyed

Re: Fragmentation of CSFR, without starting positions!

PostPosted: Wed Aug 15, 2012 4:32 pm
by iancanton
Oneyed wrote:3 playes game:
11 territories for each player, 2 neutrals (Praha, Bratislava, Brno).

if there are 3 players, then brno will not be neutral.

Oneyed wrote:Brno - Bratislava to Brno - Trenčín - Bratislava?

Brno - Trenčín - Bratislava does not make sense because of the location of Trenčín. i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.

Oneyed wrote:Plzeň - Praha to Plzeň - Kladno - Praha?

Plzeň - Beroun - Praha is better than Plzeň - Kladno - Praha because the railway from Plzeň to Praha really does go through Beroun; to hold kraj StČK, a player will have to secure 2 territories.

http://www.cd.cz/assets/vnitrostatni-ce ... /kraje.pdf

ian. :)

Re: Fragmentation of CSFR, without starting positions!

PostPosted: Wed Aug 15, 2012 5:27 pm
by Oneyed
iancanton wrote:if there are 3 players, then brno will not be neutral.


Brno will not be neutral in any game. there will be just Praha and Bratislava as n4, the rest territories will be random deployment.
iancanton wrote:i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.


but then Žilina become as crossroad - it has connection to Olomouc and Poprad. Trenčín will be the third connection while all towns have two connections via railway.
what about to change town Trenčín to town Kúty and made railway Bratislava - Kúty - Brno?
iancanton wrote:Plzeň - Beroun - Praha is better than Plzeň - Kladno - Praha because the railway from Plzeň to Praha really does go through Beroun; to hold kraj StČK, a player will have to secure 2 territories.

ian. :)


ok.

thanks ian.

Oneyed

Re: Fragmentation of CSFR, without starting positions!

PostPosted: Sat Aug 18, 2012 8:59 am
by iancanton
Oneyed wrote:
iancanton wrote:i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.

but then Žilina become as crossroad - it has connection to Olomouc and Poprad. Trenčín will be the third connection while all towns have two connections via railway.

there's nothing wrong with that, unless u want perfect symmetry.

Oneyed wrote:what about to change town Trenčín to town Kúty and made railway Bratislava - Kúty - Brno?

Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?

ian. :)

Re: Fragmentation of CSFR, without starting positions!

PostPosted: Sat Aug 18, 2012 9:44 am
by Oneyed
iancanton wrote:there's nothing wrong with that, unless u want perfect symmetry.


this is the question which I have in head :) this is small map without any impassables, so I think perfect symmetry would be fine. what do you think?
or maybe I could do more crossroads - Žilina, Brno, Ústí n/Labem?
iancanton wrote:Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?

ian. :)


I agreed. you have good knowledge about Slovakia :)

Oneyed

Re: Fragmentation of CSFR, without starting positions!

PostPosted: Sun Aug 19, 2012 10:04 am
by iancanton
Oneyed wrote:
iancanton wrote:Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?

I agreed. you have good knowledge about Slovakia :)

u can thank DiM's map for that!

Oneyed wrote:
iancanton wrote:there's nothing wrong with that, unless u want perfect symmetry.

this is the question which I have in head :) this is small map without any impassables, so I think perfect symmetry would be fine. what do you think?

or maybe I could do more crossroads - Žilina, Brno, Ústí n/Labem?

symmetry works reasonably well on this map. simply add Kúty and remove Komarno, following which u can clean up the graphics to advance to final forge. if, during beta, we discover that holding the capital bonuses is too easy (this is unlikely), then u can add the extra railways so that more towns can attack the capitals.

ian. :)

Re: Fragmentation of CSFR, without starting positions!

PostPosted: Sun Aug 19, 2012 11:06 am
by Oneyed
iancanton wrote:u can thank DiM's map for that!


damned that he bin it... :(
iancanton wrote:symmetry works reasonably well on this map. simply add Kúty and remove Komarno, following which u can clean up the graphics to advance to final forge. if, during beta, we discover that holding the capital bonuses is too easy (this is unlikely), then u can add the extra railways so that more towns can attack the capitals.

ian. :)


ok. thanks.
btw, why you are not blue?

here are new versions of map. I did some little graphics edits and new railway connection. thanks to iancanton for big help.
Click image to enlarge.
image


Click image to enlarge.
image


Oneyed

Re: Fragmentation of CSFR, without starting positions!

PostPosted: Tue Aug 21, 2012 4:48 pm
by iancanton
Oneyed wrote:I also changed bonus for Towns from +1 for 3 towns with capital to +1 for 4 towns with capital.

during beta, if the capitals are unpopular, then prepare to change back to +1 for 3 towns with capital.

Oneyed wrote:btw, why you are not blue?

i don't know what happened to my colour for the past few days, but i'm blue again now!

Oneyed wrote:here are new versions of map. I did some little graphics edits and new railway connection. thanks to iancanton for big help.

nice to be appreciated!

ian. :)

Re: Fragmentation of CSFR, feedback needed, Aug 19th

PostPosted: Tue Aug 21, 2012 11:32 pm
by x-raider
Development's looking good. I'm glad to see that Oneeyed is determined to make the best of this.

1. The stroke (or whatever it's called. sorry. edge?) on the region rectangles should be made heavier to fit in with the stroke/edges on the towns, railway, borders.

2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?

3. I've been finding the capitals looking a bit too rough on the pixels... Maybe get rid of the stroke/edge?

Re: Fragmentation of CSFR, feedback needed, Aug 19th

PostPosted: Wed Aug 22, 2012 1:41 am
by Oneyed
iancanton wrote:during beta, if the capitals are unpopular, then prepare to change back to +1 for 3 towns with capital.


ok.

x-raider wrote:Development's looking good. I'm glad to see that Oneeyed is determined to make the best of this.


thanks :)
x-raider wrote:1. The stroke (or whatever it's called. sorry. edge?) on the region rectangles should be made heavier to fit in with the stroke/edges on the towns, railway, borders.


yes.
x-raider wrote:2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?


not sure what do you think here...
x-raider wrote:3. I've been finding the capitals looking a bit too rough on the pixels... Maybe get rid of the stroke/edge?


yes.

Oneyed

Re: Fragmentation of CSFR, feedback needed, Aug 19th

PostPosted: Wed Aug 22, 2012 4:23 am
by koontz1973
Oneyed wrote:
x-raider wrote:2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?


not sure what do you think here...

Oneyed


This is what he means.
Image

Re: Fragmentation of CSFR, feedback needed, Aug 19th

PostPosted: Wed Aug 22, 2012 6:21 am
by Oneyed
x-raider wrote:2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?


on the borders were font bad visible, especialy on the small version so therefore I added outer glow there.

Oneyed

Re: Fragmentation of CSFR, feedback needed, Aug 19th

PostPosted: Wed Aug 22, 2012 7:02 am
by koontz1973
Oneyed wrote:
x-raider wrote:2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?


on the borders were font bad visible, especialy on the small version so therefore I added outer glow there.

Oneyed

Can we see a copy without the glow. You have the names elsewhere on the map without it and they are fine.

Re: Fragmentation of CSFR, feedback needed, Aug 19th

PostPosted: Wed Aug 22, 2012 10:00 pm
by x-raider
Thanks for that koontz.
I'll be waiting on the update.

Re: Fragmentation of CSFR, feedback needed, Aug 19th

PostPosted: Sun Aug 26, 2012 1:11 pm
by Oneyed
at the firts I would say sorry to everybody who helped me with this map, to everybody who was interested and to everybody who like it.

I will not continue on any of my maps (maybe forever), I can not work where censorship is so important and I can not hear advices from somebody who ignore my and also I can not pray for stamp.

Oneyed

Re: Fragmentation of CSFR, bin it

PostPosted: Sun Aug 26, 2012 5:39 pm
by nolefan5311
Really a shame you allowed the Hungary debate to so completely take you over Oneyed. But,

[Moved]

Per mapmakers request. If the mapmaker wants to continue with the map, then one of the Cartography Assistants will be able to help put the thread back into the Foundry system, after an update has been made. Please be aware that gameplay standards may be further reviewed upon return to the Main Foundry and may be required to once again pass through GP scrutiny. Should the map be found to be deficient in any way the GP stamp may be removed.

Re: [Vacation Valid until Feb 2013] Fragmentation of CSFR

PostPosted: Sun Aug 26, 2012 6:31 pm
by x-raider
:o ... :( Reactionary thread coming soon...

Re: [Vacation Valid until Feb 2013] Fragmentation of CSFR

PostPosted: Wed Aug 29, 2012 11:13 pm
by Oneyed
x-raider wrote::o ... :( Reactionary thread coming soon...


? :-k

Oneyed

Re: Fragmentation of CSFR, feedback needed, Aug 19th

PostPosted: Tue Sep 11, 2012 12:49 am
by Dukasaur
Oneyed wrote:at the firts I would say sorry to everybody who helped me with this map, to everybody who was interested and to everybody who like it.

I will not continue on any of my maps (maybe forever), I can not work where censorship is so important and I can not hear advices from somebody who ignore my and also I can not pray for stamp.

Oneyed

I hope you reconsider. I want to play on this map....:)

Re: [Vacation Valid until Feb 2013] Fragmentation of CSFR

PostPosted: Mon Nov 26, 2012 12:48 pm
by Oneyed
region squares changes to fit with rest graphic. some little changes did too...

Click image to enlarge.
image


smal map
Click image to enlarge.
image


Oneyed

EDIT: changed map.

Re: Fragmentation of CSFR - Update 11/26, pg. 27

PostPosted: Mon Nov 26, 2012 12:59 pm
by nolefan5311
Thanks for the update Oneyed. We'll get you moved back to the Main Foundry Workshop. Welcome back. :D

Re: Fragmentation of CSFR - Update 11/26, pg. 27

PostPosted: Mon Nov 26, 2012 1:03 pm
by Oneyed
nolefan5311 wrote:Thanks for the update Oneyed. We'll get you moved back to the Main Foundry Workshop. Welcome back. :D


thanks ;)

Oneyed

Re: Fragmentation of CSFR - Update 11/26, pg. 27

PostPosted: Mon Nov 26, 2012 3:00 pm
by x-raider
Don't want to scare you away, but you've made my day.
:D