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PostPosted: Tue Jun 20, 2006 9:11 pm
by AndyDufresne
Well I would've suggested the same thing Jota did...just to keep the feel of it being enclosed...since it feels like the crowd could rush from the stands! So basically it comes down to...hurry up so I can Quench it! :)


--Andy

PostPosted: Tue Jun 20, 2006 9:12 pm
by rocksolid
I used to have it for the bottom as well, if you look at previous images - but it didn't make sense - if the crowd is leaning over it at the top of the map, it would be invisible to our eye at the bottom of the map. I could easily flip it back to that, but I've gotten more used to this idea...

PostPosted: Tue Jun 20, 2006 9:13 pm
by Evil Pope
I think that the names could be a bit clearer.. I'm having a little trouble reading them..
And the crowds bordering the bottom of the map(track thing) look a little odd to me..

PostPosted: Tue Jun 20, 2006 9:14 pm
by AndyDufresne
Honestly it's a moot point...see what others think and perhaps by tomorrow we can get it Quenched (so it can wait in line with all the other maps for Lack...)


--Andy

PostPosted: Tue Jun 20, 2006 9:27 pm
by rocksolid
AndyDufresne wrote:moot point


hee hee

PostPosted: Tue Jun 20, 2006 9:34 pm
by rocksolid
Image

Crowd altered to be more unruly and less weird at the bottom.

PostPosted: Tue Jun 20, 2006 9:36 pm
by AndyDufresne
Looks almost like the crowd got hungry and ate their railing/wall....
;)

--Andy

PostPosted: Tue Jun 20, 2006 9:58 pm
by Bozo
can't wait to play!

PostPosted: Tue Jun 20, 2006 10:18 pm
by rocksolid
Evil Pope wrote:I think that the names could be a bit clearer..


Curving them to swing them into the curve makes them a tiny bit harder to read, but no two names start with the same letter, and I think the first time anyone uses a drop-down list they'll notice that they're in alphabetical order/consecutive order and realize their freedom from confusion. I can't imagine a single turn on this map going awry as a result of them being the way they are, though I concede they may be a little harder to read out loud. EP, maybe you can let me know if this is a problem once gameplay starts?

PostPosted: Tue Jun 20, 2006 10:18 pm
by Evil Pope
AndyDufresne wrote:Looks almost like the crowd got hungry and ate their railing/wall....
;)

--Andy

Yeah, it does.. But I think its better than before..

PostPosted: Tue Jun 20, 2006 10:22 pm
by Evil Pope
Sorry about double posting.. I probably should have just edited my last post..
rocksolid wrote:
Evil Pope wrote:I think that the names could be a bit clearer..


but no two names start with the same letter, and I think the first time anyone uses a drop-down list they'll notice that they're in alphabetical order/consecutive order and realize their freedom from confusion. I can't imagine a single turn on this map going awry as a result of them being the way they are

You're right.. So its not that much of a problem..

though I concede they may be a little harder to read out loud. EP, maybe you can let me know if this is a problem once gameplay starts?

You've made a good point, so I doubt there will be a problem.. But If there is, i'll let you know..

PostPosted: Wed Jun 21, 2006 6:40 am
by fluffybunnykins
s'looking great
let's play!

PostPosted: Wed Jun 21, 2006 9:50 am
by rocksolid
AndyDufresne wrote:Looks almost like the crowd got hungry and ate their railing/wall....


I'm not sure if they had popcorn in ancient Rome, so the crowd's got to eat something, right?

PostPosted: Wed Jun 21, 2006 11:50 am
by Jota
How about some bread with those circuses?

PostPosted: Wed Jun 21, 2006 1:30 pm
by spiesr
How does it look with numbers on it???

And, has anyone ever tested it's playibility???

PostPosted: Wed Jun 21, 2006 2:26 pm
by rocksolid
This is how the numbers look on it, though I'm using an older image just because I haven't adjusted the coordinates in the xml since I added more spectators around the edges.

Image

PostPosted: Wed Jun 21, 2006 2:42 pm
by Haydena
What's happened to some of the numbers?

PostPosted: Wed Jun 21, 2006 2:42 pm
by AndyDufresne
They do look a little different than normal...in color and shade...


--Andy

PostPosted: Wed Jun 21, 2006 2:48 pm
by qeee1
Probably whatever program Rock used to save the image did that...

PostPosted: Wed Jun 21, 2006 3:09 pm
by Jota
Might want to double the number of colors being used for the GIF compression.

PostPosted: Thu Jun 22, 2006 12:28 am
by Marvaddin
How about some little backgrounds for the numbers?
And only now I realized, only 30 countries, right? Isnt it a bit less than could be? 5 countries to each player in a 6 players game... Eliminate someone will not be the challenge we should expect by the one way only.

PostPosted: Thu Jun 22, 2006 10:46 am
by rocksolid
I figured this image was for positioning of numbers and readability. It is true the colours didn't come out true, not sure why.

I've never been a fan of number backgrounds - I feel they just clutter maps, except where they're necessary to make the numbers visible, which isn't the case here.

Back near the beginning of the thread, the first real image I did of the track had 48 countries, but upon Jota's suggestion I subsequently reduced it to 30 because he seemed right in saying that that would more likely give the game the sense of speed and edge-of-your-seat-wet-your-pants excitement that I was trying to get with this map. It could well mean early eliminations, but that's sort of intended - with overly cautious players, a 48-territory no-bonus map is more likely to lead to looong games than a 30-territory one.

PostPosted: Thu Jun 22, 2006 12:00 pm
by Jota
rocksolid wrote:I figured this image was for positioning of numbers and readability.


I think that seeing the colors of the numbers is usually important to tell how readable they are against colored backgrounds. That said, the backgrounds in this particular map are very unlikely to cause any problems in that regard. And the positioning looks good.

PostPosted: Thu Jun 22, 2006 1:36 pm
by fluffybunnykins
looks good to me, no need for little circles

PostPosted: Sat Jun 24, 2006 12:49 am
by AndyDufresne
                  Quenching


The Final Forge period has concluded for the Circus Maximus Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


–Andy