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PostPosted: Wed Jun 14, 2006 1:18 pm
by qeee1
A no cards game would NEVER end. Good work on the map up 'till now, looks nice.

PostPosted: Thu Jun 15, 2006 5:36 pm
by rocksolid
Okay:

Coin tinkered, palisade (fence between crowd and race) tinkered, wreck heavily altered, charioteers messed with. I tried to avoid charioteers on the borders, but some of them are overlapping images (not layers) that wanted to stay together and spanned the borders - I'm not that concerned about it because since all the territories are standardized, I don't think any confusion will result.

Image

PostPosted: Thu Jun 15, 2006 5:42 pm
by fluffybunnykins
s'all good

PostPosted: Thu Jun 15, 2006 8:59 pm
by AndyDufresne
---I'm not sure, but I think I see purple splotches on the Asclepivs charioteers.

---And is that dust around the wreck, the white blotchiness?


--Andy

PostPosted: Thu Jun 15, 2006 10:31 pm
by rocksolid
Meant to be dust, yeah - in lieu of Jota's requested ball of flame. And due to enjoying special imperial approval, the Asclepius charioteers are indeed riding purple chariots.

PostPosted: Thu Jun 15, 2006 10:35 pm
by AndyDufresne
---Hehe, imperial? Mmhm, yeah....Looks plain weird. ;)

---And the dust looks more like someone spilt milk on your map... **Cry :cry: **
(hehehe)


--Andy

PostPosted: Thu Jun 15, 2006 11:20 pm
by reverend_kyle
AndyDufresne wrote:---Hehe, imperial? Mmhm, yeah....Looks plain weird. ;)

---And the dust looks more like someone spilt milk on your map... **Cry :cry: **
(hehehe)


--Andy
I am going to have to agree about the milk on the map thing. Although i like the idea of dust.

PostPosted: Fri Jun 16, 2006 1:59 pm
by spiesr
reverend_kyle wrote:
AndyDufresne wrote:---Hehe, imperial? Mmhm, yeah....Looks plain weird. ;)

---And the dust looks more like someone spilt milk on your map... **Cry :cry: **
(hehehe)


--Andy
I am going to have to agree about the milk on the map thing. Although i like the idea of dust.

mmm...milk
Dust???

PostPosted: Fri Jun 16, 2006 2:04 pm
by qeee1
Yeah, t does look like somthing was spilled. Milk wasn't the first thing that popped into my head, but either way should be changed I think...

PostPosted: Fri Jun 16, 2006 3:24 pm
by rocksolid
Saw it on another monitor and it looked much worse than it does here at home. I'll change it. And the purple looked splotchy, too. On my screen it looks fine...maybe I should get another screen.

PostPosted: Fri Jun 16, 2006 3:32 pm
by Jota
Or maybe we should all get your screen...

PostPosted: Fri Jun 16, 2006 9:54 pm
by Marvaddin
Isnt the borders of the image tooooooo near the circus? Maybe you could add some space there... I think would be better.

PostPosted: Fri Jun 16, 2006 10:47 pm
by minihaymanz
yeah what marv said, but also for the top of the map and sides... Border right on edge of image...maybe make the map a WEE bit bigger (yes I said WEE)...normally these races were actually surrounded by people, so it would be more real if you were able to put spectators all the way around

PostPosted: Tue Jun 20, 2006 8:56 pm
by rocksolid
Here we go with less genetic material around the wreck, more crowd around the sides (good suggestion) and a desplotchification. Losing momentum on this one, kids.

Image

PostPosted: Tue Jun 20, 2006 9:05 pm
by Jota
Looks good to me. The dust definitely looks more like a proper dustcloud now. If I were going to suggest anything, it would be that the border around the outer edge of the track should maybe match the border around the inside edge (rather than apparently only existing for the top half but not the bottom), but I won't actually do that, since I'd like to see this map get quenched :)

PostPosted: Tue Jun 20, 2006 9:11 pm
by AndyDufresne
Well I would've suggested the same thing Jota did...just to keep the feel of it being enclosed...since it feels like the crowd could rush from the stands! So basically it comes down to...hurry up so I can Quench it! :)


--Andy

PostPosted: Tue Jun 20, 2006 9:12 pm
by rocksolid
I used to have it for the bottom as well, if you look at previous images - but it didn't make sense - if the crowd is leaning over it at the top of the map, it would be invisible to our eye at the bottom of the map. I could easily flip it back to that, but I've gotten more used to this idea...

PostPosted: Tue Jun 20, 2006 9:13 pm
by Evil Pope
I think that the names could be a bit clearer.. I'm having a little trouble reading them..
And the crowds bordering the bottom of the map(track thing) look a little odd to me..

PostPosted: Tue Jun 20, 2006 9:14 pm
by AndyDufresne
Honestly it's a moot point...see what others think and perhaps by tomorrow we can get it Quenched (so it can wait in line with all the other maps for Lack...)


--Andy

PostPosted: Tue Jun 20, 2006 9:27 pm
by rocksolid
AndyDufresne wrote:moot point


hee hee

PostPosted: Tue Jun 20, 2006 9:34 pm
by rocksolid
Image

Crowd altered to be more unruly and less weird at the bottom.

PostPosted: Tue Jun 20, 2006 9:36 pm
by AndyDufresne
Looks almost like the crowd got hungry and ate their railing/wall....
;)

--Andy

PostPosted: Tue Jun 20, 2006 9:58 pm
by Bozo
can't wait to play!

PostPosted: Tue Jun 20, 2006 10:18 pm
by rocksolid
Evil Pope wrote:I think that the names could be a bit clearer..


Curving them to swing them into the curve makes them a tiny bit harder to read, but no two names start with the same letter, and I think the first time anyone uses a drop-down list they'll notice that they're in alphabetical order/consecutive order and realize their freedom from confusion. I can't imagine a single turn on this map going awry as a result of them being the way they are, though I concede they may be a little harder to read out loud. EP, maybe you can let me know if this is a problem once gameplay starts?

PostPosted: Tue Jun 20, 2006 10:18 pm
by Evil Pope
AndyDufresne wrote:Looks almost like the crowd got hungry and ate their railing/wall....
;)

--Andy

Yeah, it does.. But I think its better than before..