Moderator: Cartographers
ender516 wrote:I have found limited access to a snapshot of chipv's Map Database via the Wayback Machine. Go to http://web.archive.org , enter http://chipv.freehostia.com/ in the search field and press the Take Me Back button. The snapshot does not give you everything, but there is some information that can be recovered.
ender516 wrote:I have found limited access to a snapshot of chipv's Map Database via the Wayback Machine. Go to http://web.archive.org , enter http://chipv.freehostia.com/ in the search field and press the Take Me Back button. The snapshot does not give you everything, but there is some information that can be recovered.
ender516 wrote:Happy to help. It would be a shame for all that information to have been lost.
cairnswk wrote:tnb80, here are my additions and adjustments in the attached text file.
thenobodies80 wrote:Now, what elements you would like to see in those pages/list?
Number of regions, special features (if yes which one?), starting drop (what criteris do you need for this?), anything else?
thenobodies80 wrote:... about add some more items.
....number of territories...
Nobodies
Oneyed wrote:thenobodies80 wrote:Now, what elements you would like to see in those pages/list?
Number of regions, special features (if yes which one?), starting drop (what criteris do you need for this?), anything else?
all these things you added there. I think that something as recommended settings could be fine. I found much maps where are killer neutrals, but killer neutrals do not work with Trench. and some of maps which have killer neutrals lost with trench their aim. for example KingĀ“s Court - here is King as killer neutral which is only one region which can assault any Castle. in trench it is not possible.
so somehting like this would be great.
Oneyed
ender516 wrote:I just want to point out that killer neutrals are treated as an exception under trench warfare rules: if you capture a killer neutral territory, you can then continue to attack beyond the killer neutral territory, where with any other territory, you would be forced to stop.
greenoaks wrote:someone recently wanted to run a tournament on maps where everyone started with 8 terits. i had to view each and every map to create a list. so for me i would like to see total terits and starting terits. maybe a yes/no for special features. if the map's name was a hyperlink it would be easy to flick to the map for an indepth look at the special gameplay
thenobodies80 wrote:greenoaks wrote:someone recently wanted to run a tournament on maps where everyone started with 8 terits. i had to view each and every map to create a list. so for me i would like to see total terits and starting terits. maybe a yes/no for special features. if the map's name was a hyperlink it would be easy to flick to the map for an indepth look at the special gameplay
So a multi-selection page where you set some things and then the result is displayed as a list. So a sort of gamefinder page but about maps instead of games...
It was good to ask because I thought you wanted something different.
Anyway, I need to make a couple of changes (or better add a couple of things) but it seems feasible.
greenoaks wrote:thenobodies80 wrote:greenoaks wrote:someone recently wanted to run a tournament on maps where everyone started with 8 terits. i had to view each and every map to create a list. so for me i would like to see total terits and starting terits. maybe a yes/no for special features. if the map's name was a hyperlink it would be easy to flick to the map for an indepth look at the special gameplay
So a multi-selection page where you set some things and then the result is displayed as a list. So a sort of gamefinder page but about maps instead of games...
It was good to ask because I thought you wanted something different.
Anyway, I need to make a couple of changes (or better add a couple of things) but it seems feasible.
actually i did want something different. with the other way i could hit the sort button for the relevant field's title and scroll down.
i don't mind which way, i was just pointing out how time consuming it currently is to get that info. i'm a spreadsheet guy so i understand a large table with the ability to sort alpha/numerical on the columns.
for home i'd create a spreadsheet with Map Name, Total Terits, Starting Terits for 1v1, 2 player, 3, 4, 5, 6, 7, 8. Special features. that's 10 columns. the first row has the titles and is scroll locked so no matter how far down i scroll i'll see the name of the column. the 2nd thing i'd do is create a macro button the exact size of the cell containing the heading Map Name which sits on top of that cell. when i push that button it will sort the table alphabetically by map name. similar buttons would sit on the other headings allowing the spreadsheet to be sorted by their respective columns.
it is fairly easy for me to do that but then its not accessable to anyone else and it doesn't have your awesome graphics - macro buttons are all grey.
as i said either way is good. whichever way you think adds the most functionality to the map gallery.
greenoaks wrote:the other thing i thought could be in it would be a description of the map
maps like Classic, Germany, France, Middle East would be called Regular, Basic or some such name. other names could be Moderate, Complex.
i think that would be handy for TO's and players.
thenobodies80 wrote:...
This a gray area. I mean, if it's simple to define a basic map, when it comes to moderate or complex is not so simple to create a tag system that fits for everyone. From a coding point of view it's just add so np, the issue is the criteria to use ....
cairnswk wrote:thenobodies80 wrote:...
This a gray area. I mean, if it's simple to define a basic map, when it comes to moderate or complex is not so simple to create a tag system that fits for everyone. From a coding point of view it's just add so np, the issue is the criteria to use ....
And that has always been a subjective challenge...there was great discussion some years back when Coleman and I were mods in the foundry, and yes the challenge was that everyone had differing views including mapmakers on what was moderate or complex.
A suggestion might be to have all "classic" maps with no frills xmls as "basic", and then two more groups defined by the xml types as fitting into the moderate or complex groups.
e.g. ranged attacked, one-way borders, starting positions bombardments etc as moderate
and somethings like killer neutrals, buildings, etc as complex
Users browsing this forum: No registered users