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Re: Re: CLASSIC CITIES: Moscow [7.12.12] V22-P14 GFX

PostPosted: Fri Dec 07, 2012 2:36 am
by cairnswk
RedBaron0 wrote:You'll have to apply for super-size status to increase the size of this small version to those dimensions, cairns.

Done. :)

Re: CLASSIC CITIES: Moscow [7.12.12] V22-P14 GFX

PostPosted: Fri Dec 07, 2012 6:45 am
by sannemanrobinson
I would place Tsentralny on the top right. Then most bonus names move anti-clockwise.

Also instead of "Inner suburbs +13" it could be "Tsentralny +13".

Re: CLASSIC CITIES: Moscow [7.12.12] V22-P14 GFX

PostPosted: Fri Dec 07, 2012 8:13 am
by cairnswk
sannemanrobinson wrote:I would place Tsentralny on the top right. Then most bonus names move anti-clockwise.

the normal process of working usually applies clockwise in the foundry, so i ma happy where it is.

Also instead of "Inner suburbs +13" it could be "Tsentralny +13".
but this was a good suggestion. :)
Changes in V22 above.

Re: Re: CLASSIC CITIES: Moscow [2.12.12] V21-P13 GFX

PostPosted: Fri Dec 07, 2012 8:46 am
by cairnswk
koontz1973 wrote:..
cairnswk, this is a personal request so feel completely free to ignore it. The inset that you have the legend in, I have need wondering if it would look better at a raised piece of wood and made to look like a plaque.

koontz, i had a go at placing some texture on the inset, but because i have it beveled it doesn't take to having a transparancy on that.
so i duplicted it and made another inset and then applied some texture to them, but tbh, they look like absolute crap compared to the existing plainness of the inset plaque.
i tried, but no go, i'm afraid.

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Fri Dec 07, 2012 9:01 am
by cairnswk
V23. back to 630x630 Small plus some adjustments in army positions.

Image

Image

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Sat Dec 08, 2012 12:48 am
by cairnswk
I'm wondering if anyone would think it was a good idea to place some facts about Moscow on those gold strips between the "continent corners".
Would it enhance/detract from the design?

Re: Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Sat Dec 08, 2012 1:02 am
by koontz1973
detract


Simple design for the frame to compliment the complexity of the centre.

Re: Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Sat Dec 08, 2012 1:16 am
by cairnswk
koontz1973 wrote:
detract


Simple design for the frame to compliment the complexity of the centre.


Yes i'm kinda thinking that way also. i actually tried it and it does look somewhat messy around the edges.

koontz is there anything else you would do with this?

Re: Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Sat Dec 08, 2012 1:30 am
by Seamus76
The end of the ring at Arabat looks blurred or something. Could just be my eyes, it's late here, and I just got one of the twins back to bed after screaming for two hours. :-$

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Sat Dec 08, 2012 1:43 am
by koontz1973
A.I. to K.I. the territ line going to the gold circle runs along it for a little bit. Remove that.
The 4 screws that hold the legend plate in, bring them out a little bit and make into a dome shape to give them some relevance. Right now they look half done. Either that or remove them.
Gold clips running into the map from the frame. These also have a black territ line running beside them. No need as it is an impassable. Remove those lines as well.

Apart from that, nothing. Great work cairns on what is a unique looking map.

Re: Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Sat Dec 08, 2012 3:54 am
by cairnswk
Seamus76 wrote:The end of the ring at Arabat looks blurred or something. Could just be my eyes, it's late here, and I just got one of the twins back to bed after screaming for two hours. :-$

I agree Seamus...it is a little pixelated, but i think this is the best it will do.

koontz1973 wrote:A.I. to K.I. the territ line going to the gold circle runs along it for a little bit. Remove that.
The 4 screws that hold the legend plate in, bring them out a little bit and make into a dome shape to give them some relevance. Right now they look half done. Either that or remove them.
Gold clips running into the map from the frame. These also have a black territ line running beside them. No need as it is an impassable. Remove those lines as well.

Apart from that, nothing. Great work cairns on what is a unique looking map.

All done!
Refresh below V23.

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Sat Dec 08, 2012 4:00 am
by cairnswk
V23. updated from above suggestions

Image

Image

Re: Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Sat Dec 08, 2012 4:30 am
by koontz1973
I am a happy bunny.
........Image

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Sun Dec 09, 2012 8:59 pm
by cairnswk
GFX Stamp :?:

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX

PostPosted: Thu Dec 13, 2012 12:38 am
by cairnswk
cairnswk wrote:GFX Stamp :?:

According to nolefan5311 who has been mucking around with the xml wizard and gameplay testing....the current drop is 12 for 1v1 games, which is a no-no...
so i have recommended that Izmaylovo be coded as the extra neutral (3) to decrease the drop from 12 to 11 in 1v1. :)

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX Stamp??

PostPosted: Thu Dec 13, 2012 2:23 am
by Oneyed
what about Kitay gorod as extra neutral instead Izmailovo?

Oneyed

Re: Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX Stamp??

PostPosted: Thu Dec 13, 2012 3:09 am
by koontz1973
Either one is good, just make sure nole knows. Lets get this moved soon. I want this in play so I can beat cairns.Image

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX Stamp??

PostPosted: Fri Dec 14, 2012 10:15 am
by isaiah40
Last Call

If anyone has any other comments on graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!

isaiah40

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX Stamp??

PostPosted: Fri Dec 14, 2012 8:49 pm
by cairnswk
isaiah40 wrote:Last Call

If anyone has any other comments on graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!

isaiah40


Very good, thank-you isaiah40.
let's get this moving. :)

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX Stamp??

PostPosted: Fri Dec 14, 2012 9:36 pm
by y2manypbr
I am color blind, and am able to make out the borders easily. Thanks

Re: CLASSIC CITIES: Moscow [8.12.12] V23-P14 GFX Stamp??

PostPosted: Fri Dec 14, 2012 9:58 pm
by cairnswk
y2manypbr wrote:I am color blind, and am able to make out the borders easily. Thanks

Thank-you for letting us know y2manypbr :)
but can you make out the regions easily?

Re: CLASSIC CITIES: Moscow [15.12.12] V24-P14 GFX Stamp??

PostPosted: Fri Dec 14, 2012 10:58 pm
by cairnswk
y2manypbr wrote:hi, I can see the regions clearly but am not able to determine bonuses easily. I can see area's and borders, however not clear which areas go together to make a bonus. Is there a key, small map that identifies the bonuses? This helps even if you can not see the colors.

The bonuses are in the stars in each outer region as per the legend...
i will thicken the region borders in an update.

CB versions have been posted as per V24 on front page.

Version 24.
Image

Image

Re: Re: CLASSIC CITIES: Moscow [15.12.12] V24-P15 GFX Stamp?

PostPosted: Sat Dec 15, 2012 12:13 am
by koontz1973
I can see what you are trying to do but I worry that the yellow and gold impassables might confuse even more players, mainly around Gagarinskiy and Ochakovo. Would you try keeping the black lines in place but lower the opacity for the territ lines inside bonus zones. Either that or have the bonus lines thicker that the territ lines. Not by much as some of the lines serve both functions like between the inner ring.

Re: Re: CLASSIC CITIES: Moscow [15.12.12] V24-P15 GFX Stamp?

PostPosted: Sat Dec 15, 2012 1:05 am
by cairnswk
koontz1973 wrote:I can see what you are trying to do but I worry that the yellow and gold impassables might confuse even more players, mainly around Gagarinskiy and Ochakovo. Would you try keeping the black lines in place but lower the opacity for the territ lines inside bonus zones. Either that or have the bonus lines thicker that the territ lines. Not by much as some of the lines serve both functions like between the inner ring.


the yellow and gold impassables might confuse even more players, mainly around Gagarinskiy and Ochakovo.

this is understand...the rest is gook, pls explain again and be very specific about what you want. :)

Re: Re: CLASSIC CITIES: Moscow [15.12.12] V24-P15 GFX Stamp?

PostPosted: Sat Dec 15, 2012 1:49 am
by koontz1973
In between bonus zones. A thicker black line or keep it as is.
In between territs. A thinner black line or lower the opacity to make the different enough.

Option 1.
Gagarinskiy and Ochakovo - The black lines needs to be made thicker than a normal territ line as these two border the bonus zones.
Gagarinskiy and Akademicheskiy - Make this line thinner

Option 2.
Gagarinskiy and Ochakovo - Keep this line as it is.
Gagarinskiy and Akademicheskiy - lower the opacity of this line around 20%.

Option 3. and my preferred choice.
Keep it as was. As you have black lines that have a double use (A.I. and Arbat black line is a territ line and also a bonus line). Every time you try to change this, you will hit this problem. You cannot have a line for one and another for the other as some are for both.