Conquer Club

Labyrinth [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Mon May 27, 2013 7:45 am

It's FINISHED!!!!!!
Sergeant 1st Class puppydog85
 
Posts: 641
Joined: Mon Aug 27, 2007 7:23 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby betiko on Mon May 27, 2013 9:01 am

wow all this because of a game that lasted 2 month? :(

cool if labyrinth comes back!
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Mon May 27, 2013 10:46 am

great news that this is finished. Lets see if this works now and get some games played on it.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby mint-murray on Mon May 27, 2013 5:28 pm

Let's get ready to rumble..
Image
User avatar
Captain mint-murray
 
Posts: 441
Joined: Sat Oct 08, 2011 7:26 am
Location: Scotland

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Wed May 29, 2013 3:39 pm

koontz, can you post here the xml file just to be sure to upload the right one? O:) ;)
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Wed May 29, 2013 11:00 pm

thenobodies80 wrote:koontz, can you post here the xml file just to be sure to upload the right one? O:) ;)

Sent a PM to nole.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby nolefan5311 on Sat Jun 01, 2013 6:09 am

Here is the last xml I updated, posted in the thread on March 27th. I'm pretty sure this file solves all the issues, but I don't think reflects any GP changes discussed in the thread, as I don't think any of those changes were agreed on.

http://www.fileden.com/files/2012/5/13/ ... archV2.xml
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby thenobodies80 on Tue Jun 04, 2013 6:05 pm

Ladies and Gentlemen,
It's with a great pleasure that I can say that the xml was updated
I'm going to unlock the map again, let me know if anything works in an unexpected manner.

Nobodies
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Wed Jun 05, 2013 7:35 am

Thank you! thank you thank you
Sergeant 1st Class puppydog85
 
Posts: 641
Joined: Mon Aug 27, 2007 7:23 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Wed Jun 05, 2013 8:17 am

You still have the disappearing cup on K5 (small map does not have it, large does)
Sergeant 1st Class puppydog85
 
Posts: 641
Joined: Mon Aug 27, 2007 7:23 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby Donelladan on Wed Jun 05, 2013 10:03 am

I think more neutral are needed. Especially on Pegasus. It allow way too fast attack between player IMO. Then most of the map is ignored, it is just the one that can break his opponent first, at least in 1vs1, making it unbalanced for 1vs1 game..
Image
User avatar
Colonel Donelladan
 
Posts: 3508
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Wed Jun 05, 2013 10:24 am

puppydog85 wrote:You still have the disappearing cup on K5 (small map does not have it, large does)


File with cup is above.
donelladan wrote:I think more neutral are needed. Especially on Pegasus. It allow way too fast attack between player IMO. Then most of the map is ignored, it is just the one that can break his opponent first, at least in 1vs1, making it unbalanced for 1vs1 game..

Will wait fir a few more games to be played for this to change. I agree to a point but am not going to change it this quickly as it has only just be re opened.
puppydog85 wrote:Thank you! thank you thank you

Your welcome.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby puppydog85 on Wed Jun 05, 2013 1:24 pm

koontz1973 wrote:http://img547.imageshack.us/img547/2004/labarynthsmall.png
File with cup is above.


What are you saying? that it is unique to me? should I post a screen shot? Or that you have it fixed for the next upload?
Sergeant 1st Class puppydog85
 
Posts: 641
Joined: Mon Aug 27, 2007 7:23 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Thu Jun 06, 2013 1:30 am

puppydog85 wrote:
koontz1973 wrote:http://img547.imageshack.us/img547/2004/labarynthsmall.png
File with cup is above.


What are you saying? that it is unique to me? should I post a screen shot? Or that you have it fixed for the next upload?

No, the map was not uploaded as we locked the map. The new map with the cup was lost in all of the games finishing. It will be uploaded soon.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Thu Jun 06, 2013 1:43 pm

Apologies if this has been asked before but:
Why do C8 and L9 (the spears) have different neutral values given they are functionally identical?

Edit: Haven't reached a slave entrance to check yet (though it's my first priority in the game I'm playing) but BOB seems to imply you can assault them anytime, is this just that BOB can't interpret conditional borders correctly or is the prometheus problem still in existance?
Sergeant 1st Class EricPhail
 
Posts: 106
Joined: Tue Feb 12, 2013 12:59 pm

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Thu Jun 06, 2013 11:24 pm

EricPhail wrote:Apologies if this has been asked before but:
Why do C8 and L9 (the spears) have different neutral values given they are functionally identical?

Edit: Haven't reached a slave entrance to check yet (though it's my first priority in the game I'm playing) but BOB seems to imply you can assault them anytime, is this just that BOB can't interpret conditional borders correctly or is the prometheus problem still in existance?

The different values are on the spears as one has an advantage over the others in the way you can get to them and also where they are on the board. And BOB cannot interpret conditional borders.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Fri Jun 07, 2013 4:19 am

Thank you on the answer re:BOB (both encouraging and useful to know in general)

as for the spears, I can't see the difference between gaia and aeolus myself (could someone point it out/reference the appropriate post(s) please)
Sergeant 1st Class EricPhail
 
Posts: 106
Joined: Tue Feb 12, 2013 12:59 pm

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby dazza2008 on Sat Jun 15, 2013 8:29 am

I love this map. When I first saw it I thought I wouldn't but after playing a few I think its awesome.
Image
User avatar
Corporal dazza2008
 
Posts: 1750
Joined: Wed Apr 28, 2010 2:50 pm
Location: Scotland

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Sat Jun 15, 2013 11:36 pm

Thank you dazza, always glad to hear that. But do you have anything that might make it even more awesome?
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby dazza2008 on Sun Jun 16, 2013 2:03 pm

koontz1973 wrote:Thank you dazza, always glad to hear that. But do you have anything that might make it even more awesome?


I'm not great at all this map making stuff so i dunno. It seems to work well as it is to me. I have only played it 1v1. I have some dubs and trips waiting to fill. I might have more idea on anything after them.
Image
User avatar
Corporal dazza2008
 
Posts: 1750
Joined: Wed Apr 28, 2010 2:50 pm
Location: Scotland

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Mon Jun 17, 2013 5:09 pm

When is the graphics fix for misplaced/missing food icons on the small map - K5 and N7 (transposed onto n8 for some reason) due
Sergeant 1st Class EricPhail
 
Posts: 106
Joined: Tue Feb 12, 2013 12:59 pm

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Mon Jun 17, 2013 9:38 pm

EricPhail wrote:When is the graphics fix for misplaced/missing food icons on the small map - K5 and N7 (transposed onto n8 for some reason) due

Poking the boss right now. O:)

Click image to enlarge.
image
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Tue Jun 18, 2013 10:29 am

New image fixes K5 but not N7
(the food is on the corner of the yellow bombardment area according to BOB and the large map, but one in on the small)

It could of course be that the small map is correct re: n7/8 and the large map (and presumably the xml according to bob) are wrong but there is a discrepancy there
Sergeant 1st Class EricPhail
 
Posts: 106
Joined: Tue Feb 12, 2013 12:59 pm

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Tue Jun 18, 2013 12:30 pm

EricPhail wrote:New image fixes K5 but not N7
(the food is on the corner of the yellow bombardment area according to BOB and the large map, but one in on the small)

It could of course be that the small map is correct re: n7/8 and the large map (and presumably the xml according to bob) are wrong but there is a discrepancy there

Good spot. Here it is with both corrections.

Click image to enlarge.
image
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Tue Jun 18, 2013 4:00 pm

New version looks good. (I'm enjoying my game on this map by the way)
Sergeant 1st Class EricPhail
 
Posts: 106
Joined: Tue Feb 12, 2013 12:59 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users