iancanton wrote:looking excellent. the only thing i'd do is to move the corner dead warrior bonuses one square toward the middle slave entrances. this is because the corner entrances already have the big advantage of being remote from attack, so they should not also have the additional advantage of being closer to the nearest dead warrior bonus. otherwise, i regard it as good for the gameplay stamp in all respects. alternatively, if u don't want to move the dead warriors, then have each of the four corner foods start as n2.
Will go with the neutral 2 on the food then if that is OK.
i'm not sure that it's possible to arrange for only the 4 corner entrances and nothing else to be occupied for 4-player games. if the corners are the 4 start positions with a maximum of 1 position each, then the other 4 entrances are shared equally among the players (though there's nothing wrong with that).
It is not. I realised that a while ago but forgot to update the GP in the OP. But you are right, the centre 4 are the starting positions with a max of 1. This should only give one extra randomly within the centre 4 in all game sizes. Again, this should add some difference to the strategy.