RB0, I know you are quiet and without any comments from you, it is hard for me to steer a map in a direction that you would like.
It's a nice looking map, but but overall it just isn't all that good.
Contradicting yourself in a sentence is not always a good way.
Honestly I'm reminded of early 1980's video games from this
I am glad. This was the look that was went for.
the whole of the map just seems to have that grainy pixelly quality.
grainy yes, trying to draw grass at the scale, you will always get that look, as for pixelly, I doubt that it has pixelation?
Also I don't get a good sense of the maze at all, it just has blobby sections of impassibles that are supposed to be rock. The labyrinth I've almost always seen has nice smooth walls, and impossibly huge. The labyrinth I've almost always seen has nice smooth walls, and impossibly huge. While I understand the limitations here, I just am not feeling any of that here, just a bad video game look.
Those blobby sections (I take it you mean the small ones) where put in so the movement part of the legend could be taken out. As for the walls, as you say, I am limited for the size and if I had to redo the whole map over again, then I might of taken it in a different way, but that would mean know a complete rethink of all game play. So by doing what you ask, are you really telling me that I need to bin this one after so many months, and go all the way back to the drafting board?
I just am not feeling any of that here, just a bad video game look. Sorry koontz.
Not a problem. But this is what frustrates me the most. Natty did it a lot I it really pissed me off no end. What you have posted is all opinion and there is nothing specific. You say the walls are not how you would like them, but you do not say how you would like them? I understand about the height thing but that comes from the games aspect of the map. How can the Greeks watch if the walls are a 100 feet tall.
About the walls though, did you want to see them smoother or something different?