AndyDufresne wrote:koontz1973 wrote:Hex grid - did not try very hard as I did not want it but it did not work.
I won't bring it up again, other than to say I think you add some unnecessary complexity / confusion to a map with the current set-up.
Best of luck,
--Andy
Andy, never got a problem trying things out, if it makes a better map, then so be it. But let me explain why the current set up. When I first tried this idea out on paper, I tried hexes and normal territs. But when I looked into the idea for a maze style map, one of the things that came to me was that mazes tend to be in straight lines or curves.
I tried the circular maze with Angels and Demons (intend to go back to that some point). This had a normal territ design with circular walls but with the same maze feel as this one. But the style of map I chose was not good so dropped the idea. With Knights going into Beta, it became obvious that having square territs was OK and could be used for some maps. So I went back to it and had another look at this set up. Been playing around with hexes for a World War 2 Pacific map so gave that a go. But it did not mesh with the straight lines of the map. How can you get a straight wall to fit into territs that curve going down. Again, I came back to squares. Unlike Kings Court which is a great map and would love to one day make a map half as good as Kabs, the starting territs are all at the sides of the map. Why, well you can only get into a maze from the edges.
This again caused problems with the hex grid as it became plainly obvious that to balance as much as possible the 8 starting territs was going to be nigh on imposable (for me) for a 1v1 game and also the 8 player game.
So with the squares chosen, it gave me a lot of advantages.
-Allows me to make the map with a lot of territs and not go over the max for the small map size. As this is now the rule, why start something only to have it stopped later.
-Allow me to make the squares smaller as each one does not need to fit a name into it. This means that some of the confusion is removed.
-Gives me the opportunity to balance the map, as nole found when he looked at it, from each starting position, the difference is only one neutral.
These reasons and also, I like the way it looks
gives me a better opportunity to create something that is not only unique to the site.
Believe me when I say that between this update and the last, I did go back and try to find a way to accommodate you with the hexes.