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PostPosted: Fri May 25, 2007 7:30 pm
by KEYOGI
A couple of little things seem a bit out of place.

The white outline/glow to the text in the title seems perhaps a little fuzzy or low quality to me. You've got nice clean lines and colours everywhere else on the map, so this stands out a little. Maybe see if you can clean this up with a stronger or more consisten outline/glow?

I really like the new ships, I think they're quite fitting with the rest of the map. However, they seems to be floating over the water rather than sitting in it. Perhaps some shadow or wave effects around them would help, I'm not really sure.

Good work though edbeard, you've got yourself a nice map.

PostPosted: Fri May 25, 2007 10:36 pm
by edbeard
Image

how you like me now Keyogi!!!????? hehe

took out all the noise from the title and added waves around the ships. I think I like the new look a lot.

PostPosted: Fri May 25, 2007 10:58 pm
by johloh
well...im running out of things to fix on this one...all the fixes are good.

I do think the guiria to trinidad connection looks a little bit funky...maybe a little less arch on it...or have it connect farther to the left of guiria so you can smooth it out a bit...

PostPosted: Fri May 25, 2007 11:21 pm
by edbeard
Image

PostPosted: Fri May 25, 2007 11:27 pm
by Gozar
Looks great! Nice job!

8)

PostPosted: Sat May 26, 2007 1:24 pm
by AndyDufresne
Well jeez louise! :) Lets see what we've got here in this map...

I'm loving the look you've got going. The map has a distinctive colorful feel, which I like. I know there are a number of people who complain about some of the 'darker/hard to read' maps we have currently avialable for live play, so I think this nice bright map will be a welcomed addition.

Regarding the army shadows, does their circumference edge look a little odd or jagged? Would it be possible to make them smoother feeling? Also, have you checked the capability of the army shadows holding coordinates?

Also, concerning the names, I'm not sure it is the font or if it is my eyes, or what, but do they look a little pixely and not as smooth and clean as the map in other places feels?

Also, do you have a small map we could look at?


--Andy

PostPosted: Sat May 26, 2007 4:11 pm
by Telvannia
AndyDufresne wrote:Also, have you checked the capability of the army shadows holding coordinates?

Also, do you have a small map we could look at?


trying looking back one page.
he has already posted both.

PostPosted: Sat May 26, 2007 5:21 pm
by edbeard
Image

Image

yes, as telvannia stated, the army circles do hold the coordinates. here are large and small both with changes as per your suggestion

PostPosted: Sun May 27, 2007 3:25 pm
by edbeard
where is there a website I can host up a text file? (my xml file) since I know the banana man likes a link.

Or, is someone willing to host it for me?

thanks in advance

PostPosted: Sun May 27, 2007 4:03 pm
by cairnswk
edbeard wrote:where is there a website I can host up a text file? (my xml file) since I know the banana man likes a link.

Or, is someone willing to host it for me?

thanks in advance


http://www.sendspace.com hosts text files...and Andy knows how to get them from there....even if you're an unpaid member.

PostPosted: Sun May 27, 2007 5:45 pm
by edbeard
thanks cairns

CaribbeanIslandsXML

PostPosted: Sun May 27, 2007 6:41 pm
by edbeard
kinda silly to split up all these posts, but whatever here's the images with xml

Image
Image

PostPosted: Sun May 27, 2007 7:07 pm
by cairnswk
looking nice edbeard...very nice.

PostPosted: Wed May 30, 2007 2:15 am
by edbeard
any other thoughts from people on this?

PostPosted: Fri Jun 01, 2007 1:10 pm
by AndyDufresne
                  Final Forge


---The Caribbean Islands Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be two days for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy

PostPosted: Fri Jun 01, 2007 2:26 pm
by Gozar
Good work! 8)

Barbados

PostPosted: Fri Jun 01, 2007 5:38 pm
by Eyelidman
You got Barbados's shape wrong. Heres a link to a map.
http://www.caribnationtv.com/images/maps/barbados.gif

PostPosted: Fri Jun 01, 2007 5:58 pm
by edbeard
yes, Barbados is not exact. But, when you consider all the other smaller islands, you'll notice when you look at a map of the region, that I have increased the size of many of these islands ten fold.


I think getting all the major larger islands and land masses correct is important. As well as the general shape / flow of the windward and leeward islands as a whole. Getting each individual island exactly like they are in real life isn't important in my opinion. Because, I've only selectively picked a few of the many islands to serve as territories, and none of these islands are the correct size anyway (otherwise we really couldn't see much of the islands).

PostPosted: Sat Jun 02, 2007 2:15 am
by Wisse
gratz with your final forge

PostPosted: Sat Jun 02, 2007 4:52 pm
by cairnswk
edbeard...a fine effort and congrats on final forge :)

PostPosted: Sat Jun 02, 2007 6:08 pm
by sam_levi_11
i cant say i particulally(sp) like this map- sorry, but i cant find fault either. maybe itll grow on me

PostPosted: Sat Jun 02, 2007 6:11 pm
by pancakemix
I don't see any problems with this map either.

PostPosted: Tue Jun 12, 2007 9:22 pm
by AndyDufresne
What's the status on this map, edbeard? What are the latest images of development?


--Andy

PostPosted: Wed Jun 13, 2007 12:38 am
by edbeard

PostPosted: Wed Jun 13, 2007 1:20 am
by Steel Panzer
great job! gratz =D> !