Re: Re: Ethiopia [13.7.13] V15 L&S-p8
Posted: Sat Aug 03, 2013 8:46 pm
Alright kids last chance, any last concerns, lets hear them.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=174289
Bruceswar wrote:The 8's need to be centered on the circles..
Overall I think the map needs a slight bit more texture of some kind...
cairnswk wrote:Bruceswar wrote:The 8's need to be centered on the circles..
Overall I think the map needs a slight bit more texture of some kind...
Bruceswar, i am well-aware of the centering situation now having 35 maps quenched.
This was preliminary 888s showing that there is no overalpping...the rest will come after graphics stamping.
I rather feel there is enough texture on the map
Bruceswar wrote:cairnswk wrote:Bruceswar wrote:The 8's need to be centered on the circles..
Overall I think the map needs a slight bit more texture of some kind...
Bruceswar, i am well-aware of the centering situation now having 35 maps quenched.
This was preliminary 888s showing that there is no overalpping...the rest will come after graphics stamping.
I rather feel there is enough texture on the map
I figured as much, but I can only go off what I see.
Gilligan wrote:Cairns,
Sorry about the late reply. My aunt and uncle came home for a surprise visit for 3 days to visit from 3000 miles away, so I tried to spend as much time with them as I could!
Anyway, down to business.
I found some discrepancies between xml-map. "S Somali" in XML says "S Somalia", same with east. I feel like it should be somalia, but I will let you decide that.
Other than the names, the borders are clear, the neutral starts are clear, and the bonuses are clear.
One thing that isn't XML related, though. From a graphical standpoint, it seems as though the cities can be attacked by the country they are next to (eg AA to Sudan). It was only then did I realize it was a blown-up version of the city sitting in NW Oromia. Is there anything that could be done to make it clear these do not border? Perhaps just make the outline around the city bolder? I dunno.
I will gladly stamp this after the names are settled. The city thing isn't resting on XML, so that can happen whenever or even after beta if the community feels like that as well.
cairnswk wrote:Thank-you Gilligan.
thenobodies80 wrote:It's live!
nobodies
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...
cairnswk wrote:eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...
Ooh, so it does...thanks for that pickup eigenvector
thenobodies80 wrote:cairnswk wrote:eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...
Ooh, so it does...thanks for that pickup eigenvector
it has been sent.
cairnswk wrote:thenobodies80 wrote:cairnswk wrote:eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...
Ooh, so it does...thanks for that pickup eigenvector
it has been sent.
thanks tnb80
perchorin wrote:cairnswk wrote:thenobodies80 wrote:cairnswk wrote:eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...
Ooh, so it does...thanks for that pickup eigenvector
it has been sent.
thanks tnb80
Just FYI, the spoil is also "South Sedan"
Enjoying this map by the way, it's really good for 1:1 speed games.