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Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Tue Sep 04, 2012 2:41 pm
by tkr4lf
nolefan5311 wrote:
tkr4lf wrote:I have to disagree with nolefan, I quite like the bridges. But that's pretty subjective I think, so whatever on that point.


I haven't posted in this thread yet, lol.

Oops, meant nola_lifer or whatever. Your names are very similar.

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Wed Sep 05, 2012 3:01 am
by Nola_Lifer
tkr4lf wrote:
nolefan5311 wrote:
tkr4lf wrote:I have to disagree with nolefan, I quite like the bridges. But that's pretty subjective I think, so whatever on that point.


I haven't posted in this thread yet, lol.

Oops, meant nola_lifer or whatever. Your names are very similar.


WHATEVER!? He is a nole come on now! Game play looks solid. Things are reaaaaallllll slow here.

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Wed Sep 05, 2012 3:04 am
by Flapcake
Very nice cairnswk, as always 8-)

I think this should be moved forward, its way past draft stage, gameplay and graphics are where the discussion goes :P

At this point I have nothing to add, becourse I know, the small graphic adjustment Iv seen needed, you already are aware of, otherwise Il be back :lol:

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Wed Sep 05, 2012 10:20 pm
by barrack
This looks fun. I like that it's a continuation of another map.

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Wed Sep 05, 2012 11:01 pm
by koontz1973
Image

Here you go cairnswk. A long time coming I know. Looking forward to seeing where you take this.

koontz.

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Sat Sep 15, 2012 3:40 pm
by nolefan5311
The neutrals for the cities can probably lowered. 5 neutrals on a map this small almost guarantees they will never be taken even as part of the bonus.

Is there a reason why N. Afar starts as neutral? Is this for the golden number? If so, I would suggest making it a region with less importance as far as moving across the map...a region like SSW Oromia, SBG, or NBG.

As far as the bonuses are concerned, they all look good, but you might think about increasing the bonus for the continent that contains DIre Dawa to a +4 and the continent that contains N. Afar to a +3.

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Wed Oct 10, 2012 10:15 am
by nolefan5311
As it appears development on this map has stalled (see below), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. :)

I know you're caught up in uni cairns, so once you've updated this one, I will move it back to the MFW.

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Wed Oct 10, 2012 2:31 pm
by cairnswk
nolefan5311 wrote:As it appears development on this map has stalled (see below), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. :)

I know you're caught up in uni cairns, so once you've updated this one, I will move it back to the MFW.

In that case, you'd better bin all the vacation maps since it is long past their "valid to" date :idea:

Re: [Vacation Valid until April 2012] Ethiopia: [3.8.12] V04

PostPosted: Wed Oct 10, 2012 2:42 pm
by nolefan5311
NVM, I see what you meant. They've all been changed.

Re: Ethiopia: [25.12.12] V05-P4 Gameplay?

PostPosted: Tue Dec 25, 2012 3:29 am
by cairnswk
Version 5.
"Building" on map have been changed.
This might make it clearer for some.

Image

Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

PostPosted: Tue Dec 25, 2012 3:42 am
by cairnswk
nolefan5311 wrote:The neutrals for the cities can probably lowered. 5 neutrals on a map this small almost guarantees they will never be taken even as part of the bonus.

OK, lowered to 3.
Is there a reason why N. Afar starts as neutral? Is this for the golden number? If so, I would suggest making it a region with less importance as far as moving across the map...a region like SSW Oromia, SBG, or NBG.

No, it has more to do with the drop probability on a 3 region continent. We all know that is usually solved with placement of a neutral. Same with E/W SSNPR

As far as the bonuses are concerned, they all look good, but you might think about increasing the bonus for the continent that contains DIre Dawa to a +4 and the continent that contains N. Afar to a +3.

Done in V5 for all continents that contain a "building". but N.Afar contintent left at +2....it doesn't contain a "building".

Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

PostPosted: Tue Dec 25, 2012 4:12 am
by x-raider
Much better what you've done with the buildings.
Glad to see this is picking up again.

Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 12:46 am
by koontz1973
Moved for you cairns.

Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 12:59 am
by cairnswk
koontz1973 wrote:Moved for you cairns.

Thank-you koontz :)

Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 1:22 am
by cairnswk
Any suggestions for this map?

Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 3:53 am
by koontz1973
cairnswk wrote:Any suggestions for this map?

Give me a chance. Got family coming over today so will look at it later for you.

Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 6:07 pm
by cairnswk
koontz1973 wrote:
cairnswk wrote:Any suggestions for this map?

Give me a chance. Got family coming over today so will look at it later for you.

Sorry, koontz. can't wait for you...
all bonuses up for review of course...and all very indicative of the country.
1. added coffee bonus
2. added faith bonus for desert regions
3. added cattle bonus...ehtiopia holds possibly largest cattle population in Africa and one of largest in the world
4. impassables added

Image

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 8:05 pm
by x-raider
Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 8:24 pm
by cairnswk
x-raider wrote:Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.


Well, x-raider, i havn't exactly ruined it...yet!
It is reversable if people don't like it.
So thanks for you feedback on that.
How many extra bonuses were you thinking of it the extras were kept?

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 9:06 pm
by x-raider
cairnswk wrote:
x-raider wrote:Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.


Well, x-raider, i haven't exactly ruined it...yet!
It is reversible if people don't like it.
So thanks for you feedback on that.

Sure.
But I can't ask people to support my opinion if I don't voice it now, can I? :P

cairnswk wrote:How many extra bonuses were you thinking of it the extras were kept?

I'm talking about the ones you got there already.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 4:00 pm
by cairnswk
x-raider wrote:
cairnswk wrote:How many extra bonuses were you thinking of it the extras were kept?

I'm talking about the ones you got there already.

Suggestions?

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 4:05 pm
by cairnswk
The drop should be:

2P: 8 + 13N
3P: 8 + 5N
4P: 6 + 5N
5P: 4 = 9N
6P: 4 + 5N
7P: 3 + 8N
8P: 3 + 5N

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 4:22 pm
by ManBungalow
Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 5:01 pm
by cairnswk
ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?

And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Cool...why...what are your reasons here please? :)

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 6:13 pm
by ManBungalow
cairnswk wrote:
ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?

You could spread them over the map. But see if anybody else can offer any ideas here.

cairnswk wrote:
And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Cool...why...what are your reasons here please? :)

For one thing, they're not actually Ethiopia. And they offer quick links to bonuses on the other side of the map...really powerful borders.