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V48 Update - Bonus alterations

Postby cairnswk on Thu Jun 21, 2007 8:06 pm

qwert wrote:Well i must say that i dont understand these calculation for bonuses, i just see that people will not try to captured country with max terittory,because country with 8 terittory worth same like country with 11 terittory. :?


Qwert...here is a solution to the bonuses....are you happy with these? :)

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Postby Sparqs on Thu Jun 21, 2007 8:28 pm

I think it all looks scrumptious. The bonuses seem good to me.

There are some minor positional tweaks (an Ankh crowding an "e" here, Amente sitting a bit close to a divider there) but I'm sure those are last-minute adjustments, waiting for all of the changes to be locked down.
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Postby cairnswk on Thu Jun 21, 2007 11:04 pm

Sparqs wrote:I think it all looks scrumptious. The bonuses seem good to me.

There are some minor positional tweaks (an Ankh crowding an "e" here, Amente sitting a bit close to a divider there) but I'm sure those are last-minute adjustments, waiting for all of the changes to be locked down.


Sparqs...those little adjustments as above are made in the map below:

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Last edited by cairnswk on Thu Jun 21, 2007 11:11 pm, edited 1 time in total.
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Postby Sparqs on Thu Jun 21, 2007 11:10 pm

Well, the image looked the same to me, so I hit refresh. Now all I can get is a broken image icon.
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Postby cairnswk on Thu Jun 21, 2007 11:14 pm

Sparqs wrote:Well, the image looked the same to me, so I hit refresh. Now all I can get is a broken image icon.

Sorry Sparqs....try again. :)
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Postby Sparqs on Thu Jun 21, 2007 11:36 pm

Ah. Hey. Wow, great! If you are making little tweaks:

How about moving the Amente in the right-side cartouche up 1 pixel?

Perhaps shift "Afterlife held" so that it is centered under "Ankh - for each"?

Maybe give a tiny bit more horizontal space to the Scarabs and Credits sections of the center cartouche?

It certainly looks fine the way it is, but someone here will point out that the appearance of the D:Amente on the map is further outside the norm than that of its cousins.

But when I get down to that kind of nit-picky, its time to be done. Next I'll be advising you to drop the transparency on that star pixel by 2%, and then where will we be?
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Postby cairnswk on Thu Jun 21, 2007 11:56 pm

Sparqs wrote:Ah. Hey. Wow, great! If you are making little tweaks:

How about moving the Amente in the right-side cartouche up 1 pixel?

Perhaps shift "Afterlife held" so that it is centered under "Ankh - for each"?

Maybe give a tiny bit more horizontal space to the Scarabs and Credits sections of the center cartouche?

It certainly looks fine the way it is, but someone here will point out that the appearance of the D:Amente on the map is further outside the norm than that of its cousins.

But when I get down to that kind of nit-picky, its time to be done. Next I'll be advising you to drop the transparency on that star pixel by 2%, and then where will we be?

You could take over the map LOL. :D :lol:
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Postby Sparqs on Fri Jun 22, 2007 8:14 am

cairnswk wrote:You could take over the map LOL. :D :lol:

LOL
If I've helped you to clarify the instructions so that more players enjoy your map, then my work is done. ; )
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Postby cairnswk on Fri Jun 22, 2007 11:47 am

Sparqs wrote:
cairnswk wrote:You could take over the map LOL. :D :lol:

LOL
If I've helped you to clarify the instructions so that more players enjoy your map, then my work is done. ; )


Sparqs....seriously.....you input has been of tremendous value...you do realise that i hope....and i hope that i never create another monster like this one. Gracia! :)
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Postby Qwert on Sat Jun 23, 2007 3:38 pm

Now these bonuses more normal for me.
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Postby cairnswk on Sat Jun 23, 2007 3:49 pm

qwert wrote:Now these bonuses more normal for me.
Kewl Qwert...thanks for your comment :)
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V48

Postby cairnswk on Sat Jun 23, 2007 6:55 pm

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Postby yeti_c on Sun Jun 24, 2007 1:49 am

Cairns - this is looking sweet...

I can't suggest anything more - other than...

1) Small Map
2) XML

And the preview images of them with army numbers 88 in.

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Postby cairnswk on Sun Jun 24, 2007 2:15 am

yeti_c wrote:Cairns - this is looking sweet...

I can't suggest anything more - other than...

1) Small Map
2) XML

And the preview images of them with army numbers 88 in.

C.


Ah Yeti....i just woke up after a lovely Sunday arvo snooze :D
Thanks for that call...it is coming...HighC540 made contact with me this morning and he is almost finished the XML, so later this week I will present the large version, and then the armies etc.
Some weeks to go yet, as i can figure there is usually 4 weeks between quenching. :wink:
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V49 Small and Large

Postby cairnswk on Fri Jun 29, 2007 5:18 am

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Large
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Postby yeti_c on Fri Jun 29, 2007 5:33 am

Loving it Cairns...

Big map is very crisp.

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V49 Army test updates

Postby cairnswk on Tue Jul 03, 2007 2:31 am

Small army test

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Large Army Test

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XML link
Download _valley_of_the_kings.xml
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Postby Forza AZ on Tue Jul 03, 2007 10:42 am

Sorry if I have overlook this discussion (I didn't read the complete thread), but isn't the extra bonus for Afterlife a bit big with 2. You only have to take 1 extra territory without having an extra border.

Same for Eternal Life, but then you have to take a territory that other players also need to have an extra bonus. So maybe you should reverse the bonusses: 1 for Afterlife and 2 for Eternal Life (?)
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Postby Lone.prophet on Tue Jul 03, 2007 10:50 am

i dunno about other people only i serious dislike the robber e1 or robber d1 names its really annoying in the namelist if you play games like chinese chekers i suggest maybe give some nice names.

dunno about other people's thought though
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Postby cairnswk on Tue Jul 03, 2007 10:55 am

Forza AZ wrote:Sorry if I have overlook this discussion (I didn't read the complete thread), but isn't the extra bonus for Afterlife a bit big with 2. You only have to take 1 extra territory without having an extra border.

Same for Eternal Life, but then you have to take a territory that other players also need to have an extra bonus. So maybe you should reverse the bonusses: 1 for Afterlife and 2 for Eternal Life (?)


Forza AZ...there has been discussion and explanation about why this is the way it is....can i please ask that you go back several pages in the thread and read what has already been posted. Thanks :)
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Postby cairnswk on Tue Jul 03, 2007 11:00 am

Lone.prophet wrote:i dunno about other people only i serious dislike the robber e1 or robber d1 names its really annoying in the namelist if you play games like chinese chekers i suggest maybe give some nice names.

dunno about other people's thought though


Thanks Lone.Prophet for your comments.
Do you have suggestions as to what to call them that would be nice that includes the term ROBBER, as this is part of this map concept?

Also, if you find E1 or E2 annoying in Chinese Checkers, please get used to it, as there is the Battle of Actium coming that uses Ca for tert names and you will find that really annoying.

Sorry. :)
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Postby DiM on Tue Jul 03, 2007 2:20 pm

instead of robbers you could use names of famous pyramid explorers :roll:
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Postby Forza AZ on Tue Jul 03, 2007 2:32 pm

cairnswk wrote:
Forza AZ wrote:Sorry if I have overlook this discussion (I didn't read the complete thread), but isn't the extra bonus for Afterlife a bit big with 2. You only have to take 1 extra territory without having an extra border.

Same for Eternal Life, but then you have to take a territory that other players also need to have an extra bonus. So maybe you should reverse the bonusses: 1 for Afterlife and 2 for Eternal Life (?)


Forza AZ...there has been discussion and explanation about why this is the way it is....can i please ask that you go back several pages in the thread and read what has already been posted. Thanks :)

OK, sorry for that. I already thought it must have been discussed before.

Very nice map by the way.
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Postby cairnswk on Sat Jul 07, 2007 5:29 am

DiM wrote:instead of robbers you could use names of famous pyramid explorers :roll:

DiM...i was actually thinking of robber like characters in The Mummy i.e. Thief Beni played by Kevin J O'Connor.
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Postby cairnswk on Sat Jul 07, 2007 5:31 am

Forza AZ wrote:OK, sorry for that. I already thought it must have been discussed before.

Very nice map by the way.

Thanks for the kudos....and your post of course Forza AZ.
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