Page 15 of 18
V48 Update - Bonus alterations
Posted:
Thu Jun 21, 2007 8:06 pm
by cairnswk
qwert wrote:Well i must say that i dont understand these calculation for bonuses, i just see that people will not try to captured country with max terittory,because country with 8 terittory worth same like country with 11 terittory.
Qwert...here is a solution to the bonuses....are you happy with these?
Posted:
Thu Jun 21, 2007 8:28 pm
by Sparqs
I think it all looks scrumptious. The bonuses seem good to me.
There are some minor positional tweaks (an Ankh crowding an "e" here, Amente sitting a bit close to a divider there) but I'm sure those are last-minute adjustments, waiting for all of the changes to be locked down.
Posted:
Thu Jun 21, 2007 11:04 pm
by cairnswk
Sparqs wrote:I think it all looks scrumptious. The bonuses seem good to me.
There are some minor positional tweaks (an Ankh crowding an "e" here, Amente sitting a bit close to a divider there) but I'm sure those are last-minute adjustments, waiting for all of the changes to be locked down.
Sparqs...those little adjustments as above are made in the map below:
Posted:
Thu Jun 21, 2007 11:10 pm
by Sparqs
Well, the image looked the same to me, so I hit refresh. Now all I can get is a broken image icon.
Posted:
Thu Jun 21, 2007 11:14 pm
by cairnswk
Sparqs wrote:Well, the image looked the same to me, so I hit refresh. Now all I can get is a broken image icon.
Sorry Sparqs....try again.
Posted:
Thu Jun 21, 2007 11:36 pm
by Sparqs
Ah. Hey. Wow, great! If you are making little tweaks:
How about moving the Amente in the right-side cartouche up 1 pixel?
Perhaps shift "Afterlife held" so that it is centered under "Ankh - for each"?
Maybe give a tiny bit more horizontal space to the Scarabs and Credits sections of the center cartouche?
It certainly looks fine the way it is, but someone here will point out that the appearance of the D:Amente on the map is further outside the norm than that of its cousins.
But when I get down to that kind of nit-picky, its time to be done. Next I'll be advising you to drop the transparency on that star pixel by 2%, and then where will we be?
Posted:
Thu Jun 21, 2007 11:56 pm
by cairnswk
Sparqs wrote:Ah. Hey. Wow, great! If you are making little tweaks:
How about moving the Amente in the right-side cartouche up 1 pixel?
Perhaps shift "Afterlife held" so that it is centered under "Ankh - for each"?
Maybe give a tiny bit more horizontal space to the Scarabs and Credits sections of the center cartouche?
It certainly looks fine the way it is, but someone here will point out that the appearance of the D:Amente on the map is further outside the norm than that of its cousins.
But when I get down to that kind of nit-picky, its time to be done. Next I'll be advising you to drop the transparency on that star pixel by 2%, and then where will we be?
You could take over the map LOL.
Posted:
Fri Jun 22, 2007 8:14 am
by Sparqs
cairnswk wrote:You could take over the map LOL.
LOL
If I've helped you to clarify the instructions so that more players enjoy your map, then my work is done. ; )
Posted:
Fri Jun 22, 2007 11:47 am
by cairnswk
Sparqs wrote:cairnswk wrote:You could take over the map LOL.
LOL
If I've helped you to clarify the instructions so that more players enjoy your map, then my work is done. ; )
Sparqs....seriously.....you input has been of tremendous value...you do realise that i hope....and i hope that i never create another monster like this one. Gracia!
Posted:
Sat Jun 23, 2007 3:38 pm
by Qwert
Now these bonuses more normal for me.
Posted:
Sat Jun 23, 2007 3:49 pm
by cairnswk
qwert wrote:Now these bonuses more normal for me.
Kewl Qwert...thanks for your comment
V48
Posted:
Sat Jun 23, 2007 6:55 pm
by cairnswk
Posted:
Sun Jun 24, 2007 1:49 am
by yeti_c
Cairns - this is looking sweet...
I can't suggest anything more - other than...
1) Small Map
2) XML
And the preview images of them with army numbers 88 in.
C.
Posted:
Sun Jun 24, 2007 2:15 am
by cairnswk
yeti_c wrote:Cairns - this is looking sweet...
I can't suggest anything more - other than...
1) Small Map
2) XML
And the preview images of them with army numbers 88 in.
C.
Ah Yeti....i just woke up after a lovely Sunday arvo snooze
Thanks for that call...it is coming...HighC540 made contact with me this morning and he is almost finished the XML, so later this week I will present the large version, and then the armies etc.
Some weeks to go yet, as i can figure there is usually 4 weeks between quenching.
V49 Small and Large
Posted:
Fri Jun 29, 2007 5:18 am
by cairnswk
Small
Large
Posted:
Fri Jun 29, 2007 5:33 am
by yeti_c
Loving it Cairns...
Big map is very crisp.
C.
V49 Army test updates
Posted:
Tue Jul 03, 2007 2:31 am
by cairnswk
Small army test
Large Army Test
XML link
Download _valley_of_the_kings.xml
Posted:
Tue Jul 03, 2007 10:42 am
by Forza AZ
Sorry if I have overlook this discussion (I didn't read the complete thread), but isn't the extra bonus for Afterlife a bit big with 2. You only have to take 1 extra territory without having an extra border.
Same for Eternal Life, but then you have to take a territory that other players also need to have an extra bonus. So maybe you should reverse the bonusses: 1 for Afterlife and 2 for Eternal Life (?)
Posted:
Tue Jul 03, 2007 10:50 am
by Lone.prophet
i dunno about other people only i serious dislike the robber e1 or robber d1 names its really annoying in the namelist if you play games like chinese chekers i suggest maybe give some nice names.
dunno about other people's thought though
Posted:
Tue Jul 03, 2007 10:55 am
by cairnswk
Forza AZ wrote:Sorry if I have overlook this discussion (I didn't read the complete thread), but isn't the extra bonus for Afterlife a bit big with 2. You only have to take 1 extra territory without having an extra border.
Same for Eternal Life, but then you have to take a territory that other players also need to have an extra bonus. So maybe you should reverse the bonusses: 1 for Afterlife and 2 for Eternal Life (?)
Forza AZ...there has been discussion and explanation about why this is the way it is....can i please ask that you go back several pages in the thread and read what has already been posted. Thanks
Posted:
Tue Jul 03, 2007 11:00 am
by cairnswk
Lone.prophet wrote:i dunno about other people only i serious dislike the robber e1 or robber d1 names its really annoying in the namelist if you play games like chinese chekers i suggest maybe give some nice names.
dunno about other people's thought though
Thanks Lone.Prophet for your comments.
Do you have suggestions as to what to call them that would be nice that includes the term ROBBER, as this is part of this map concept?
Also, if you find E1 or E2 annoying in Chinese Checkers, please get used to it, as there is the Battle of Actium coming that uses Ca for tert names and you will find that really annoying.
Sorry.
Posted:
Tue Jul 03, 2007 2:20 pm
by DiM
instead of robbers you could use names of famous pyramid explorers
Posted:
Tue Jul 03, 2007 2:32 pm
by Forza AZ
cairnswk wrote:Forza AZ wrote:Sorry if I have overlook this discussion (I didn't read the complete thread), but isn't the extra bonus for Afterlife a bit big with 2. You only have to take 1 extra territory without having an extra border.
Same for Eternal Life, but then you have to take a territory that other players also need to have an extra bonus. So maybe you should reverse the bonusses: 1 for Afterlife and 2 for Eternal Life (?)
Forza AZ...there has been discussion and explanation about why this is the way it is....can i please ask that you go back several pages in the thread and read what has already been posted. Thanks
OK, sorry for that. I already thought it must have been discussed before.
Very nice map by the way.
Posted:
Sat Jul 07, 2007 5:29 am
by cairnswk
DiM wrote:instead of robbers you could use names of famous pyramid explorers
DiM...i was actually thinking of robber like characters in The Mummy i.e. Thief Beni played by Kevin J O'Connor.
Posted:
Sat Jul 07, 2007 5:31 am
by cairnswk
Forza AZ wrote:OK, sorry for that. I already thought it must have been discussed before.
Very nice map by the way.
Thanks for the kudos....and your post of course Forza AZ.