Conquer Club

D-Day: Omaha Beach! [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby mibi on Sat Apr 28, 2007 5:19 pm

tons of changes. still 72 territories.

1. the flat bonuses are gone, the flats are in 3 general 'continents' but this is just for reference and marking
2. pillboxes can now attack on to the beach
3. turrets are more inland
4. airplains can attack and move on to the parachute areas. this gives some range attack abilities but not too much as the two 'landing zones' can easily be defended
5. a wall was blasted out of a pill box and turret to mix it up
6. trenches can be used to move between german fortifications

still missing:

1. some army numbers
2 other stuff.

Image
Last edited by mibi on Sat Apr 28, 2007 5:23 pm, edited 1 time in total.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby spinwizard on Sat Apr 28, 2007 5:21 pm

u r makeing it too complex :x
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Postby Coleman on Sat Apr 28, 2007 5:21 pm

Good update. :o
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby mibi on Sat Apr 28, 2007 5:22 pm

spinwizard wrote:u r makeing it too complex :x


just wait until i add the resources and markets!
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby spinwizard on Sat Apr 28, 2007 5:23 pm

mibi wrote:
spinwizard wrote:u r makeing it too complex :x


just wait until i add the resources and markets!


lol i don't like that map either
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Postby mibi on Sat Apr 28, 2007 5:24 pm

spinwizard wrote:
mibi wrote:
spinwizard wrote:u r makeing it too complex :x


just wait until i add the resources and markets!


lol i don't like that map either


this isn't really complex at all.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby edbeard on Sat Apr 28, 2007 5:27 pm

I think the turrets attack way too many places.

Maybe make them able to attack the ships instead? I dunno that sounds dumb though.

Maybe turrets should only be able to attack right where water meets the sand as troops aren't able to get to cover yet. Once they get further up the beach, they've found cover and/or the angle might be impossible for the turrets to hit.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby mibi on Sat Apr 28, 2007 5:29 pm

edbeard wrote:I think the turrets attack way too many places.

Maybe make them able to attack the ships instead? I dunno that sounds dumb though.

Maybe turrets should only be able to attack right where water meets the sand as troops aren't able to get to cover yet. Once they get further up the beach, they've found cover and/or the angle might be impossible for the turrets to hit.


not a bad idea.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby gimil on Sat Apr 28, 2007 5:29 pm

just a small point the trench dashes are a little to dark to see ;)
and i would like to see more on teh anti tank defences on the beach even is they dont barricade territories. jsut so it looks a little better

but other than that im lookign forward to this map
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby mibi on Sun Apr 29, 2007 1:33 pm

changes:
1. added numbers in the german areas
2. changes numbers on east beach
3. the turrets can now attack beaches 1,2,3 on the waters edge
4. bonuses changes a bit
5. other stuff

thoughts? bonuses? the bonus formula will not be so relevant here with the directed gameplay and such, but making it balanced would be great.

Image
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Wisse on Sun Apr 29, 2007 1:58 pm

the green land is a bit to dark
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby hulmey on Sun Apr 29, 2007 2:03 pm

you got alot of work to do mibib...Where are the continents, if your going to have any!?!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Postby mibi on Sun Apr 29, 2007 2:15 pm

hulmey wrote:you got alot of work to do mibib...Where are the continents, if your going to have any!?!


the continents are:

+4 U.S.S. Arkansas
+4 U.S.S. Thomas Jefferson
+4 U.S.S. Bayfield
+5 Fox landing
+5 Easy landing
+5 Dog landing
+2 East pillbox
+2 Center pillbox
+2 West pillbox
+2 East turret
+2 West turrent

there is also East, Center, West flats but there is no bonus associated with them.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby hulmey on Sun Apr 29, 2007 3:29 pm

the landings arent very obvious as continents at all?? What about the green grass? is that a continent
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Postby Lone.prophet on Sun Apr 29, 2007 3:37 pm

looks good so far now concentrated on a easy leganda
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby mibi on Sun Apr 29, 2007 4:29 pm

hulmey wrote:the landings arent very obvious as continents at all?? What about the green grass? is that a continent


I think they are fairly obvious. they are different shades of color, are numbered 1-6, and are labeled below.

and yes the green has thee continents separated by the tree line, i need to make that more clear, but there is no bonus associated with the green continents at this point.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby ParadiceCity9 on Sun Apr 29, 2007 4:36 pm

ahh my head is spinning!!
Corporal 1st Class ParadiceCity9
 
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Postby Ruben Cassar on Sun Apr 29, 2007 4:40 pm

Hmm. I can never understand your complex continent divisions.

The northern part...is there a continent or something up there? All I can see is random red numbers on the grass. Can you explain how it is divided? The pillboxes are okay, it is the rest I cannot decipher.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby ParadiceCity9 on Sun Apr 29, 2007 4:41 pm

the landing zones are the beaches right?
Corporal 1st Class ParadiceCity9
 
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Postby mibi on Sun Apr 29, 2007 5:01 pm

Ruben Cassar wrote:Hmm. I can never understand your complex continent divisions.

The northern part...is there a continent or something up there? All I can see is random red numbers on the grass. Can you explain how it is divided? The pillboxes are okay, it is the rest I cannot decipher.


does this help?

Image

there is currently no bonues for those areas, but they can be added, i just didnt think they were needed.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby mibi on Sun Apr 29, 2007 5:02 pm

ParadiceCity9 wrote:the landing zones are the beaches right?


yeah they are the beaches, i didnt want to call them beaches because it would be confusing with the title... but they are landing zones Fox, Easy and Dog.

one more time....

Image
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby unriggable on Sun Apr 29, 2007 5:04 pm

Easy beach should be 6, not 5.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby edbeard on Sun Apr 29, 2007 5:14 pm

I still think the turrets attack too many places.

Maybe you can add a horizontal restriction (they can only turn so much left and right) like west turret can attack 2,3 in Fox and 1 in Easy while East turret can attack 3 in Easy and 1,2 in Dog.

this way Fox and Dog don't need to defend all 6 territories, while Easy (which is hardest place on whole map to defend) has slightly better chance of being held, whereas right now I don't see it being held often at all
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby luckiekevin on Sun Apr 29, 2007 5:38 pm

not sure about playability of this one.. Wish I could make some sound suggestions but I think the playability does not represent the actual invasion well. I'll check back later and see what progress is made. Maybe it will be clearer then.

Fox/Easy/Dog landing zones can have more shading to make those "Territories" clearer.
Real players don't just play team games
User avatar
Corporal luckiekevin
 
Posts: 272
Joined: Fri Oct 13, 2006 10:08 pm
Location: California

Postby Evil DIMwit on Sun Apr 29, 2007 6:31 pm

The beaches seem to me too rectangularly divided in comparison to the top half of the map. Of course, this may be intentional -- if so, I still think they could stand to be less rectangular than they are without loosing the rectangular feel.
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: Delf