The Fight for Alexander's Empire [Quenched]

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Postby kronas on Sat May 27, 2006 7:45 am

I like the map, it is very nice.
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Postby Mr. K on Sat May 27, 2006 2:28 pm

Hmm... Well if people feel that way I could scrap the project. Personally I thought it would be an interesting one to play for the historical feel it could give. Also I thought the oceans and the idea of controlling the seas being incredibly important could be a fun new feature. Also I know a lot of people complain about the Middle East map. This could be like a newer version with better graphics, but without copying it. It'll still be much different, but for those who wanna play in that general area on a pretty looking map.
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Postby AndyDufresne on Sat May 27, 2006 2:30 pm

I wouldn't scrap the whole idea of the map. The historical quality gives it value. But I would suggest looking into perhaps a different layout of it all, perhaps not exactly like what Rocksolid found, but something that will set it apart in visual appeal from the middle east map.


--Andy
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Postby Haydena on Sat May 27, 2006 2:45 pm

Yeah, don't give up Mr K. Make it look a bit different and loads of people are gonna play it. I love the style of the Ancient Greece map!
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Postby Mr. K on Sat May 27, 2006 4:20 pm

Well I haven't even begun to work on the visuals yet, so don't worry about that. All I did was put some colors down and the names down, so yea theres going to be a lot of changes in the visuals before i'm done with this. The picture there is just to give ya the idea.
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Postby Marvaddin on Sat May 27, 2006 4:30 pm

The idea of controlling seas is good, but then how about make countries the other seas, too? So, maybe they could be an sparse continent, but with a great bonus...
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Postby rocksolid on Sat May 27, 2006 4:52 pm

Hey K,

I know Alexander's meant to be dead...but his successors visualized the earth the same way. I was watching Oliver Stone's Alexander last weekend, and they have Ptolomy as a kind of narrator, and he's tracking Alexander's progress throughout the movie on one of them oldie maps...and the controlling the seas idea could work just as well on the antique map. However, one weird deal on the antique map would be that if you conquer the territories on the periphery, you'd be conquering seashores that never actually existed except in the Hellenistic imagination...

Anyway, I just threw it out there as an option, and one that might allow you a little more liberality of style than an accurate map. But I had been wondering if the (un)popularity of the Middle East map wasn't in there somewhere... :wink: I look forward to playing on whatever map you make of this area.
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Postby Mr. K on Sat May 27, 2006 5:05 pm

rocksolid wrote:Anyway, I just threw it out there as an option, and one that might allow you a little more liberality of style than an accurate map. But I had been wondering if the (un)popularity of the Middle East map wasn't in there somewhere... :wink: I look forward to playing on whatever map you make of this area.


Actually I didn't realize how similar it was the the middle eastern map until people started mentioning it. Then I realized thats another reason this map might be good to have.
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Postby thegrimsleeper on Sat May 27, 2006 5:45 pm

Well, I think your map's got a good concept behind it, and I rather like the idea someone else threw out there about a string of coutries that had linear attack options, so you'd be following the path that Alexader took in real life... It seemed like an interesting idea. I also think that the "antique" map would be worth doing as well, I'd like to see one day a map like that... 1400-style, where going west either brings you back to India or off the edge of the world.

Also, as far as the Middle East map is concerned, I heard a rumor that someone was working on a re-rub of that... but you didn't hear it from me.
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Postby kronas on Sun May 28, 2006 7:57 am

Don't scrap the map, it is a great idea. I think it would be a great one as is.
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Postby Mr. K on Thu Jun 01, 2006 2:49 pm

Okay so I did some aesthetic work on it.

Image

Unfortunatly its REALLY wide... So I tried smushing it up, but now I think it looks ugly this way. Any suggestions?

Image

I know the numbers on the continent bonuses don't line up. I can fix that later. Any suggestions on the bonuses? I had kind of a difficult time figuring continent bonuses for Ptolomy and Kassander, because of the Seas. So I treated them as if the seas were part of the continent, and then was generous.

So what do you guys think?
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Postby Jota on Thu Jun 01, 2006 3:56 pm

For the squishing, how does it look if you resize it proportionately, so that the height and width scale down together? Also, are there sea routes that are missing from this map, or does Cyprus not actually border anything else in Antigonus' region? Also also, "Kassander" is a bit hard to read in the legend.
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Postby Mr. K on Thu Jun 01, 2006 4:04 pm

When I squish it proportionally, everything becomes too small, and the map stays really thin and strange looking. Like, even to bring the width to 800 pixels (which is pretty large), everything becomes illegible.


Yea, I forgot to add the route from Cyprus to West Cappadocia, but it'll be there by the end.

Yea, I noticed that about Kassander too. I'll get to that also.
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Postby Haydena on Thu Jun 01, 2006 4:19 pm

Why not try taking out the writing for now? Then resizing it and adding the text later on? That way it wont become illegible when resized...
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Postby Jota on Thu Jun 01, 2006 4:26 pm

What if you boost the font size? It looks like most of your countries have enough room in them that it shouldn't be too big of a problem. I usually develop my maps at a higher resolution as well, and just shrink them down when I export them for the site.
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