The Fight for Alexander's Empire [Quenched]

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Postby rocksolid on Sat Jun 03, 2006 10:15 pm

I concur that Persian Gulf and Caspian Sea could be some interesting additions...
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Postby Mr. K on Sun Jun 04, 2006 3:54 pm

[url=http://i71.photobucket.com/albums/i125/dimitriosk/Alexander2.jpg]Image
Click for the large version.[/url]

I took Jota's suggestion and colored the seas a little to make it more obvious that they were territories. I also took Marv's suggestion and added the Caspian sea (but not the Persian Gulf. It didn't seem like it would make sense considering only one side of the persian gulf is part of the empire). To keep the 42 number, I took out Mysia and changed the Lydia/Caria border to reduce the crowded shoreline of Antigonus.

I took out the background for the key. While playing with it I accidentally made it invisible, and realized I like it better this way. Thoughts? I didn't delete it so I can easily put it back, but I think I like it better without any background.

Hmm, I also made up a graphic for the mountains that I like.

I fixed the visibility of the note, and moved the title to the top.

I took rocksolid's suggestion for the bonuses. Also I just noticed his Mesopotamia suggestion, and I agree and will fix that next time i'm at it.

Also fixed the Aegean typo.

EDIT: right now i'm working on it more. I'm fixing the mountain border, the title, and mesopotamia, so don't comment on those things until after i update this
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Postby Mr. K on Sun Jun 04, 2006 4:18 pm

[url=http://i71.photobucket.com/albums/i125/dimitriosk/Alexander3.jpg]Image
Click it[/url]

In the other picture, I forgot to close off the border between Armenia and Media. So while I was fixing that, I closed off the border between Media and East Cappadocia to make Antigonus' empire slightly more holdable.
Last edited by Mr. K on Sun Jun 04, 2006 4:19 pm, edited 1 time in total.
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Postby Banana Stomper on Sun Jun 04, 2006 4:18 pm

One thought i just had was about cyprus. What if the attack route was taken out from accross the mediterranean. I think it sorta makes sense that you would need to control the mediterranean to get that island. I also don't think it would really change the game play all that much, it wouldn't increase borders or anything, the only difference would be another players ability to thwart your attempts to take antigonus by heavily fortifying the mediterranean. I guess that just makes sense to me as a way to block off the region in real life. Its just a thought i had that might make the game play a lil more interesting.
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Postby Mr. K on Sun Jun 04, 2006 4:28 pm

Banana Stomper wrote:One thought i just had was about cyprus. What if the attack route was taken out from accross the mediterranean. I think it sorta makes sense that you would need to control the mediterranean to get that island. I also don't think it would really change the game play all that much, it wouldn't increase borders or anything, the only difference would be another players ability to thwart your attempts to take antigonus by heavily fortifying the mediterranean. I guess that just makes sense to me as a way to block off the region in real life. Its just a thought i had that might make the game play a lil more interesting.

I thought about that but decided against it. Antigonus is already hard enough to hold. Also in real life, even if that entire sea is controlled, it wouldn't be that hard to travel from the island to those coasts. Imagine this:

You own an island off the coast of another country you own. Another empire holds the larger body of water around it. If they're hold over those waters is strong enough that they're able to stop you from sailing from the coast to your island, then they're probably strong enough to take your island (through a siege or otherwise).

This game would work much the same. If the owner of the mediterranean is strong enough, he can simply just conquer Cyprus or one of the Cappadocia's. If they're not strong enough to do that, than hypothetically they're not strong enough to keep the sea-ports that well guarded. :wink:

So yea, I almost didn't put them in for a little bit cause I was afraid they might not make sense, but that was how I justified their existance. Really it could go either way, but I prefer having them.
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Postby reverend_kyle on Sun Jun 04, 2006 5:00 pm

Mr. K wrote:
Banana Stomper wrote:One thought i just had was about cyprus. What if the attack route was taken out from accross the mediterranean. I think it sorta makes sense that you would need to control the mediterranean to get that island. I also don't think it would really change the game play all that much, it wouldn't increase borders or anything, the only difference would be another players ability to thwart your attempts to take antigonus by heavily fortifying the mediterranean. I guess that just makes sense to me as a way to block off the region in real life. Its just a thought i had that might make the game play a lil more interesting.

I thought about that but decided against it. Antigonus is already hard enough to hold. Also in real life, even if that entire sea is controlled, it wouldn't be that hard to travel from the island to those coasts. Imagine this:

You own an island off the coast of another country you own. Another empire holds the larger body of water around it. If they're hold over those waters is strong enough that they're able to stop you from sailing from the coast to your island, then they're probably strong enough to take your island (through a siege or otherwise).

This game would work much the same. If the owner of the mediterranean is strong enough, he can simply just conquer Cyprus or one of the Cappadocia's. If they're not strong enough to do that, than hypothetically they're not strong enough to keep the sea-ports that well guarded. :wink:

So yea, I almost didn't put them in for a little bit cause I was afraid they might not make sense, but that was how I justified their existance. Really it could go either way, but I prefer having them.


All my complaints are addressed i think it is great. Love it.
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Postby rocksolid on Sun Jun 04, 2006 7:26 pm

Not sure if this is a function of the background for the legend disappearing or not, but I can't really read Kassander any more.

With the different colours of water, Ptolomy looks like it might be water too. Maybe choose a different colour for that continent? (I likes a nice magenta, I does)

Dig the new mountains.
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Postby Jota on Sun Jun 04, 2006 7:43 pm

Rock makes a good point about the colors. Swapping Ptolomy's color with Mauryan's would probably do the trick. Also, does Caspian really need a northern border? It would probably look just fine if it were allowed to extend off the top of the map.

The mountains look nice. I think the legend looks fine without a background, although I wonder how it would look with a semi-transparent one. Also, Kassander is a little bit hard to read this way, but it's not too bad.
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Postby Banana Stomper on Sun Jun 04, 2006 10:37 pm

Beneficial is spelled wrong.
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Postby AndyDufresne on Sun Jun 04, 2006 10:42 pm

Hm,


---Perhaps look into a different explanation for the seas (if you need one at all). Maybe something like "The seas are not associated with any one continent but can be of strategic value."

--Andy
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Postby Bozo on Mon Jun 05, 2006 4:59 pm

Yes that does sound better than what is there now
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Postby gavin_sidhu on Tue Jun 06, 2006 4:36 am

8 for antigonus might b abit much, i think its more of a 7.
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Postby Mr. K on Fri Jun 09, 2006 7:24 pm

DAMN LOGIN THINGY.

I had a big long reply typed out, and it just got lost.


Here we go again! (this will be an abrigged version of the other post, I don't have the patience to re-write all of it!)

[url=http://i71.photobucket.com/albums/i125/dimitriosk/Alexander4.jpg]Image
Click It[/url]

Things I addressed:

I changed Kassander's color to a lighter blue to increase readability on the legend as well as the territory names.

I changed around the Sea tints so that Ptolomy doesn't look like a part of the sea.

I made some of the smaller territory names larger to help readability (I made Byzantium bigger too, but its not in this map, I didn't feel like re-uploading for such a small fix).

I completely re-worded the note. I changed the focus of it to make it simpler.

Things I did not address:

I left the border on the Caspian Sea. I don't think it would make any sense if the map were to imply that the coasts of those "mysterious" foreign countries could be controlled in this map. I had a much longer explanation of this before, but I don't feel like going through it again. Hopefully you understand what I mean.

I also kept Antigonus' bonus at 8 (Again, I had a much longer explanation for this before). The reason is because its 9 territories with 9 borders. If you expand to the Seas, its 11 territories and 5 borders. Granted, the classic map's Asia is 12 territories and 5 borders and has a bonus of 8, but I think it will be a LOT harder to control the Seas, considering their importance in holding the Ptolomy and Kassander continents, which will be controllable earlier in the game and those borders will be stronger by the time someone can feasibly control Antigonus' continent.


I'm about ready for the Final Forge, I'm not really sure how this works, but as far as i'm concerned, if no one has anything else to say (considering no one has been saying much this whole thread it feels like), than I'm about ready for this one to launch.
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Postby Banana Stomper on Fri Jun 09, 2006 7:46 pm

Perhaps the title could could get some ancient pizzazz? It'd definitely add to the feel of the map.
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Postby Mr. K on Fri Jun 09, 2006 7:54 pm

Banana Stomper wrote:Perhaps the title could could get some ancient pizzazz? It'd definitely add to the feel of the map.


Hmm, true enough. I don't really know of any good ways I could do that, other than perhaps giving it a marbly (no pun intended) texture. I'll look into it though, feel free to toss up any suggestions.
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