Conquer Club

Three Kingdoms of China - v10.1 [2015-02-01] p15 [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Three Kingdoms of China - v5.2 [2013-02-25] p10

Postby Seamus76 on Fri Mar 22, 2013 11:08 pm

CURRENT UPDATE INFO - 2013-03-22:
- Made a lot changes, including all of the below from isaiah40, and Koontz, I also made those bonus lines darker, they should work for you.
isaiah40 wrote:1. The bonus amounts on the mini-map for Wu, especially on Yang is very hard to read. Maybe increase the outer glow a tad bit to make it stand out more. The same on Jing. Done
2. The bonus amount on Bei Ping is also hard to read, move it beside Bei Ping. I don't want to move it out, but I did bring out the outer glow more, which makes it easier to read.
3. The Chinese character for Shu is hard to see as well, it needs to be darkened a bit.Done
4. Kingdom of Wu text is hard to tell exactly what it is. It looks like the "g" is an "s".
5. Kindom of Shu text is hard to read due to the light color you have. My suggestion is to use the same dark color you have for the bonus amounts.
6. I think that you will also need to adjust the kerning of the text for each "the Kingdom of ..." as the letters are very close together which also makes them hard to read. I can read them fine because I've been following the map, but first time players probably will have a hard time reading them.Numbers 4-6 should be good as well. I brought them all out more, and increased the kerning on all of the "Kingdoms" test from 2-4, so double. Also, used a separate layer for the "+" values so I could bring them closer to the text, rather than being effected so much by the kerning.


CURRENT MAP VERSION

v6.2 - Large (840x800)
Click image to enlarge.
image
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby isaiah40 on Fri Mar 22, 2013 11:36 pm

Looking good seamus!! Just a couple more things. The text "Kingdom of Wu +12" and the associated character, I think they need a lighter outer glow like what you have around the text for the mini-map bonus regions. That's it for now.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby Seamus76 on Sat Mar 23, 2013 12:27 am

isaiah40 wrote:Looking good seamus!! Just a couple more things. The text "Kingdom of Wu +12" and the associated character, I think they need a lighter outer glow like what you have around the text for the mini-map bonus regions. That's it for now.
The Characters are all solid colors, with a center color added by hand, so there is actually no outer glow on those. All of the colors are the same though, just reversed around. So the inside color of "Kingdom of Wu" is the same as the light border of the character, and the darker outer glow of the text is the same color as the inside of the character. The light border color of the character (inside Kingdom of Wu color), is the same as the outer glow of the smaller bonus region names. Not sure that all makes sense, but I'm basically playing off of the same colors for each area.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby isaiah40 on Sat Mar 23, 2013 7:51 am

Yes it makes sense. In that case I suggest to make the "center" color lighter to match the other two kingdom texts. It just looks out of place, and not only that but harder to see and read.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby RedBaron0 on Sat Mar 23, 2013 8:23 pm

Would the mountains look even better with a bit of shadow on one side of the flanks?
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby Seamus76 on Sat Mar 23, 2013 8:34 pm

CURRENT UPDATE INFO - 2013-03-24:
- Swapped out the inner color of the "Kingdom of Wu" mini-map header for the lighter glow color of the mini-map bonus names. This looks a more in line with the other headers. Thanks, isaiah40.
- Moved the Wu character closer to the header.

Not sure there is much else I can do with this one.

CURRENT MAP VERSION

v6.3 - Large (840x800)
Click image to enlarge.
image
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v6.3 [2013-03-24] p12

Postby isaiah40 on Sat Mar 23, 2013 9:57 pm

I think the Wu character would look better if the outside is a lighter color, which would also be in line with the other 2. While you get that done I'll go ahead and get this stickied for you!!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Three Kingdoms of China - v6.3 [2013-03-24] p12

Postby Seamus76 on Sat Mar 23, 2013 10:02 pm

CURRENT UPDATE INFO - 2013-03-24:
isaiah40 wrote:I think the Wu character would look better if the outside is a lighter color, which would also be in line with the other 2. While you get that done I'll go ahead and get this stickied for you!!

- Changed the Wu character outer edge color to the lighter color that's also inside the Kingdom of Wu header.

Thanks for the sticky. Working on small version now as well.

CURRENT MAP VERSION

v6.4 - Large (840x800)
Click image to enlarge.
image
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby SoulCrasher on Mon Mar 25, 2013 2:39 am

Looks great! Get this map out there ASAP, I want to play it.
User avatar
Cook SoulCrasher
 
Posts: 1
Joined: Fri Dec 24, 2010 2:06 pm

Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby ManBungalow on Tue Mar 26, 2013 8:39 pm

This indeed looks cool.

Though I think the colours of the regions are a little too intense. What's it like if you reduce the opacity of the playable area by 10 or 20% ?
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Oregon Gamer on Fri Mar 29, 2013 11:29 am

Do Fou-Ling and Wuling connect? Can't quite tell if the mountains separate them.
Corporal Oregon Gamer
 
Posts: 2
Joined: Mon Feb 08, 2010 1:16 am

Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Seamus76 on Fri Mar 29, 2013 12:07 pm

Oregon Gamer wrote:Do Fou-Ling and Wuling connect? Can't quite tell if the mountains separate them.
Thanks for taking a look, your feedback is much appreciated. They do, and actually in the next update I've already changed that to be more apparent.

I had lost 4 days worth of work in a rookie "save" instead of "save as" move, so I had to go back to an earlier version and redo from there. I'm finished with the mountains again, including that change, but had to take a break to fix up tribal war - Israel. I should have this up shortly, so let me know if you see anything else.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby RedBaron0 on Sat Mar 30, 2013 9:38 am

Just wanna make sure file corruption didn't destroy the map before I stamp here Seamus. Soon as you get another update up, and there isn't any more issues, you'll be good to go.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Seamus76 on Sat Mar 30, 2013 10:12 am

RedBaron0 wrote:Just wanna make sure file corruption didn't destroy the map before I stamp here Seamus. Soon as you get another update up, and there isn't any more issues, you'll be good to go.
Nah, no corruption. Just had to go back to a backup version, but I'm already fought up to the current version and working on the small.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby isaiah40 on Fri Apr 05, 2013 9:40 am

What's the status on this seamus??? We would like to get this stamped very soon!! ;)
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Seamus76 on Fri Apr 05, 2013 9:43 am

isaiah40 wrote:What's the status on this seamus??? We would like to get this stamped very soon!! ;)
Trust me, so would I. :lol: Just finished up redoing all of the region text, now just need to do the mini-maps and should be able to post later this evening.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Seamus76 on Sat Apr 06, 2013 11:01 pm

CURRENT UPDATE INFO - 2013-04-06:
Posted are the current large and small versions, including 888 versions of both. These should be good to go, but if there is anything that needs tweeking let me know, but once we get the stamp I'll kick V.J.'s ass to get the xml asap.

CURRENT MAP VERSION

v7.0 - Large (840x800)
Click image to enlarge.
image


v7.0 - Small (630x600)
Click image to enlarge.
image


v7.0 - Large (840x800)-with 888's and starting neutrals
show


v7.0 - Small (630x600)-with 888's
show
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby isaiah40 on Sat Apr 06, 2013 11:24 pm

Gee that was a very long evening seamus!! :lol:

Anyways get the CB tests posted, and please remember to update the OP with everything if you haven't done so already.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Seamus76 on Sun Apr 07, 2013 11:02 am

isaiah40 wrote:Gee that was a very long evening seamus!! :lol:

Anyways get the CB tests posted, and please remember to update the OP with everything if you haven't done so already.
OP has been updated with all CB tests, and everything else should be included as well. Let me know if I am missing anything.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby squeaks_is_mine on Mon Apr 08, 2013 8:32 am

Ugh...I know I am being impatient but please get this map up ASAP!
User avatar
Cook squeaks_is_mine
 
Posts: 10
Joined: Sat Dec 08, 2012 4:39 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Seamus76 on Mon Apr 08, 2013 9:47 am

squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby RedBaron0 on Mon Apr 08, 2013 12:34 pm

Seamus76 wrote:
squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.


Perhaps... ;)

Image
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Gilligan on Mon Apr 08, 2013 7:47 pm

Seamus76 wrote:
squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.


Sounds good to me!
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Seamus76 on Mon Apr 08, 2013 8:05 pm

Gilligan wrote:
Seamus76 wrote:
squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.


Sounds good to me!

:lol: I've never seen a retiree work so hard in my life.
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Gilligan on Mon Apr 08, 2013 8:22 pm

Seamus76 wrote:
Gilligan wrote:
Seamus76 wrote:
squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.


Sounds good to me!

:lol: I've never seen a retiree work so hard in my life.


Tell me about it...thanks tnb. :| O:) :lol:
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users