MrBenn wrote:If you want it changed, then you'll have to convince everybody who wanted it switched back - you can search through the announcements to see what people had to say about it; I cannot be bothered to search for all the links myself.
nah, i'm good. if the community wanted an imbalanced map then they should have it, who am i to say otherwise.
there are at least 4 types of player on CC:
1. people that have no idea about strategy and adore screwed up maps and settings
2. farmers/abusers that want any map that's hard to understand for a nood, whether it's because of bad graphics that don't clearly show connections, poorly explained instructions or gimmicky gameplay
3. traditional strategists - the classic type of risk player
4. avantgarde strategists - the ones that want maps which involve non traditional strategies.
depending on which side your on this map is either great or crap.
for me, at least on certain settings (1v1/2v2/3p) it's all about lucky drop and regardless of strategy the initial drop decides the winner.
probably an 8p game with escalating cards would be a bit more balanced.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku