Page 34 of 36

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sat Apr 03, 2010 7:41 pm
by natty dread
So... is this how it was before the update? I never played the old version...

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sat Apr 03, 2010 7:54 pm
by cairnswk
natty_dread wrote:So... is this how it was before the update? I never played the old version...


Yup :)

Image

Click image to enlarge.
image


Files for upload to return to original version....

http://i155.photobucket.com/albums/s282 ... urV46S.jpg

http://i155.photobucket.com/albums/s282 ... urV46L.jpg

http://h1.ripway.com/cairnswk/Pearl_Har ... 040410.xml

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sat Apr 03, 2010 8:12 pm
by natty dread
Well, it seems pretty similar to the current one. Is the only difference the aircraft bonus?

Anyway, either version seems good to me. It kinda makes sense to make the aircraft powerful, and if people really want the old version back then by all means give them what they want... doesn't matter much to me as I mostly play escalating these days ;)

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Wed Apr 14, 2010 3:22 pm
by MrBenn
After much ado, the decision has been made to revert to the historic Pearl Harbor map, which put more of the gameplay focus on the aeroplanes.

While there were plenty of thoughtful suggestions for finding some middle-ground between the original and the altered version, these have been put to one side in lieu of the tried-and-tested (and preferred) original version, which is 2 posts (^^) above this one.

On behalf of cairnswk and the foundry, I would like to thank everybody who voted in the GD poll, and particularly those who shared their opinions. The 'updated' map will go live in due course; in the meantime I have closed down the map for new games in order to minimise the effect of the reload on active games.

Many thanks,

--MrBenn

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Wed Apr 14, 2010 3:55 pm
by Knight2254
Good stuff, glad to see we're back to assaulting the Hawaiian islands in the old method.

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Thu Apr 15, 2010 8:40 am
by cliffaspinall
I do wish that the one-way between the Control Tower and California were a two-way. You can control well over half the map with Oklahoma (assuming that you get the left side and upper side of the map).

Cliff

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Thu Apr 15, 2010 12:45 pm
by Keredrex
cliffaspinall wrote:I do wish that the one-way between the Control Tower and California were a two-way. You can control well over half the map with Oklahoma (assuming that you get the left side and upper side of the map).

Cliff


good point... that choke point is big. a player owning the upper/left part of the map controls 30+ in bonuses while the bottom/right is (roughly) around 20. the upper map need only defend Oklahoma to protect nearly everything from invasion.

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sun Apr 18, 2010 9:36 pm
by jrh_cardinal
is this map no longer playable?

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sun Apr 18, 2010 9:55 pm
by natty dread
read a couple posts up.

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sun Apr 18, 2010 10:09 pm
by jrh_cardinal
natty_dread wrote:read a couple posts up.

right, how long should we expect it to be closed?

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sun Apr 18, 2010 10:11 pm
by natty dread
beats me.

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sun Apr 18, 2010 10:11 pm
by jrh_cardinal
hmm, ok, thx for your help

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Mon Apr 19, 2010 5:53 pm
by MrBenn
jrh_cardinal wrote:
natty_dread wrote:read a couple posts up.

right, how long should we expect it to be closed?

I've been checking the number of active games to see when if gets to a low enough level to enable me to post in each game chat to alert people of the gameplay change.

There were 70-something active games when I last checked, and there are 62 now. At this rate I expect it'll be around 1-2 weeks before it's back up.

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Tue Apr 20, 2010 4:29 pm
by MrBenn
55 active games

WWII Pearl Harbor

PostPosted: Fri Apr 23, 2010 5:35 pm
by tonbomorphew
officers club really with ping-pong!!!!!

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sat Apr 24, 2010 12:18 pm
by MrBenn
42 active games

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Mon Apr 26, 2010 2:57 pm
by cairnswk
34 active games

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Wed May 05, 2010 12:52 pm
by MrBenn
13 now - unlucky for some, but I can live with that ;-)

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sun May 09, 2010 2:26 pm
by cairnswk
6 games left being played.

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sun May 09, 2010 2:27 pm
by MrBenn
I've sent the files to lack... Once he's updated it, the new (old?) version will be live!

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Fri May 21, 2010 3:35 pm
by cairnswk
2 games left

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Tue Jun 01, 2010 6:26 pm
by MrBenn
lackattack wrote:Updated... however I will mention that the latest graphics have noticeably dropped in quality. Perhaps the change wasn't made using the master file??

The map is back in play ;-)

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Thu Jun 24, 2010 5:20 pm
by MrBenn
This thread can go back into the viewing gallery, since it's no longer in Beta....

[moved]

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sun Oct 10, 2010 4:30 pm
by carlpgoodrich
I know this map has been quenched, but I have to post this. I just started my first game on this map (Game 7755522), a 6 player game, and the first person to go had a bonus of +4 (from having 12 territs), and the next person had a bonus of +12! I had a bonus of +9. In a 6 player game, these high bonuses, and especially the deviations in them, are very alarming. Was this really intentional?

Re: WWII Pearl Harbor - [Quenched]

PostPosted: Sun Oct 10, 2010 5:27 pm
by cairnswk
carlpgoodrich wrote:I know this map has been quenched, but I have to post this. I just started my first game on this map (Game 7755522), a 6 player game, and the first person to go had a bonus of +4 (from having 12 territs), and the next person had a bonus of +12! I had a bonus of +9. In a 6 player game, these high bonuses, and especially the deviations in them, are very alarming. Was this really intentional?

Yes, and this map justifies it. It has been discussed many times, over and over, but then we don't expect you to read the thread.