hey, playing this map in 1 or 2 test games.
haven't read all comments, but some concerns:
starting points are random and not exactly balanced? you can start adjacent to an opponent for 1 i believe, also, you can start with 1 neutral in territory in between 2 players. So red has 3, and to attack yellow 3, he just need to go through 1 neutral, it's awfully close in my opinion. Perhaps something along more fixed starting points that is separated or something?
I am playing dubs, and it seems a constricted maps. I imagine people have played it trips, or quads, but that would seem to be worse to me.
Also, it seems pathing is bad… but I'm not sure. I mean getting from one spot to another is so hard, I think you need to make the map maybe 30 territories bigger, and have more tele porters? I saw in recent suggestion to connect all tele porters… perhaps that is way to go not sure.
But I mean, the bottom of map has 5/6 tele porters.
So I guess my concerns are how you move across the map, getting from top to bottom for instance, or in between various places. Also, the starting locations. I played 2 dubs games in both, I got only 1 territory in the top half of the map. It was quickly taken out, and I had therefore lost all map presence in top half of map. So I see no real reason to keep playing it knowing the drop is so risky, and then you will start so close to other players. Espec for fog for instance. In those 2 dubs games, team got 1/2 territories in top, and team mates got 2 or more I believe. In sunny or fog, just to easy for things to randomly occur.
I do like the general idea of bonuses, 4 gems. But then on drop some people start with 3/4 territories being same gem, so start with 3 earth and it is soo easy to get bonus. Whereas other times i see teams start with 2, 1, 1 of bonuses, and expanding to 4 bonus is harder. Is it possible to give specific starting point locations? Maybe make the map larger, more territories, and say let each player start with max of 2 of 1 gem type on drop, or 1 of each? Not sure.
Anyways, at the moment I would say my impression of the map is quite good. You saw the map design elsewhere? Adapted it? Gave it your bonus style? Monsters. Quite good, but parts of the map like luck of the drop… how close, what gems you get, and pathing, I believe to be rather unbalanced.