Page 6 of 7

PostPosted: Fri Jun 08, 2007 9:59 pm
by cairnswk
WM....great re-vamp :) .....i am wondering if anything can be done to pull the title clear of that top tower so that it doesn't obscure the overall look of the three 3D image.
I don't know if this is an issue for anyone else...just looks odd to me and kind of spoils the effect....i luv the people figures.

PostPosted: Sun Jun 10, 2007 12:51 am
by Molacole
ok maybe my eyes are bugging out from looking for waldo (yes I found him on the right side of the crowd, he's hidden good, greatwork with that...) but the C looks to be lower and darker than the M and the chariot it lower than both. intentional or not I'm not sure, but would like atleast a brighter C if anything.

Also the biggest problem I have noticed after finding waldo is that you don't have any hot dog vendors feeding the crowd... please fix this asap!

PostPosted: Sun Jun 10, 2007 4:38 am
by hulmey
fantastic job widow...Must be the best looking map on the site.....

The king's box still bugs the hell out of me but if it dont bother u :wink:

PostPosted: Mon Jun 11, 2007 10:33 pm
by WidowMakers
I fixed the Circus Maximus Text so it no longer covers the tower
Plus I did add Waldo but he is so small I dont know if you will find him. (But I did really add him. :D )
And I am going to keep the emperors area the same. If I move it more to the center it loses a lot of its perspective.

FINAL FORGE YET??? :D

XML:
http://www.mediamax.com/dzlqps/Hosted/C ... imus_4.xml

Image
Image

Image
Image

PostPosted: Mon Jun 11, 2007 10:37 pm
by DiM
he is in the tower. :P

what did i win?


PS: put him in the emperor's chair :wink:

PostPosted: Tue Jun 12, 2007 11:27 am
by icemonkey
the roofs should be colored red or something?

Put a road outside?, this thing was in a city, maybe instead of grass make it a plaza

PostPosted: Tue Jun 12, 2007 9:12 pm
by AndyDufresne
              Final Forge


---The Circus Maximus REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy

PostPosted: Tue Jun 12, 2007 9:14 pm
by DiM
congrats WM. =D>

PS: why isn't this in the correct forum? :shock:

edit// moved while posting. :lol:

PostPosted: Wed Jun 13, 2007 1:21 am
by Steel Panzer
great work with the revamp! =D> keep up the great work! :D

PostPosted: Wed Jun 13, 2007 8:36 am
by MR. Nate
I thought this was ready for final forge when you first posted, so you can only imagine what I think of it now.

Widow, this may be your best work yet. You have the ability to make a map with (imho) questionable playability into an exciting event. Excellent work.

PostPosted: Wed Jun 13, 2007 2:29 pm
by dominationnation
AndyDufresne wrote:
              Final Forge

---The Circus Maximus REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


WOW!! and in only 10 pages to!!

PostPosted: Wed Jun 13, 2007 4:47 pm
by musicman_379
Great Work! I would say that three-dimensional views is the future for new CC maps, and this is a very good standard.

PostPosted: Wed Jun 13, 2007 11:40 pm
by Caleb the Cruel
I've never played Circus Maximus simply because its playability does not involve much strategy, but rather is solely based on the dice(which hate me) and original deployment. However with these advances in eye appeal, I would give this map a try despite its playabilty drawbacks. Nice job.

PostPosted: Thu Jun 14, 2007 2:55 am
by Wisse
Caleb the Cruel wrote:I've never played Circus Maximus simply because its playability does not involve much strategy, but rather is solely based on the dice(which hate me) and original deployment. However with these advances in eye appeal, I would give this map a try despite its playabilty drawbacks. Nice job.

you are wrong, it is based more on strategy than dices

PostPosted: Sat Jun 16, 2007 4:52 pm
by Telvannia
is it just me, or is the yellow flag not flying with the wind?

it seems to be at a odd angle compared to the other ones.

PostPosted: Sat Jun 16, 2007 7:08 pm
by GreecePwns
If games are going while this is quenched, will the map stay with the old one in those games, or switch?

PostPosted: Sun Jun 17, 2007 2:21 am
by KEYOGI
The map will change mid game for those already in progress. Now, everyone remember to refresh your browser when it happens. We don't want a repeat of the Middle East. :wink:

PostPosted: Thu Jun 21, 2007 7:04 pm
by AndyDufresne
Mind posting the latest small and large versions of the map, WM?


--Andy

PostPosted: Thu Jun 21, 2007 8:35 pm
by WidowMakers
This is the same as the post on page 10, but I will post here also.

XML:
http://www.mediamax.com/dzlqps/Hosted/C ... imus_4.xml

Image
Image

Image
Image

PostPosted: Thu Jul 05, 2007 5:11 pm
by WidowMakers
Quench?

PostPosted: Thu Jul 05, 2007 5:23 pm
by DiM
WidowMakers wrote:Quench?


first remove the guy in the tower :wink:

circus

PostPosted: Sat Jul 07, 2007 9:29 am
by Suntzu
i really really like it.hurry it through.it looks cool.SUNTZU 8)

PostPosted: Thu Jul 12, 2007 1:57 pm
by AndyDufresne
Would you be so kind as to provide me with links to the large and small images? :)


--Andy

PostPosted: Thu Jul 12, 2007 2:00 pm
by Keredrex
Excellent...

PostPosted: Thu Jul 12, 2007 2:05 pm
by DiM
DiM wrote:
WidowMakers wrote:Quench?


first remove the guy in the tower :wink:

:roll: