Page 14 of 16

PostPosted: Sun Sep 16, 2007 1:59 pm
by Coleman
If it removes the shadows the color in the pink area needs to change because it is really close to one of the army number colors.

PostPosted: Sun Sep 16, 2007 2:51 pm
by cairnswk
Guys. below is the small map without the army shadows.

1. I think they are needed.
2. I don't want to change the colour scheme as it already has taken some time to get this right to now.
3. I think some people will just have to be careful what they look at in a game, and like all maps become familiar with it before they start blasting away.

Image

PostPosted: Sun Sep 16, 2007 2:57 pm
by cairnswk
unriggable wrote:Only problem I see is COIII


what's up with this one unriggable?

PostPosted: Sun Sep 16, 2007 3:04 pm
by Wisse
with army shades please, and nabis is 1 px to far to the right (light bleu area)

PostPosted: Sun Sep 16, 2007 3:38 pm
by cairnswk
Wisse wrote:with army shades please, and nabis is 1 px to far to the right (light bleu area)


yes i agree with army shadows....and can u check nobis again wisse...i see it as being correct on both L & S. :)

PostPosted: Sun Sep 16, 2007 5:12 pm
by oaktown
cairnswk wrote:yes i agree with army shadows.

thanks for the example, but army shadows it is. it's not worth reworking all of the colors. but you can see how much more straightforward the territories are when the territory is one solid color... anybody else have a suggestion?

Actually, these damn army shadows are a problem with every map. If it's not the readability, it's centering. Maybe we should lobby the site's shop keeper to develop new numbers that have enough outline/shadow that they can be read against a variety of backgrounds.

PostPosted: Mon Sep 17, 2007 5:28 am
by Wisse
cairnswk wrote:
Wisse wrote:with army shades please, and nabis is 1 px to far to the right (light bleu area)


yes i agree with army shadows....and can u check nobis again wisse...i see it as being correct on both L & S. :)


its still 1px off (i can make a picture for you)
and eum i thought it was a "a" because the b whas adding something to the o (i think)

PostPosted: Mon Sep 17, 2007 6:03 am
by cairnswk
Wisse wrote:
cairnswk wrote:
Wisse wrote:with army shades please, and nabis is 1 px to far to the right (light bleu area)


yes i agree with army shadows....and can u check nobis again wisse...i see it as being correct on both L & S. :)


its still 1px off (i can make a picture for you)
and eum i thought it was a "a" because the b whas adding something to the o (i think)


Wisse...small test below....should be fixed now, and i have to apologise...it is nabis

the this is the XML

http://h1.ripway.com/cairnswk/_actium.xml

Image

PostPosted: Mon Sep 17, 2007 7:39 am
by Forza AZ
Since you asked me to take a look at the XML I have gone over it. I found these small mistakes:

-M.Antonius and G.Octavius have both a border and a bombardment with each other. I think only the bombardment should be there (or else the bombardment has no use).
-Same for Arruntius and Insteius
-Same for Sosius and Lurius

-In the borders of M Eros there is 2 times M Enyo

PostPosted: Mon Sep 17, 2007 12:08 pm
by cairnswk
Forza AZ wrote:Since you asked me to take a look at the XML I have gone over it. I found these small mistakes:

-M.Antonius and G.Octavius have both a border and a bombardment with each other. I think only the bombardment should be there (or else the bombardment has no use).
-Same for Arruntius and Insteius
-Same for Sosius and Lurius

-In the borders of M Eros there is 2 times M Enyo


Forza AZ....thanks for checking those.
These mistakes are now corrected in the below file:

http://h1.ripway.com/cairnswk/_actium.xml

PostPosted: Mon Sep 17, 2007 12:13 pm
by cairnswk
All Files

XML link

http://h1.ripway.com/cairnswk/_actium.xml

Small V26
Image

Large V 26 link
Image

With Armies
Small V26
Image


Large V26
Image

PostPosted: Tue Sep 18, 2007 8:35 pm
by Kaplowitz
can you quench yourself?

PostPosted: Tue Sep 18, 2007 8:48 pm
by unriggable
Kaplowitz wrote:can you quench yourself?


We'd have some weird ideas on CC from now on (bamboo jack, the hangman, etc). BTW I think Andy has to give the green light for the quench.

PostPosted: Tue Sep 18, 2007 9:45 pm
by AndyDufresne
Mind supplying me with the usual TEXT links, cairnswk?


--Andy

PostPosted: Tue Sep 18, 2007 10:25 pm
by edbeard
He'll never learn. I don't know why you even hired him.

large
small

v26 taken from a few posts above

PostPosted: Wed Sep 19, 2007 12:03 am
by cairnswk
edbeard wrote:He'll never learn. I don't know why you even hired him.

large
small

v26 taken from a few posts above


Thanks edbeard....why should i learn when you kind souls can do it for me. :wink: next thing i know cairnswk might have little elves running around lookgin after him....won't that be grand. :)

PostPosted: Wed Sep 19, 2007 12:52 am
by cairnswk
AndyDufresne wrote:Mind supplying me with the usual TEXT links, cairnswk?


--Andy


Andy, you might want to hold off on this one a bit please....lackattack advises that he is going to get to fixing the XML tool so that it covers more of the new xml features for checking purposes.


lackattack wrote (from pearl harbor thread):
I know there are demands for map playtesting, but I don't want to have games in the live database for non-existant maps and I don't want to let everyone into the test site or manage test privileges.

I think the solution is a better mapmker XML checker tool. Using code that yeti_c has provided me I can improve the checker so that it would have caught all the bugs in the latest batch of new maps. This will be a priority for next week.



Accordingly, i have just run the xml tool on this map's xml, and this is the results.

____________________________________________________________

Test results:
Warning: Country CO I appears in two continents (Camp G Octavius and Camp G Octavius Ships)

Warning: Country CO II appears in two continents (Camp G Octavius and Camp G Octavius Ships)

Warning: Country CO III appears in two continents (Camp G Octavius and Camp G Octavius Ships)

Warning: Country G Octavius appears in two continents (G Octavious and Camp G Octavius Ships)

Warning: Country Insteius appears in two continents (Insteius and Camp M Antonius Ships)

Warning: Country M Antonius appears in two continents (M Antonius and Camp M Antonius Ships)

Warning: Country Arruntius appears in two continents (Arruntius and Camp G Octavius Ships)

Warning: Country Lurius appears in two continents (Lurius and Camp G Octavius Ships)

Warning: Country Sosius appears in two continents (Sosius and Camp M Antonius Ships)

Warning: Country CM I appears in two continents (Camp M Antonius and Camp M Antonius Ships)

Warning: Country CM II appears in two continents (Camp M Antonius and Camp M Antonius Ships)

Warning: Country CM III appears in two continents (Camp M Antonius and Camp M Antonius Ships)

Summary: 12 warnings and 0 errors detected

XML checking code provided by Jota
_____________________________________________________________

I believe these warning occured because of the double ups that these territories have in two sets of bonuses.

Am i correct.?


Below are the file links as requested anyway for your use whenever.

Small file 100%
http://i155.photobucket.com/albums/s282 ... V26SFF.jpg

Large file 100%
http://i155.photobucket.com/albums/s282 ... V26LFF.jpg

XML
http://h1.ripway.com/cairnswk/_actium.xml

PostPosted: Wed Sep 19, 2007 12:54 am
by Wisse
its because they are in 2 bonus areas

PostPosted: Wed Sep 19, 2007 12:57 am
by cairnswk
Wisse wrote:its because they are in 2 bonus areas


hiya wisse...yes i believe this is true.

PostPosted: Wed Sep 19, 2007 7:31 pm
by Coleman
I've already gone over your xml quite a bit. (Something I plan to do with all maps that are about to be quenched from now on.) Everything is entered correctly, I've already passed on that assessment to Andy.

If the xml is later discovered not to be correct... My bad? :lol:

PostPosted: Wed Sep 19, 2007 7:42 pm
by Gilligan
Wait a minute...Can Cairns quench his own map now? I would do it right away! :wink: :lol:

PostPosted: Thu Sep 20, 2007 6:10 am
by cairnswk
Gilligan wrote:Wait a minute...Can Cairns quench his own map now? I would do it right away! :wink: :lol:


no gilligan....i can't!

PostPosted: Thu Sep 20, 2007 6:23 am
by Wisse
i think only andy can quench or am i wrong?

PostPosted: Thu Sep 20, 2007 7:53 am
by cairnswk
Wisse wrote:i think only andy can quench or am i wrong?


correct wisse...only Andy can quench.

PostPosted: Thu Sep 20, 2007 8:33 am
by unriggable
Wisse wrote:i think only andy can quench or am i wrong?


Keyogi has quenched on numerous occasions.