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Supermax: Prison Riot! [Quenched]

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Postby DiM on Wed Jun 13, 2007 11:57 am

Wisse wrote:you 2 need to calm down a bit...
i don't think you saw the new sticky

keyogi isn't overpowering his mod power:
first of all in the new stickey they posted the guidelines


the threads were moved before the sticky appeared so we sort of had the right to be pissed.


Wisse wrote:secondly yours is just a raw draft isn't it mibi?


read the above post for this one.

Wisse wrote:and dim's map doesn't even have countries yet,
so i don't think they are ready to go to the normal foundry yet


i do have countries. look at the map. the buildings are countries, the yards are connections....
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Postby Wisse on Wed Jun 13, 2007 3:08 pm

DiM wrote:
Wisse wrote:and dim's map doesn't even have countries yet,
so i don't think they are ready to go to the normal foundry yet


i do have countries. look at the map. the buildings are countries, the yards are connections....


but yet you can't see that that are the countries...

and i will look in both of them every time now ;)
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Postby DiM on Wed Jun 13, 2007 4:04 pm

Wisse wrote:
DiM wrote:
Wisse wrote:and dim's map doesn't even have countries yet,
so i don't think they are ready to go to the normal foundry yet


i do have countries. look at the map. the buildings are countries, the yards are connections....


but yet you can't see that that are the countries...

and i will look in both of them every time now ;)


when i put army circles and legend it will be clear :P
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Postby Teya on Wed Jun 13, 2007 5:32 pm

I agree with Wisse, you do need to calm down. If anyone else posted graphics like this they'd be shot down very fast. Mibi can do alot better than that and every other first draft of his has had ALOT better graphics than this.

Face it, a map with a few boxes and circles on it is NOT a map in development. Its a very rough draft. Just because you've spent hours talking to people doesnt mean your map should avoid this forum. And if these are not the graphics that are going to be in the final version, do some work on them to show what the map is actually going to be like.

As for people not visiting the sub-forum, Im sure when people actually use them how they are meant to be used people WILL visit them. And if people dont visit them I guess we wont be getting anymore maps. But hey, at least that will give you guys more to complain about. Since that is all you seem to be doing lately. :roll:
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Postby mibi on Wed Jun 13, 2007 9:59 pm

Teya wrote: But hey, at least that will give you guys more to complain about. Since that is all you seem to be doing lately. :roll:


Teya, what exactly are your bringing to the table here?
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Postby hulmey on Thu Jun 14, 2007 1:19 am

Teya never brings anything to the table mate.....All you hear is her backing Keyogi up on nearly every aspect ( an we all know it)....

I think in prinicple the idea implemented by Andy and Keyogi is good however it is flawed. The main aim of it is to keep out of the main forum ideas that are just ideas and arent going to go anywhere either through the map makers lake of will, general feedback and soon on.

However in reality it will prolong the map making process and as DIM said stuff that has already been discussed will be brought up again.

Mibi and DIM arent above the law but we can all see through their other works the determination and dedication they put into their work and that the job will be finished (although i dont know what happened to TROY and D-DAY).

Maybe this is where the confusion has come in because you havent fionished your other maps???
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Postby KEYOGI on Thu Jun 14, 2007 1:34 am

All I will say is that I expect people like mibi and DiM to be setting good examples for other cartographers to follow.

Anyway guys, we have a dedicated thread for this sort of discussion. Lets keep this thread on topic from now on. 8)
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Postby mibi on Sat Jun 16, 2007 9:11 pm

so i have been thinking about the cell block configuration and i thought that in the original way, there would be unessary buildup in the cells because the first thing you would do is conquer your cell mate, and then you would have to kill the neutral guard. but killing the guard also effectively lets out the other two people across from you. so you would end up in a situation where people build up in the cell and dont want to waste THEIR armies taking out a neutral when it could help their enemy. so the way it is setup now is that there is a guard for each cell, so you can kill your cellmate, then take out the guard and it still leaves the opposite people stuck in their cell.

now this way has many more guards, but ti alleviate this balance issue, i will have one "warden" space that has maybe 6 neutrals on it. you need to have the warden in order to have the +1 for every two guards bonus. i think this will work.

also the cellblocks are a bit bigger and wont fit in the old configuration.

here are 3 sample configurations, which one do you like best? showers and the hole and other stuff will be included in all, just trying to see which general layout is best.

1. similar to old style, but not much space for other things. showers and the hold will be inlcuded.
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2. similar to old style but with a bit more room. the yard will be split into 2 halfs, each with 10-15 inmates
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3 most compact but least like original. split yard too.Image
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Postby mibi on Mon Jun 18, 2007 4:10 pm

whats it take to get some feedback in this place these days?

anyways, i've already gone with option 1.
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Postby gimil on Mon Jun 18, 2007 4:18 pm

can there be a bonus for holding the soap in the shower? :lol:

i think the new layout has to many guards in a single cell block.

how about something similar to the old version with one guard in each cell but have hum have less nurtal (1 or 2) and a stronger guard outsie the cell door?
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Postby DiM on Mon Jun 18, 2007 5:06 pm

how did you manage to get it out of the ideas forum?? :roll:


btw. option 1 is fine by me :wink:
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I agree

Postby Keredrex on Mon Jun 18, 2007 6:24 pm

Option one works well... I like the style of the original sketch.....Is it possible to have different types of "Guards".... lets say you have Certain guard spaces that give you the guards bonus ... and other guard spaces that are Neutral ALWAYS.... that way you could minimize the Amount of actual GUARDS

You could say that the RIOT broke out and killed some of the guards
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Postby mibi on Mon Jun 18, 2007 6:47 pm

gimil wrote:can there be a bonus for holding the soap in the shower? :lol:

i think the new layout has to many guards in a single cell block.

how about something similar to the old version with one guard in each cell but have hum have less nurtal (1 or 2) and a stronger guard outsie the cell door?


yeah im not too much of a fan of the increased guards but its better than the alternative, which is cell buildup as i explained before. I think it will be fine.
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Re: I agree

Postby mibi on Mon Jun 18, 2007 6:48 pm

Keredrex wrote:Option one works well... I like the style of the original sketch.....Is it possible to have different types of "Guards".... lets say you have Certain guard spaces that give you the guards bonus ... and other guard spaces that are Neutral ALWAYS.... that way you could minimize the Amount of actual GUARDS

You could say that the RIOT broke out and killed some of the guards


uh.. im not sure you can make a space always neutral... how would that work?

all the guards will start neutral... i could have different strength guards tho.
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Postby mibi on Mon Jun 18, 2007 6:50 pm

ok, an extension of option one.

i have added some more space in there. the showers are in and the hole is in (reduced to 4 cells because the new fish dont go to the hole). but i have this left over space. it cant be a cafeteria because its a supermax prison. so come up with some ideas people.

and the two circle spaces are for the sniper guards.

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Postby hulmey on Mon Jun 18, 2007 7:19 pm

u got a few questions marks in the map. Might i just making one of them a meeting room were inmates get to meet their vistiors
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Postby mibi on Mon Jun 18, 2007 10:54 pm

[quote="hulmey"]u got a few questions marks in the map. Might i just making one of them a meeting room were inmates get to meet their vistiors[/quote

yeah i was thinking about that, but the visitors would have to go through the yard and that wont work.

so what i did was create a 5th cell block thats like a medium security general population, a bunch of inmates and few guards.

so this creates manny more spaces which gives me room to put in another gang of 15.

so i got the white supremcist, the black brothers, latinos, italians, and the new inmates... what else?

here is the finished floor plan for now.

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Postby hulmey on Mon Jun 18, 2007 11:10 pm

what about a gym?????

Every prison has a gym with all the inmates pumping the iron lol
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Postby gimil on Tue Jun 19, 2007 4:05 am

And u also need to put in the chair ;)

oh AND THE GOD DAMN BONUS FOR HOLDING THE SOAP IN THE SHOWER :wink:
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Postby yeti_c on Tue Jun 19, 2007 4:18 am

Infirmary/Hospital?

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Postby hulmey on Tue Jun 19, 2007 7:26 am

haha gimil thats funny :)
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Postby mibi on Tue Jun 19, 2007 8:24 am

hulmey wrote:what about a gym?????

Every prison has a gym with all the inmates pumping the iron lol


not supermax prisons. they have pull up bars in the yard and such.
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Postby hulmey on Tue Jun 19, 2007 8:32 am

well how do they get all them muscles like u see in the film :roll: :roll: :roll:
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Postby yeti_c on Tue Jun 19, 2007 9:24 am

mibi wrote:not supermax prisons. they have pull up bars in the yard and such.


That and Wanking of course.

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Postby mibi on Tue Jun 19, 2007 10:16 am

ok, got all the inmates in there including the new Triad Dynasty.

here are the stats,

6 gangs with 15 members each
35 guards
10 weapons
10 black spaces
12-13 free cell space
-----
145 total playable areas at the moment
90 total playable areas on the first turn
guards will have variable neutral starting numbers.
you need the warden to have the guard bonus. (not sure how the xml will work on that)

so there is still some free space left. maybe they can be left as single cells or something.
also the question mark can be an electric chair, but im not sure what the purpose would be.

the gang arraignment cant move around for balance. there are several factors to consider here with the new style of play.

1. number of the same gang member in one cell ( 1 or 2)
2. number of gang members in one cell block
3. proximity of gang members to each other in cell block
4. proximity of gang members to the cell block entrance
5. single cell or double cell.
6. gang member is in a cell with a weapon.

ok enough talk, here it is.




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