Supermax: Prison Riot! [Quenched]

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Postby mibi on Thu Jun 07, 2007 6:32 pm

dominationnation wrote:Ive been thinking about a map like this for a while so I have a few susgestions to add. First off Im guessing that the guards will be neutral right? I think that if you are going with the gang theme everything except the cells should be neutral. I think that you could add in guard towers so with ranged attacks. If they ever make he motion sensers than you could have the door in the yard inmpassable unless you have either the territorys with keys or enough territorys in front of the door. I think that you could add in some obbjectives. If you have the "keys" the "door" and any 10 territorys outside the fence then you win.


yeah the guards will be neutral, at least the guards in the cell blocks. maybe 5 neutrals for each cell block guard and 1 or 2 for each guard in the guard area, i dunno. there are two guard towers which can attack one way into the yard. they have the arrows. im not so sure about the keys and such, its not even possible and a bit complicated. we'll see, good suggestions tho.
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Postby mibi on Fri Jun 08, 2007 10:59 am

Changes:
1. added neutral army numbers to the "on-duty" guards so all prisoners start 'locked' in their cells.
2. added one 'off-duty' guard in the guard quaters, removed a blank space.
3. added two weapons in the guard area
4. increased bonus numbers
5. added 1 neutral army to the blank spaces.
6. weapons now have 4 neutrals except for the 2 in the guard area which have 3

115 territories now.

i didnt want to put neutrals on all the guards so some players could start and try to take control of the guards in the beginning, to try and restore order.


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Cool...

Postby Keredrex on Fri Jun 08, 2007 11:22 am

Do the Guards Get A -1 for being in the hole?.... Which kinda doesn't make sense to me.. or does the -1 apply to just the cells in the hole?

I still think you need Differing symbols for each ( shields for the guards, etc. ).... staring at the map those circles of color start to become very smiliar....
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Postby gimil on Fri Jun 08, 2007 11:39 am

I think all guards should start nutral and an extra gang added. make the guards give negative bonuses. Lets the guards act as a deterent.

Also are u goingto change the layout of the map. I dont see it as important just change the size of diffirent blocks and have it less symetrical if u know what i mean.
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Re: Cool...

Postby mibi on Fri Jun 08, 2007 12:23 pm

Keredrex wrote:Do the Guards Get A -1 for being in the hole?.... Which kinda doesn't make sense to me.. or does the -1 apply to just the cells in the hole?

I still think you need Differing symbols for each ( shields for the guards, etc. ).... staring at the map those circles of color start to become very smiliar....


the -1 is just for the 5 cells, and i will put in a different circle for the guards once i do a graphic update
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Postby mibi on Fri Jun 08, 2007 12:27 pm

gimil wrote:I think all guards should start nutral and an extra gang added. make the guards give negative bonuses. Lets the guards act as a deterent.

Also are u goingto change the layout of the map. I dont see it as important just change the size of diffirent blocks and have it less symmetrical if u know what i mean.


i dont like this idea. I want a player to be able to play as the guards if they choose. and the map is very symmetrical. just the cell blocks are the same, it is a prison after all..
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Postby The Random One on Tue Jun 12, 2007 6:31 am

mibi wrote:
gimil wrote:I think all guards should start nutral and an extra gang added. make the guards give negative bonuses. Lets the guards act as a deterent.

Also are u goingto change the layout of the map. I dont see it as important just change the size of diffirent blocks and have it less symmetrical if u know what i mean.


i dont like this idea. I want a player to be able to play as the guards if they choose. and the map is very symmetrical. just the cell blocks are the same, it is a prison after all..


The problem is that, since a player's team (I believe) is chosen by the order s/he joins the game, then people won't really play as guards if they "want", they'll just end up being a guard. Oh well, maybe being pickier about your color is one of the things that the new XML features will bring about.

(Or maybe you could make it so the red player is the guards; then, if you want to play as them, you just have to start the game yourself.)

Oh, and I think you should change La Nuestra's name, it's too similar to Cosa Nostra and doesn't have the slightest Latino gangbanger feel IMO. Name it Los Carniceros or something else more vicious.
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Postby mibi on Tue Jun 12, 2007 7:43 am

why the f*ck is this is the map ideas sub forum? this is clearly a map in development.

this is retarded.
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Postby DiM on Tue Jun 12, 2007 9:50 am

mibi wrote:why the f*ck is this is the map ideas sub forum? this is clearly a map in development.

this is retarded.



welcome to the club. i worked many hours creating my prison map and i'm also in the ideas thread. :wink: i guess our maps are no different from the 1 post threads about human body moon brain starwars and any other idea that's been posted a million times.

:lol:
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Postby dominationnation on Tue Jun 12, 2007 4:12 pm

Its not a big deal but the list of gangs are crooked.
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Postby DiM on Tue Jun 12, 2007 4:17 pm

dominationnation wrote:Its not a big deal but the list of gangs are crooked.


it's a verry verry rough draft. :wink:
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Postby dominationnation on Tue Jun 12, 2007 4:21 pm

DiM wrote:
dominationnation wrote:Its not a big deal but the list of gangs are crooked.


it's a verry verry rough draft. :wink:

oh okay. well no gameplay comments yet.
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Postby KEYOGI on Tue Jun 12, 2007 5:02 pm

mibi wrote:why the f*ck is this is the map ideas sub forum? this is clearly a map in development.

DiM wrote:it's a verry verry rough draft. :wink:

AndyDufresne wrote:...the Map Ideas Sub-Forum will be where maps get the start on development. To move into general Foundry Discussion, there needs be some sort of plan, and a working image (other than MS Paint or pencil/paper). Once we see those, we'll move it into 'production', essentially.

The point of moving some threads was to try and set an example. I'm trying to encourage people to actually post their initial drafts in the appropriate forum.

Mibi and DiM, I guess you two think you're above the new process. Just because you two have maps on the site/in development doesn't mean you get to skip the first step.

I realise that this map will be developed, but if anybody else had of posted those draft images there would've been no complaints about the thread being in the ideas forum. Get off your high-horse and set an example for other cartographers to follow. :wink:
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Postby DiM on Tue Jun 12, 2007 5:07 pm

KEYOGI wrote:
mibi wrote:why the f*ck is this is the map ideas sub forum? this is clearly a map in development.

DiM wrote:it's a verry verry rough draft. :wink:

AndyDufresne wrote:...the Map Ideas Sub-Forum will be where maps get the start on development. To move into general Foundry Discussion, there needs be some sort of plan, and a working image (other than MS Paint or pencil/paper). Once we see those, we'll move it into 'production', essentially.

The point of moving some threads was to try and set an example. I'm trying to encourage people to actually post their initial drafts in the appropriate forum.

Mibi and DiM, I guess you two think you're above the new process. Just because you two have maps on the site/in development doesn't mean you get to skip the first step.

I realise that this map will be developed, but if anybody else had of posted those draft images there would've been no complaints about the thread being in the ideas forum. Get off your high-horse and set an example for other cartographers to follow. :wink:


no keyogi we're not above the system but look at the bolded part of what andy said.

tell me i don't have a working image. i've spent hours creating my 3d image. isn't that enough?
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Postby mibi on Wed Jun 13, 2007 8:46 am

DiM wrote:
KEYOGI wrote:
mibi wrote:why the f*ck is this is the map ideas sub forum? this is clearly a map in development.

DiM wrote:it's a verry verry rough draft. :wink:

AndyDufresne wrote:...the Map Ideas Sub-Forum will be where maps get the start on development. To move into general Foundry Discussion, there needs be some sort of plan, and a working image (other than MS Paint or pencil/paper). Once we see those, we'll move it into 'production', essentially.

The point of moving some threads was to try and set an example. I'm trying to encourage people to actually post their initial drafts in the appropriate forum.

Mibi and DiM, I guess you two think you're above the new process. Just because you two have maps on the site/in development doesn't mean you get to skip the first step.

I realise that this map will be developed, but if anybody else had of posted those draft images there would've been no complaints about the thread being in the ideas forum. Get off your high-horse and set an example for other cartographers to follow. :wink:


no keyogi we're not above the system but look at the bolded part of what andy said.

tell me i don't have a working image. i've spent hours creating my 3d image. isn't that enough?


yes exactly. we both have spent hours on our maps. i have spent hours going over the gmaeplay and having om discussions with coleman, samus and others about this map. the only thing that isnt flushed out is the graphics. its ridiculous that my map is in the ideas forum, since it is OBVIOUSLY a map in development.

the only one on their high horse is you, keyogi, who feels the needs to superfluously exercise your mod powers.

what is this new process you speak of? when will this thread be moved to the regularly foundry? where are the guide lines? when does something go from an idea to a real map? it seems the answer to that is "whenever the mods feel like it" which is a joke, as are these sub forums.

whos bright idea was this anyways.
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