Posted: Mon Jun 18, 2007 5:06 pm
how did you manage to get it out of the ideas forum??
btw. option 1 is fine by me
btw. option 1 is fine by me
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=21014
gimil wrote:can there be a bonus for holding the soap in the shower?
i think the new layout has to many guards in a single cell block.
how about something similar to the old version with one guard in each cell but have hum have less nurtal (1 or 2) and a stronger guard outsie the cell door?
Keredrex wrote:Option one works well... I like the style of the original sketch.....Is it possible to have different types of "Guards".... lets say you have Certain guard spaces that give you the guards bonus ... and other guard spaces that are Neutral ALWAYS.... that way you could minimize the Amount of actual GUARDS
You could say that the RIOT broke out and killed some of the guards
hulmey wrote:what about a gym?????
Every prison has a gym with all the inmates pumping the iron lol
mibi wrote:not supermax prisons. they have pull up bars in the yard and such.
hulmey wrote:jesus christ...When u do somethig mibi u really do something...Can i ask you a question...
Whats happended to troy and d-day?????
mibi wrote:al starting numbers.
you need the warden to have the guard bonus. (not sure how the xml will work on that)
<continent>
<name>guards</name>
<bonus>2</bonus>
<components>
<component>Warden</component>
<component>Guard 1</component>
</components>
<continent>
<continent>
<name>guards</name>
<bonus>2</bonus>
<components>
<component>Warden</component>
<component>Guard 2</component>
</components>
<continent>
mibi wrote:Keredrex wrote:Option one works well... I like the style of the original sketch.....Is it possible to have different types of "Guards".... lets say you have Certain guard spaces that give you the guards bonus ... and other guard spaces that are Neutral ALWAYS.... that way you could minimize the Amount of actual GUARDS
You could say that the RIOT broke out and killed some of the guards
uh.. im not sure you can make a space always neutral... how would that work?
all the guards will start neutral... i could have different strength guards tho.
Keredrex wrote:mibi wrote:Keredrex wrote:Option one works well... I like the style of the original sketch.....Is it possible to have different types of "Guards".... lets say you have Certain guard spaces that give you the guards bonus ... and other guard spaces that are Neutral ALWAYS.... that way you could minimize the Amount of actual GUARDS
You could say that the RIOT broke out and killed some of the guards
uh.. im not sure you can make a space always neutral... how would that work?
all the guards will start neutral... i could have different strength guards tho.
Like in Chinese Checkers... the center area has no bonus... I didn't mean that the other Guards are always neutral ... I mean that you can have designated GUARD (Bonus Available Spaces) and Regular Guard spaces in the Cell Corridors... that way you minimize the amount of actual Guards..... For instance... You see the cell blocks...in front you have a light grey space... maybe you could make that the "Guard" and one in side the cell block a "Guard" and the rest in the cellblock Weaker guard (Neutral Spaces that don't apply towards the guard bonus
By the way Love the new design...
mibi wrote:
yeah thats a good idea. i could make the guards in the cell just the grey spaces and just post one guard at the door to the cell block.
but then you have the problem of having too few guards for the +1 every 2 bonus. I would have to raise the guard bonus for that to happen.
<continent>
<name>4 New Fish</name>
<bonus>1</bonus>
<components>
<component>member 1</component>
<component>member 2</component>
<component>member 3</component>
...
</components>
<required>4</required>
</continent>
<continent>
<name>7 New Fish</name>
<bonus>3</bonus>
<components>
<component>member 1</component>
<component>member 2</component>
<component>member 3</component>
...
</components>
<required>7</required>
<overrules>
<overrule>4 New Fish</overrule>
</overrules>
</continent>