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Re: Prison Riot - Incorrect Bonuses - Game 4859672

PostPosted: Wed Mar 10, 2010 12:34 am
by theBastard
MrBenn wrote:
Bones2484 wrote:I love when people give us links to Fog of War games.

Anyways, I doubt there's a bug here. If you can, list out which territories you have or take a screenshot for us.


here http://www.conquerclub.com/game.php?game=6515471, but now it is on the top, so I´m afraid after next player´s move it will be not there...

btw, I do not know why I should tell something what is not true... for me is not necessary to win, I will not die when I lost ;) , I can only help and report bugs...

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Wed Apr 21, 2010 12:58 am
by theBastard
it is very good map. the gameplay is unique and I like it. only one notice to gameplay: it is unbalancing when some players hold from start any boss of any clan and others players no. and for example my starting position was that I had no boss and also I can not attack any boss by easy way - I must go over neutral guards.

but as I said I like it. and this is map which I like - the graphic is nice and clear, but nothing bombastic - BUT gameplay is great!

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Sat Jun 26, 2010 11:42 am
by iancanton
TaCktiX wrote:On another front, the title says "Unite your gang to SURIVE", which is missing the first V in surVive. A quick graphical patch should fix it up. It's present on both large and small.

mibi, any chance of this being fixed?

ian. :)

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Wed Oct 06, 2010 3:47 pm
by danryan
Any chance of the 602/002 connection being made per the discussions in here? I think the Hole is sadly underutilized as a result, and in team games it would make for an interesting alternate approach to breaking the GP hold which usually wins the game.

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Thu Oct 07, 2010 12:05 am
by Commander62890
Shit, anything to give team games another aspect on this map would be great :)

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Thu Oct 21, 2010 11:20 pm
by rsacheli
In a current game on this map I have 14 territs and get 0 troops to deploy... I've got no chance... The other guy with 10 is atleast getting a few to deploy... This is a hole in the game play that makes this a map I don't want to play...

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Wed Oct 27, 2010 9:38 am
by MrBenn
rsacheli wrote:In a current game on this map I have 14 territs and get 0 troops to deploy... I've got no chance... The other guy with 10 is atleast getting a few to deploy... This is a hole in the game play that makes this a map I don't want to play...

Game number? Screenshot?


Off the top of my head, the only way I can think this would happen is by having taken The Hole, which is generally a bad move in my experience (unless you can be assured of also holding The Chief)

Re: Like it

PostPosted: Mon Nov 08, 2010 12:12 pm
by bmovers
Keredrex wrote:Try using different Icons for the gangs
Like a shield for the guards...
and maybe a gun for the weapon slots... like a shotgun or pistol


Okay I will try that different icons, do they have melee weapons icon?


________________
brass knuckles

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Sun Feb 12, 2012 12:58 pm
by EddieMay
It would be helpful if u could put the current map, connections, rules, and bonus structure at the top of this thread. I can's find it anywhere. Specifically, I was looking for how the drop works. Do u even out the leader and new fish deploys so the game starts fairly equal. I am afraid to play one on one because I don't want a lucky or unlucky drop to decide the game. That can happen when there are a lot of troops dropped, unless the design plan incorporates a more even, albeit random drop.

eddiemay

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Sat Mar 03, 2012 1:47 pm
by Crimsn
I'm skipping my 3rd turn in a 4 player game..

basically I had locked down the warden and a cell block with about 30 troops each, so I decided to take the gas chamber for what seemed like a sweet bonus.. as soon as i do 1 guy suicides against my warden army, allowing somebody else to take and hold the Warden..

people may have addressed this in an earlier post, but I really wish the gas chamber would reset to neutral when you don't control the warden..
or at least you should lose the game if you can't deploy troops.

-5 penalty has made it so that I had to fight for the warden each turn making it very easy for everybody to gang up. I haven't been able to deploy troops for the last 5 rounds or so and am now so insignificant that nobody will waste troops to eliminate me..

I strongly advise that people stay away from the gas chamber altogether..

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Thu Jul 19, 2012 11:18 pm
by Fugitive_Bill
I'm glad you mention the Gas Chamber.
I just got invited to a game with this SuperMax map and it'll be my time playing it, so I was having a bit of a read of this thread to get some hints/tips/ideas for best strategy.
However, I must be going blind, because I can't even find the Gas Chamber!- Where is it!!?

-B!LL!

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Tue Jul 24, 2012 4:27 pm
by iancanton
the gas chamber is the little unnamed green room in the middle section near the bottom. u have to look at the legend to find out what it is.

ian. :)

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Thu Jul 26, 2012 4:39 am
by Fugitive_Bill
Thanks Man - I found it!

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Wed Jun 26, 2013 4:47 am
by trooper29
iancanton wrote:
TaCktiX wrote:On another front, the title says "Unite your gang to SURIVE", which is missing the first V in surVive. A quick graphical patch should fix it up. It's present on both large and small.

mibi, any chance of this being fixed?

ian. :)


Ha! I just spotted this! Yeah, should get this typo fixed... :p

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Wed Jun 26, 2013 11:26 am
by Gilligan
mibi just isn't a good speller...Awesomeness Points to someone who notices the mistake here too

Image

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Thu Jun 27, 2013 7:33 am
by nolefan5311
"City Loyalites", LOL

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Thu Jun 27, 2013 10:06 am
by Gilligan
nolefan5311 wrote:"City Loyalites", LOL


Awesomeness points to this man

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Sat Jul 20, 2013 11:39 pm
by clowncar
The idea behind the map is great, the idea behind a new way of getting bonus deploys is also great. The map itself is incredibly flawed. The initial deploy is WAY too large, giving the randomness of going first too much of an advantage. Again, I think it just needs tweaking of some kind but love the idea.

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Mon May 11, 2015 1:31 pm
by DP757
I think I may have found a bug. I am holding 8 members of the Latin King Gang currently (and the leader for a total of 9), however map and stats is only counting that I'm holding 7. The members I'm holding are:

1. Che
2. Luis
3. Jose
4. Ruiz
5. Pollo
6. Juan
7. Ramon
8. Diablo

I'm thinking perhaps one of them is not registering? Game 15585992.

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Mon Jun 15, 2015 8:43 pm
by macbone
I remember the first time I played this map, feeling completely lost. Now, I love it. =)

Would it be possible to update the first post with screenshots of the map? The ImageShack links appear to have expired.