Bigfalcon65 wrote:just another plain space map to me usinag our solar system only, i wanna get some star trek battles goin on, inter galactic
http://www.conquerclub.com/forum/viewtopic.php?p=541822
Moderator: Cartographers
Bigfalcon65 wrote:just another plain space map to me usinag our solar system only, i wanna get some star trek battles goin on, inter galactic
Bigfalcon65 wrote:just another plain space map to me usinag our solar system only, i wanna get some star trek battles goin on, inter galactic
Neutrino wrote:P.S. I've heard of the Trojan asteroids, but not the Greek ones. Why are the Trojan ones so much more famous?
Neutrino wrote:As for this map; the design itself is a little confusing. Maybe a top down view of the Solar System would be a better idea. You wouldn't be able to get in more than 1 region per planet, but it would be much simpler.
Actually, come to think of it, you could probably expand this map to include Alpha Centauri and maybe a few other nearby stars. This will allow you to keep a large number of regions and not be quite as confusing.
DiM wrote:in a 1vs1 game if i start with 1 jump gate and the other player starts with 6. there's a 4 army difference from the beginning. he's sure to lose badly.
natty_dread wrote:I was wrong
gimil wrote:DiM wrote:in a 1vs1 game if i start with 1 jump gate and the other player starts with 6. there's a 4 army difference from the beginning. he's sure to lose badly.
all jumpgates should start with a nutral or 1 or 2 to solve this problem
gimil wrote:This map in really messy and crapped. can u try and do something without the army circles? jsut to try and savesome space.
maxdetjens wrote:The bonus is strange. on purpose. The most powerful travel method on the board has an additional strategic consideration. It may not be to your advantage to take an additional gate (or perhaps to your great advantage).
I seem to be getting alot of confused input on these JG bonuses. I know the concept of an alternating bonus is new. But not so new. The USApocalypse map has negative bonuses. And while its a bummer to start with only 2 reinforcements its manageable.
I like the alternating bonus structure because it adds an interesting strategic consideration, especially in team play. In Team play you could in theory be in a situation where one player gets a penalty and the other a loss. It would be good for that team then to swap ownership of that gate every turn to ensure each gets a bonus. Lossing a gate can become an annoyance for you or a total disaster for your opponent (or either or both). The loss of a gate that would hurt your opponent probably needs to be defened less that a gate that would benifit your opponent.
All sorts of interesting angles emerge from this alternating bonus
Bad Speler wrote:Considering i love the topic of space, im going to try to follow this map very closely and give some opinions.
Someone suggested not using army shadows, i like that idea but dont think its possible, the dark blue numbers on the black space would be hard to see.
As mentioned numerous times, the map is very crowded, and i dont think shrinking everything would help that much.
It has 61 territories, and thats a lot, I think you would be able to get rid of some territories. In my opoinion, the high orbits and low orbits arent necessary.
Saturns glow looks too bright.
natty_dread wrote:I was wrong
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