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[Special Edition] Trafalaxy - Cr@w Map [Quenched]

PostPosted: Sun Jan 28, 2018 11:59 am
by iancanton
as this is a "special edition map" that was developed behind the scenes for Cr@w 2.0 Homeworld, this topic has been created to provide to you a place where you can make suggestions or comments, or report problems with the map. please use it only for these purposes.

map name: trafalaxy
mapmaker - concept: IcePack
mapmaker - graphics and xml: EBConquer
mapmaker - gameplay: cairnswk has kindly agreed for the trafalgar gameplay to be replicated

show: Small Map v4.2

show: Large Map v4.2


ian. :)

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Jan 28, 2018 4:11 pm
by riskllama
when do we get to see it, ian?

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Jan 28, 2018 4:39 pm
by HitRed
I just started a game. The Bata are at the bottom of the game choices.

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Jan 28, 2018 4:59 pm
by riskllama
lol, that was quick...

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Jan 28, 2018 5:18 pm
by thelord
Just played a game. all good. map bonus coding still lists as Spanish though?

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Jan 28, 2018 5:19 pm
by IcePack
thelord wrote:Just played a game. all good. map bonus coding still lists as Spanish though?


That will get addressed shortly :) We are aware I just don't think the new XML is loaded yet removing "spanish"

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Jan 28, 2018 6:48 pm
by HitRed
2 player random start. The initial deployment is a blessing. I can see just enough Greens that I feel safe to attack NEUTALS and go for bonus. Perfect balance. =D> :D =D>

Please rework Pearl Harbor, LOL.

HitRed

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Jan 28, 2018 6:54 pm
by IcePack
HitRed wrote:2 player random start. The initial deployment is a blessing. I can see just enough Greens that I feel safe to attack NEUTALS and go for bonus. Perfect. =D> :D =D>

Please rework Pearl Harbor, LOL.

HitRed


We didn't change gameplay at all, so even if Pearl Harbor got the same reskin treatment it wouldn't change the gameplay or how things drop etc.

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Jan 28, 2018 7:04 pm
by HitRed
Beautiful art. User friendly. Easy to recognize the spaceship teams and understand the connections.

HitRed

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Tue Jan 30, 2018 7:03 pm
by Thorthoth
Welll... I guess reskinning old maps is better than no new maps at all...

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Tue Jan 30, 2018 9:42 pm
by IcePack
Thorthoth wrote:Welll... I guess reskinning old maps is better than no new maps at all...


The goal for CR@W was a new map and a reskin, but unfortunately we didn't have the time for what I wanted.

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Wed Jan 31, 2018 6:49 pm
by Swifte
hehe Pyneus hehe

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Thu Feb 08, 2018 12:03 pm
by Bart-Jan
Just playing this map right now. Nice gameplay and very clear graphics.
However somethings seems wrong with the Volaurus Chrononaut Line (6) bonus. It is assigned to me t hough I don't hold Danirel. (Game 18022006)

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Thu Feb 08, 2018 12:08 pm
by IcePack
Bart-Jan wrote:Just playing this map right now. Nice gameplay and very clear graphics.
However somethings seems wrong with the Volaurus Chrononaut Line (6) bonus. It is assigned to me t hough I don't hold Danirel. (Game 18022006)


You don’t need Danirel. You currently have 10 volaurus ships on the chrono side of the line. You only need 9, so you’ve earned the bonus. Look on the left menu / legends and it tells you how many of each color ship you need for what bonus on the chrono side

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Thu Feb 08, 2018 12:14 pm
by Bart-Jan
Sorry. My bad. Thought you needed the complete line.
Thinks for the quick reply

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Feb 25, 2018 4:50 pm
by iancanton
IcePack wrote:
thelord wrote:Just played a game. all good. map bonus coding still lists as Spanish though?


That will get addressed shortly :) We are aware I just don't think the new XML is loaded yet removing "spanish"

i forgot to mention that this was fixed on the same day. thanks for nudging us!

ian. :)

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Feb 25, 2018 6:05 pm
by iAmCaffeine
I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Feb 25, 2018 8:42 pm
by IcePack
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.


Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy

The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Sun Feb 25, 2018 10:35 pm
by CatchersMitt14
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.

I agree. As someone with shit night vision I find this map extremely difficult to read. Playing it makes me feel the same way I do when I try to drive at night without my glasses. It's not about the focus, it's about the stark contrast of the bright arrows on the dark background. I think just lightening the shades of the background colors would do wonders so they're not as bold a contrast and taxing on my eyes.

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Wed Feb 28, 2018 3:48 am
by Donelladan
IcePack wrote:
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.


Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy

The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.


I am like IcePack. Never enjoyed Trafalgar, having some fun with Trafalaxy.

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Thu Mar 01, 2018 5:01 pm
by iAmCaffeine
Donelladan wrote:
IcePack wrote:
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.


Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy

The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.


I am like IcePack. Never enjoyed Trafalgar, having some fun with Trafalaxy.

I'm the other way around. I find Trafalgar easy to read whereas I don't even want to try on this map because it's so frustrating. I'm with CM14 on this one. Obviously it's personal opinion but in this sample size (granted it's small) we're completely divided. Is it too late to try and find a compromise?

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Tue Sep 04, 2018 5:17 am
by JEDSTRONG
I played a 1v1 game on this map and enjoyed it. I do not have the best eyesight and also play on mobile (iOS) but I was able to see clearly enough. I will say the parts with the blue glow we’re the easiest on the eyes, so I agree that lighter contrast is better.

My real complaint is the names. Reading the log and trying to find the action on the map was frustrating. The homeworlds are linearly named and easy to find but there is no order to the fighter names. I’m sure someone had fun naming them all but it’s really difficult and detracts from the gameplay. Is it too late to rename them Epsilon, Omicron, Zeta 1-12 or similar?

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Thu Sep 06, 2018 11:30 pm
by Symmetry
Craw? Cratw? Cr at W? Ctratwa? Cur at war?

I'm not going mad, am I? Nobody can knows how to pronounce this map, right? That's a pretty big flaw right there in the title, map forum testers.

Re: [Special Edition] Trafalaxy - Cr@w Map

PostPosted: Thu Sep 06, 2018 11:36 pm
by LiveLoveTeach
Symmetry wrote:Craw? Cratw? Cr at W? Ctratwa? Cur at war?

I'm not going mad, am I? Nobody can knows how to pronounce this map, right? That's a pretty big flaw right there in the title, map forum testers.


CR@W was an event that IcePack had been running for clans. It stands for Clan Realms at War.