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Re: Poker Club [Quenched]
Posted:
Sat Nov 15, 2008 2:04 pm
by pinkflaminko
nobody voted why did it have to end I would have voted
Re: Poker Club [Quenched]
Posted:
Sat Nov 15, 2008 2:05 pm
by InkL0sed
pinkflaminko wrote:nobody voted why did it have to end I would have voted
Because the map is quenched and in play...
Wrong number of renfort on poker club
Posted:
Thu Dec 11, 2008 11:26 pm
by kaobang
Concise description:[game: 3827076 I recieve 8 armies for a flush +1 at turn 5 but I did not meet the requirements]
Specifics:This will improve the following aspects of the site:- xxxxxxx (you can obviously delete this for bug reports)
- xxxxxxx
Re: Wrong number of renfort on poker club
Posted:
Fri Dec 12, 2008 4:58 am
by yeti_c
I can't quite tell...
But I'm pretty sure you had five of these cards....
Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs
At the time.
C.
Re: Wrong number of renfort on poker club
Posted:
Fri Dec 12, 2008 11:55 am
by lancehoch
yeti_c wrote:I can't quite tell...
But I'm pretty sure you had five of these cards....
Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs
At the time.
C.
He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.
Re: Wrong number of renfort on poker club
Posted:
Fri Dec 12, 2008 12:00 pm
by ManBungalow
cicero wrote:He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.
So...is this fixed ?
Re: Wrong number of renfort on poker club
Posted:
Fri Dec 12, 2008 12:00 pm
by cicero
Originally posted in
Suggestions & Bug Reports. Moved to Foundry Discussion for Foundry moderators to merge with the quenched Poker Club thread in the
Map Foundry - Final Forge subforum.
Cicero
Re: Wrong number of renfort on poker club
Posted:
Fri Dec 12, 2008 12:26 pm
by kaobang
I rechecked and I understand now eheh I got 4 clubs and at round 4 I invaded and hold the 3 of club so yes at the begining of turn 5 I got a flush.
thanks guys
Re: Wrong number of renfort on poker club
Posted:
Fri Dec 12, 2008 1:44 pm
by yeti_c
kaobang wrote:I rechecked and I understand now eheh I got 4 clubs and at round 4 I invaded and hold the 3 of club so yes at the begining of turn 5 I got a flush.
thanks guys
No problems.
C.
Re: Poker Club [Quenched]
Posted:
Tue Jan 06, 2009 11:49 am
by MrBenn
There's some interesting discussion about this map going on over here:
viewtopic.php?f=57&t=73959
Re: Poker Club [Quenched]
Posted:
Sat Mar 28, 2009 9:03 pm
by Odysseus1984
The map 'Poker Club' is unbalanced in my opinion, because the royal flushes are not spread evenly. The one starting in the top left corner has a big chance of getting the royal flush of clubs, where the other royal flush (for example spades) are spread over the whole map. I have to cross the whole map (startin in the bottem right corner) to get the queen of spades for a royal flush. The same holds for diamonds and hearts.
poker club spoils
Posted:
Sun Mar 29, 2009 9:13 pm
by tattooedude
wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
Re: poker club spoils
Posted:
Sun Mar 29, 2009 9:16 pm
by lancehoch
tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
Yes, you get one for territories.
Re: poker club spoils
Posted:
Sun Mar 29, 2009 11:02 pm
by Woodruff
lancehoch wrote:tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
Yes, you get one for territories.
As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.
Re: poker club spoils
Posted:
Mon Mar 30, 2009 12:08 am
by lancehoch
Woodruff wrote:As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.
I believe that the XML cannot be coded to give 0 troops for a territory count bonus, so the bonus must be broken down into two sections as it is now.
Re: poker club spoils
Posted:
Mon Mar 30, 2009 12:50 am
by Joodoo
see it this way:the bonus indicated on that map is the total amount of armies you'll get for holding your territories (for that round)
Re: poker club spoils
Posted:
Mon Mar 30, 2009 2:29 pm
by cicero
Moved from
Suggestions & Bug Reports to Map Foundry.
Foundry Mods please merge with quenched thread.
Cicero
Re: Poker Club [Quenched]
Posted:
Mon Mar 30, 2009 6:37 pm
by tattooedude
ok, thx all
Poker map
Posted:
Tue Sep 06, 2011 5:03 pm
by Blobby
Any chance making the poker cards a pastel shade, so you can see easier where you border, what you have etc?
Re: Poker map
Posted:
Wed Sep 07, 2011 3:10 pm
by blakebowling
Moved to the Map Foundry, someone there should be able to merge this with the poker map thread. Although as it is already quenched, I highly doubt that it will be changed.
Re: Poker Club [Quenched]
Posted:
Wed Sep 07, 2011 3:42 pm
by gimil
Last two posts merged.
Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.
gimil
Re: Poker Club [Quenched]
Posted:
Tue Sep 13, 2011 5:35 pm
by MrBenn
gimil wrote:Last two posts merged.
Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.
gimil
This is serious
Re: Poker Club [Quenched]
Posted:
Thu Jun 07, 2012 2:08 pm
by agentcom
I agree that that it would be REALLY nice to get some color in those cards. When I mouse over neutral/unknown spoils, I can't see most of them on the map because the white square to indicate where the spoil is is completely on the white card.
However, I came here for a different reason. I looked at the XML and I can't figure out how he coded the starting territs. I see how he did continents and all the stuff about territ locations/borders, but I cannot figure out how he restricted the territs so that they never drop touching each other. Can anyone point me to the lines in the code that make this happen?
Re: Poker Club [Quenched]
Posted:
Thu Jun 07, 2012 2:22 pm
by ManBungalow
- Code: Select all
<territory>
<name>4 of Clubs</name>
<borders>
<border>9 of Hearts</border>
<border>King of Diamonds</border>
</borders>
<coordinates>
<smallx>157</smallx>
<smally>132</smally>
<largex>211</largex>
<largey>169</largey>
</coordinates>
<neutral>3</neutral>
</territory>
The non-starting regions are simply coded to be 3 neutral.
The rest of the regions are distributed randomly between neutral and all the players.
Yeti did a really good job with the XML.
Re: Poker Club [Quenched]
Posted:
Sat Jun 09, 2012 9:06 pm
by agentcom
Yeah, it's some amazing code.
And thanks for the answer.