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Postby Gilligan on Sun Sep 09, 2007 5:59 am

Congrats to both of you! =D> =D> =D> =D> =D>
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Postby DiM on Sun Sep 09, 2007 6:29 am

Gilligan wrote:Congrats to both of you! =D> =D> =D> =D> =D>


indeed. =D>
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Postby Wisse on Sun Sep 09, 2007 6:41 am

WidowMakers wrote:
cairnswk wrote:
WidowMakers wrote:The train is officially leaving the station!!

Thanks to everyone who posted and helped Cairns and I make this map. Hope everyone enjoys it.


Congrats WM. =D> =D> =D>


Congrats to you Cairns! =D> =D> =D> =D> =D> =D>


congrats to you both WM & Cairns! =D> =D> =D> =D> =D> =D> =D> =D> =D>
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Postby jako on Sun Sep 09, 2007 2:15 pm

congratz congratz congratz, cairns and WM, u guys make a great team and great maps.

ps congratz to myself for being able play this map now ^_^ :lol:
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Postby yeti_c on Mon Sep 10, 2007 5:40 am

Nice one boys... Loving both of your work...

You two should coloborate more often...

Cairns has some amazing idea... Widow has some amazing GFX... (Singularly you're both pretty good too!!!)

C.
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Postby Xyl on Tue Sep 11, 2007 2:25 pm

XML bugs: OMA Omaha and KYC Kansas City SOU can attack CHI Chicago EMP, but shouldn't.

OMA Omaha should be able to attack CHI Chicago CAL, but can't.
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Postby cairnswk on Tue Sep 11, 2007 2:42 pm

Xyl wrote:XML bugs: OMA Omaha and KYC Kansas City SOU can attack CHI Chicago EMP, but shouldn't.

OMA Omaha should be able to attack CHI Chicago CAL, but can't.


thanks xyl....

FOR LACKATTACK.....fixed in the below link


http://h1.ripway.com/cairnswk/_RAIL_USA_OMA_FIX.xml
Last edited by cairnswk on Tue Sep 11, 2007 3:05 pm, edited 1 time in total.
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Postby jako on Tue Sep 11, 2007 3:00 pm

btw, anyone know when this fresh batch of maps will be released into live play? maybe possibly a date?
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Postby nagerous on Tue Sep 11, 2007 3:06 pm

<---------- Game finder
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Postby cairnswk on Tue Sep 11, 2007 3:14 pm

Xyl wrote:XML bugs: OMA Omaha and KYC Kansas City SOU can attack CHI Chicago EMP, but shouldn't.

OMA Omaha should be able to attack CHI Chicago CAL, but can't.


Xyl...lack just pmed that should be updated now! :)
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Postby Forza AZ on Tue Sep 11, 2007 3:35 pm

I think I found 1 more mistake:

in the XML is says that WAS Washington SIL borders CIN Cincinnati CAR. I think is shouldn't border.
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Postby cena-rules on Tue Sep 11, 2007 4:15 pm

well done to the both of you
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Postby onbekende on Tue Sep 11, 2007 4:32 pm

I should overlook my bonus related posts in this thread for maximal effictiveness in our game cairnswk
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Postby cairnswk on Wed Sep 12, 2007 5:23 am

Forza AZ wrote:I think I found 1 more mistake:

in the XML is says that WAS Washington SIL borders CIN Cincinnati CAR. I think is shouldn't border.


Forza AZ...many thanks again. :)

the link below is the fix for the WAS border above.

lack will be PMed.

http://h1.ripway.com/cairnswk/_RAIL_USA_WAS_FIX.xml
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Postby xzmattzx on Wed Sep 12, 2007 8:17 pm

It's "SacrAmento", not "Sacremento". I noticed that in the attack menu.
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new railroad map hard to figure out

Postby richardgarr on Thu Sep 13, 2007 10:35 pm

I am playing the new railroad map and am having a hell of a hard time knowing what is what......maybe I am missing the obvious, but so far I am just guessing at what and where my armies get deployed and attack...please help with this...I am not the only one to have this problem so far!!!! :? :? :?
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Postby Coleman on Thu Sep 13, 2007 10:39 pm

We know. This was the most talked about thing. There wasn't really a great way to do it that made things clear for everyone.

There are rules to movement that you could maybe learn, but it's not clear quick enough without experience in freestyle.

Color Rails can only attack adjacent along their own color. Interecting rails are a little different, but it is still adjacent.

Stations Each portion of a station can only be attacked by rails of its color and other station portions in the same station.

Actually, I'm not sure there is more then that... Oh wait one more.

Names The first part is always the name of the specific place. It also includes which line it is on, which is a 3 letter code most often made up of the first 3 letters of the bonus name. City of New Orleans is most confusing, that's a line, not the city.
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Postby edbeard on Thu Sep 13, 2007 10:49 pm

this is a map where having BOB is a great help
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Postby oaktown on Fri Sep 14, 2007 12:01 pm

I'm only on round two of a game on this map, and so far I can tell that it's smart in its gameplay and beautiful to look at. But while the territory names are well thought out and somewhat helpful, the map is still very dependent on subtle colors. As one of the site's colorblind users, I'm constantly going back to the XML to see which territories make up which bonuses. Chicago is especially tough, as I'm just guessing which station I'm placing on and attacking. :(

I know, my bad for going away all summer and entirely missing this map go through the Foundry process.
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Postby DiM on Fri Sep 14, 2007 12:10 pm

oaktown wrote:I'm only on round two of a game on this map, and so far I can tell that it's smart in its gameplay and beautiful to look at. But while the territory names are well thought out and somewhat helpful, the map is still very dependent on subtle colors. As one of the site's colorblind users, I'm constantly going back to the XML to see which territories make up which bonuses. Chicago is especially tough, as I'm just guessing which station I'm placing on and attacking. :(

I know, my bad for going away all summer and entirely missing this map go through the Foundry process.


why don't you use the greasemonkey? it shows all the armies with colorblind indicators plus it has a text map feature that shows what borders what and what are the bonuses made of. i think it would be much easier than to look at the xml.
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Postby Seinfreak on Fri Sep 14, 2007 1:28 pm

Honestly, how this map made it into production really boggles my mind. Look at the map and tell me how to distinguish:

NOL New Orleans SUN
NOL New Orleans CIT
NOL New Orleans CRE

Without using BOB. What the hell do SUN, CIT and CRE stand for? And how do I know that using the map legend?

Such a shame that a map like this with such obvious gameplay issues makes it into production when other maps are bogged down in the foundry process over arguments over 1 px vs 2 px borders. :?
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Postby Coleman on Fri Sep 14, 2007 1:33 pm

I quote from the bottom right of the map.

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Station names are: 3 letter station name, 3 first letters of the service line.

NOL New Orleans - This is the Station Name, both the 3 letter code used on the map and full name of the station.

SUN - This is the Sunset Limited line
CIT - This is the City of New Orleans line
CRE - This is the Crescent line

So, if you take the full thing of one of them together.

NOL New Orleans SUN, you should know that it is the New Orleans station of the Sunset Limited service line.
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Postby Seinfreak on Fri Sep 14, 2007 1:36 pm

Wow, so that information IS there! :oops:

I swear, I read and re-read that legend 3 or 4 times and overlooked that.
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Postby cairnswk on Fri Sep 14, 2007 1:42 pm

oaktown wrote:I'm only on round two of a game on this map, and so far I can tell that it's smart in its gameplay and beautiful to look at. But while the territory names are well thought out and somewhat helpful, the map is still very dependent on subtle colors. As one of the site's colorblind users, I'm constantly going back to the XML to see which territories make up which bonuses. Chicago is especially tough, as I'm just guessing which station I'm placing on and attacking. :(

I know, my bad for going away all summer and entirely missing this map go through the Foundry process.


oaktown...thanks for bringing that to my attention. I am constantly trying to ensure that colours used are from the colourblind palettes only.
there are modifications that can be done to the map which will make the chicago station easier for use, and i will discuss them at length with WM this weekend. unfortunately, WM is on leave this weekend so nothing will probably happen until next week should we decide on modification.
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Postby cairnswk on Fri Sep 14, 2007 1:47 pm

Seinfreak wrote:Wow, so that information IS there! :oops:

I swear, I read and re-read that legend 3 or 4 times and overlooked that.


That's OK Seinfreak....no probs, and thanks to Coleman for his understanding of the xml....kind of helps when you work for a railroad i guess. :)

Pleased, Seinfreak, that you could drop by...don't be a stranger to the Foundry, there is always lots going on, and your input in future maps may alleviate small challenges like this. :)
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