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PostPosted: Tue Dec 04, 2007 8:53 am
by DiM
so i'll set-up a poll with the following 3 choices + the choice to leave it as it is.

A.
Code: Select all
castle +5
castle + village +2
village + resource pair + 5
castle + resource pair + 5
sanctuary +5


same fast paced action but with more incentive to expand and get resources and stuff. 1v1 will remain the same but more strategy should come in 6p games. plus by making the village + resource, castle + resource and sanctuary worth +5 it will give a chance to come back in the game to those that lost a castle and furthermore in fog games the confusion will be even higher because of the many +5 bonuses.

B.
Code: Select all
castle +5 (autodeploy)
castle + village +2
village + resource pair + 5
castle + resource pair + 5
sanctuary +5


same as previous version except the autodeploy should make the 1v1 less fast paced.

C.
Code: Select all
castle +3 (autodeploy)
castle + village +1
village + resource pair + 3
castle + resource pair + 3
sanctuary +3


same idea but lower bonuses. slow paced expansion games.

i have made another thread in general discussion to get a more ample batch of votes.

PostPosted: Tue Dec 04, 2007 9:40 am
by yeti_c
Option B is wrong - you say castle Plus village is +2 - at the mo it's +1...

C.

PostPosted: Tue Dec 04, 2007 9:59 am
by DiM
yeti_c wrote:Option B is wrong - you say castle Plus village is +2 - at the mo it's +1...

C.


huh?? :shock:

PostPosted: Tue Dec 04, 2007 10:45 am
by yeti_c
OK then

You poll is a load of shit...

It doesn't have what everyone wants in it...

Option D...

Castle +5 auto deploy.
Castle + village = +1
Castle + resources = +2
Resources + village = +1

C.

PostPosted: Tue Dec 04, 2007 10:54 am
by rebelman
DiM its bizarre that you have identical polls in two places as there is a very high possibility of duplicate votes especially if its your intention to combine the two sets of results

PostPosted: Tue Dec 04, 2007 11:18 am
by DiM
yeti_c wrote:OK then

You poll is a load of shit...

It doesn't have what everyone wants in it...

Option D...

Castle +5 auto deploy.
Castle + village = +1
Castle + resources = +2
Resources + village = +1

C.


who's everyone? :wink: :roll:

PostPosted: Tue Dec 04, 2007 11:19 am
by DiM
rebelman wrote:DiM its bizarre that you have identical polls in two places as there is a very high possibility of duplicate votes especially if its your intention to combine the two sets of results


i will probably ignore this poll. because not many people come here to vote. the opinion of the masses will be represented by the poll in GD :wink:


btw chapter 2 is almost done.
i wanted to present it in mid december but i might do it either tomorrow or friday.

PostPosted: Tue Dec 04, 2007 11:25 am
by yeti_c
DiM wrote:
yeti_c wrote:OK then

You poll is a load of shit...

It doesn't have what everyone wants in it...

Option D...

Castle +5 auto deploy.
Castle + village = +1
Castle + resources = +2
Resources + village = +1

C.


who's everyone? :wink: :roll:


Everyone who's commented in this thread...

C.

PostPosted: Tue Dec 04, 2007 11:27 am
by rebelman
yeti_c wrote:
DiM wrote:
yeti_c wrote:OK then

You poll is a load of shit...

It doesn't have what everyone wants in it...

Option D...

Castle +5 auto deploy.
Castle + village = +1
Castle + resources = +2
Resources + village = +1

C.


who's everyone? :wink: :roll:


Everyone who's commented in this thread...

C.




this poll includes the option which some commentators in this poll want ie leave it alone

PostPosted: Tue Dec 04, 2007 11:28 am
by yeti_c
rebelman wrote:
yeti_c wrote:
DiM wrote:
yeti_c wrote:OK then

You poll is a load of shit...

It doesn't have what everyone wants in it...

Option D...

Castle +5 auto deploy.
Castle + village = +1
Castle + resources = +2
Resources + village = +1

C.


who's everyone? :wink: :roll:


Everyone who's commented in this thread...

C.




this poll includes the option which some commentators in this poll want ie leave it alone


BUT It doesn't include the option that a lot of people want - leave as is - but autodeploy to the castle...

C.

PostPosted: Tue Dec 04, 2007 11:59 am
by DiM
the poll doesn't include that option because i don't like it :wink:

PostPosted: Tue Dec 04, 2007 12:05 pm
by gimil
DiM wrote:the poll doesn't include that option because i don't like it :wink:


but yeti's way was the way i thought it would be released . . . .

PostPosted: Tue Dec 04, 2007 2:07 pm
by Coleman
leave as is.

PostPosted: Tue Dec 04, 2007 2:23 pm
by gimil
gimil wrote:
DiM wrote:the poll doesn't include that option because i don't like it :wink:


but yeti's way was the way i thought it would be released . . . .


leave it as it is, chapter 2 with have the dirty little auto deploy

PostPosted: Wed Dec 05, 2007 10:47 am
by rebelman
this map is cc's great equaliser check out this four player game that netted the winner 262 pts.

http://www.conquerclub.com/game.php?gam ... 1#map-cell

PostPosted: Wed Dec 05, 2007 11:20 am
by benjikat
rebelman wrote:this map is cc's great equaliser



which has been the point that the dissenters have been shouting about. We don't want "great equalisation" - we want strategy, tactics and skill to win through (on average - the dice can always bite)

PostPosted: Wed Dec 05, 2007 11:24 am
by lord voldemort
benjikat wrote:
rebelman wrote:this map is cc's great equaliser



which has been the point that the dissenters have been shouting about. We don't want "great equalisation" - we want strategy, tactics and skill to win through (on average - the dice can always bite)


it does take skill to win this map...he didnt win by accident...though he says he did

this map bings a different aspect. at first i sucked at it and got my arse handed to me by reb 3 times in a row, though the last 2 games ive played on it ive won or am winning wat im trying to say is leave as is. there are 2 more age of might maps to come, so they can be a lil different that this one

PostPosted: Wed Dec 05, 2007 9:50 pm
by riggable
Has anyone else noticed that if someone gets knocked out for missing too many turns in a row, their armies are left on their castle? Is this on purpose? If not, is it important enough to need to be changed?

PostPosted: Wed Dec 05, 2007 11:01 pm
by Aerial Attack
riggable wrote:Has anyone else noticed that if someone gets knocked out for missing too many turns in a row, their armies are left on their castle? Is this on purpose? If not, is it important enough to need to be changed?


This is what happens with deadbeat armies in all other games on all other maps. They either convert to neutral (Standard/Assassin/Teams) or stay in limbo until Terminated

PostPosted: Wed Dec 05, 2007 11:12 pm
by demon7896
what is version a, b, and c

PostPosted: Thu Dec 06, 2007 3:44 am
by rebelman
demon7896 wrote:what is version a, b, and c


DiM wrote:so i'll set-up a poll with the following 3 choices + the choice to leave it as it is.

A.
Code: Select all
castle +5
castle + village +2
village + resource pair + 5
castle + resource pair + 5
sanctuary +5


same fast paced action but with more incentive to expand and get resources and stuff. 1v1 will remain the same but more strategy should come in 6p games. plus by making the village + resource, castle + resource and sanctuary worth +5 it will give a chance to come back in the game to those that lost a castle and furthermore in fog games the confusion will be even higher because of the many +5 bonuses.

B.
Code: Select all
castle +5 (autodeploy)
castle + village +2
village + resource pair + 5
castle + resource pair + 5
sanctuary +5


same as previous version except the autodeploy should make the 1v1 less fast paced.

C.
Code: Select all
castle +3 (autodeploy)
castle + village +1
village + resource pair + 3
castle + resource pair + 3
sanctuary +3


same idea but lower bonuses. slow paced expansion games.

i have made another thread in general discussion to get a more ample batch of votes.

PostPosted: Thu Dec 06, 2007 10:34 am
by DiM
demon7896 wrote:what is version a, b, and c


look at post above, but since chapter 2 is already in production there's no need for this poll, the map will remain as it is.

PostPosted: Thu Dec 06, 2007 4:41 pm
by wcaclimbing
BUG!!!

on the map, The country on the island with Sanctuary, it is labeled as "Lo'ln".
in the dropdown menus, its labeled as "Lol'n". the ' symbol is moved one letter over....

Lo'ln
Lol'n

not a big bug, but needs to be changed.

PostPosted: Thu Dec 06, 2007 5:07 pm
by DiM
wcaclimbing wrote:BUG!!!

on the map, The country on the island with Sanctuary, it is labeled as "Lo'ln".
in the dropdown menus, its labeled as "Lol'n". the ' symbol is moved one letter over....

Lo'ln
Lol'n

not a big bug, but needs to be changed.


thanks :)

PostPosted: Thu Dec 06, 2007 5:10 pm
by wicked
I LOL'd at this. :lol: