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PostPosted: Sun Dec 09, 2007 1:01 pm
by The Weird One
This map is solely responsible for my recent promotions. Great Job DiM :D

PostPosted: Sun Dec 09, 2007 2:13 pm
by mrkipling
I think that you should leave the bonuses as they are, this map requires a completely different strategy from all the others and thats what makes it so interesting and why its so popular.
However it might be fun to change it round for about a week so we can try it the other way a few times

PostPosted: Sun Dec 09, 2007 3:22 pm
by wcaclimbing
mrkipling wrote:I think that you should leave the bonuses as they are, this map requires a completely different strategy from all the others and thats what makes it so interesting and why its so popular.
However it might be fun to change it round for about a week so we can try it the other way a few times


I agree.
leave the bonuses as they are now.

right now, i think everything is pretty balanced, and it leaves lots of room for experimentation on the players side of the map.

right now there are so many possible strategies, changing anything would mess up the balance.

my only suggestion is to bump the bonuses up for sanctuary just a bit.
Right now, that +2 bonus is close to worthless for holding sanctuary, when you could use your armies and get a much bigger bonus in other places on the map.

i suggest bump it to +5. then things would get very interesting.

PostPosted: Tue Dec 18, 2007 4:52 pm
by Heimdall

PostPosted: Tue Dec 18, 2007 9:51 pm
by Herakilla
Heimdall wrote:Sigh :roll:


my god man, it happens all the time, live with it!

PostPosted: Wed Dec 19, 2007 1:36 pm
by bayou
I'm having a damn good time with this map!

PostPosted: Wed Dec 19, 2007 8:35 pm
by rebelman
rebelman on 19 October wrote:
DiM wrote:
unriggable wrote:ow does this map work: Does each person start with a castle or is it regular? Hope it's the first BTW


all the terits except for the castles will start as neutral.
so in a 2p game each person starts with 2 castles and 2 are neutral
in 3p each gets 2 castles no neutrals
4p 1 castle each and 2 neutrals
5p 1 castle each and 1 neutral
6p 1 castle each.


as it has been stated elsewhere that this site will have 8 player games in a future update would not two more castles in anticapation of this make a lot of sense


i told you so :wink:

PostPosted: Wed Dec 19, 2007 9:09 pm
by DiM
rebelman wrote:
rebelman on 19 October wrote:
DiM wrote:
unriggable wrote:ow does this map work: Does each person start with a castle or is it regular? Hope it's the first BTW


all the terits except for the castles will start as neutral.
so in a 2p game each person starts with 2 castles and 2 are neutral
in 3p each gets 2 castles no neutrals
4p 1 castle each and 2 neutrals
5p 1 castle each and 1 neutral
6p 1 castle each.


as it has been stated elsewhere that this site will have 8 player games in a future update would not two more castles in anticapation of this make a lot of sense


i told you so :wink:


and i already told you the map will simply be blocked from 7 and 8 player games. :roll:

try making a game with 8p :wink:

PostPosted: Thu Dec 20, 2007 7:01 am
by rebelman
DiM wrote:
and i already told you the map will simply be blocked from 7 and 8 player games. :roll:

try making a game with 8p :wink:


actually you originally replied with a castles neutral play as peasants answer but i think having it blocked is better and DiM that was the frst thing i attempted when the announcement was made :wink:

PostPosted: Thu Dec 20, 2007 8:13 am
by DiM
rebelman wrote:
DiM wrote:
and i already told you the map will simply be blocked from 7 and 8 player games. :roll:

try making a game with 8p :wink:


actually you originally replied with a castles neutral play as peasants answer but i think having it blocked is better and DiM that was the frst thing i attempted when the announcement was made :wink:


yes true i was considering making the villages as starting points if lack wouldn't have wanted to block the map. but i also did mention the blocking :D

Re: Age of Realms 1 - Strange Problem?

PostPosted: Sun May 09, 2010 2:30 pm
by DaveH
In game 6875809, a game of triples, you will see that Yellow was kicked out for missing too many turns. Pink hade troops for Boron and just took one territory in his turn before receiving 5 troops for Boron plus 5 troops for Mua which presumably had been Yellow's castle.

Surely, when a player is kicked out his castle reverts o neutral rather than to another player on his side?

Dave Homer

Re: Age of Realms 1 - Strange Problem?

PostPosted: Sun May 09, 2010 2:41 pm
by darth emperor
DaveH wrote:In game 6875809, a game of triples, you will see that Yellow was kicked out for missing too many turns. Pink hade troops for Boron and just took one territory in his turn before receiving 5 troops for Boron plus 5 troops for Mua which presumably had been Yellow's castle.

Surely, when a player is kicked out his castle reverts o neutral rather than to another player on his side?

Dave Homer

well that's something that happens in all maps in doub/trips/quad,if a player gets kicked his troops and spoils will become to his partners


When a player is auto-kicked in a team game, the first surviving teammate inherits the troops and spoils.