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Postby shadowdude on Mon Jul 23, 2007 3:43 pm

gnome i posted the proper countrys and continents to your msn inbox please have a look the graphics are bad but the info is right
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Postby shadowdude on Mon Jul 23, 2007 3:53 pm

edocsil wrote:the mountains r ok for now its the territories that r ugly

also the feather might have to go. If all your artwork is origonal then there are no copywrite problems.

id say go check out Fiest's books from a library and basethe countrys off it
That seems to be the second biggest problem. Just get a better texture and ppl wount complain to much

yer try the map i made 4 u its in youre inbox and change the feather to a rapier or something i'm bad with graphich but i bet you could do it :idea:
Last edited by shadowdude on Mon Jul 23, 2007 4:01 pm, edited 1 time in total.
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v3

Postby shadowdude on Mon Jul 23, 2007 3:57 pm

by the way that background texture is good
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Postby Gnome on Mon Jul 23, 2007 5:34 pm

Don't you like the new idea about the cities instead of the countrys with borders...I think it's way better like this...
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FONTS

Postby Keredrex on Mon Jul 23, 2007 5:41 pm

At 1st glance .. Id say fix the fonts... There dificult to read especially the legend
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Postby shadowdude on Tue Jul 24, 2007 2:31 am

Gnome wrote:Don't you like the new idea about the cities instead of the countrys with borders...I think it's way better like this...

yer them messages are from ages ago and i've decided it looks real good
:D
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Postby Gnome on Wed Jul 25, 2007 10:53 am

Version 3.3 :wink:

updates:
-Added trees/woods
-Legend is updated
-map title is added
-Citys are now connected through paths
-Sea ways are indicated with a white arrow (suggestions are still welcome...)
-Queg is made neutral and gives a bonus when owned (also starts neutral)
-The 'continents' are divided with regarding to the book thx to Shadowdude
*(I did some minor changes like the beach that belong to the western
kingdom but that would make it to large)
**(also added ironpass and hadriella to the 'Hedraldar empire' becous it was to small)
-canged the feather into a dagger...
Image
-The bonuses can still be discussed, it is just in beta stage :lol:
-All Remarks and suggestions are still welcome!
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Postby Gnome on Thu Jul 26, 2007 7:43 am

Version 3.4

Details:
-Bonusses are changed
-made a little sized map
-adjust some army circles
-wrote xml file
-Queg is neutral at every start with 6 armys

test files:
Big
Image

Small
Image

Xml file
http://h1.ripway.com/Gnomepy/midkemia.xml

any remarks?
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Postby BelJoDoe on Thu Jul 26, 2007 8:56 am

It's very nice, good job.

If possible though, I think you might want to consider dropping a little internal glow on the Middle Kingdom's legend tag... I had to stick my head pretty close to my screen in order to read it and its bonus.
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Postby Gnome on Thu Jul 26, 2007 11:23 am

ok I took care of the Legend, I made the blue a little lighter and I made the numbers 1 font size bigger.
In the little map I removed the shadow so it's all readable.

I'm leaving on holiday till 28th of august so post all comments in this topic and I'll adjust my map when I come back. If you think it's good like it is you can move it to the Final forge :wink:

all links below:

Big Map

Big map with armies

Small map

Small map with armies

Xml file
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Postby shadowdude on Thu Jul 26, 2007 12:16 pm

like v3.4 its great
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Postby n8freeman on Thu Jul 26, 2007 12:47 pm

the continent bonus still need a little work

they are vry hard to read
luns101 wrote:I would like the power to understand women. But we all know that is impossible...so it will have to remain a wish.


Image
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Postby shadowdude on Sat Jul 28, 2007 3:05 pm

Final Forge time
____________________________

Kelewan the sequel to gnome's midkemia
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Postby Evil Pope on Sat Jul 28, 2007 4:07 pm

Font on the small map is really difficult to read.
Also, I can see distinguishing paths slightly difficult on the small map. Not sure if that should be addressed or not, it may not be a big problem, but I did need to get my face relatively close to the screen to do it..
The map looks great, kinda busy, but great.
I think compared to the rest of the map, however, the sand and the water seems a bit...boring/dull/simple.
Of course, changing it may really make it too busy, which might not be best. But I don't think it'd be a bad thing to try and see how it turns out.
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new map

Postby Suntzu on Sat Jul 28, 2007 8:15 pm

i really like the map you made mikemia.please continue the great work.SUNTZU 8)
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Postby KEYOGI on Sun Jul 29, 2007 1:27 am

I don't have the time or energy for a long detailed post, so I'll make this brief and to the point.

  • The map is very texture heavy, consider reducing the impact of the textures and/or trying different variations of other textures.
  • The font on both the map and legend is barely legible in most places, impossible to read in others. Experiement with different fonts and maybe boldness. Also consider reducing the glow around the territory labels or use some colours not so bright and hard on the eye.
  • Consider some other options for your attack routes. They're barely visible in most places.
  • Is everything on the map your own work? The snake coin or whatever that is and the knife stand out in quality above everything else in the map.
  • Have you sought copyright permission from the publisher or author of the books?
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Postby Gnome on Mon Aug 13, 2007 4:26 am

KEYOGI wrote:I don't have the time or energy for a long detailed post, so I'll make this brief and to the point.

  • The map is very texture heavy, consider reducing the impact of the textures and/or trying different variations of other textures.

    I'll try my best to make it less heavy but I don't have time right now to do big changes, that's for after my holliday
  • The font on both the map and legend is barely legible in most places, impossible to read in others. Experiement with different fonts and maybe boldness. Also consider reducing the glow around the territory labels or use some colours not so bright and hard on the eye.

    I'll try out some new fonts...But if I reduce the glow around the territorys it will be even more impossible to read...
  • Consider some other options for your attack routes. They're barely visible in most places.

    Ya, Working on that :)
  • Is everything on the map your own work? The snake coin or whatever that is and the knife stand out in quality above everything else in the map.

    The knife is my own work and the coin is not entirely my but there is no copyright issue in this case
  • Have you sought copyright permission from the publisher or author of the books?


    Well my English is not that good but maybe some1 can help me with an e-mail so I can send it to ask permission...
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Postby tim02 on Mon Aug 13, 2007 9:03 am

I think it's good just have to work on the borders and continents really
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Postby Gnome on Mon Aug 13, 2007 10:13 am

Minor update

-Roads are made brighter so you can see them better
(I'm not planning on making black lines or something,
I made it like this so it's like you are playing in the map and not on top of it.
And in the big map it's realy easy to see them, I can even lay back in my chair and still see them...)

-Legend is changed in the small version.

Small map:
Image

Big map is not changed, only roads are made same colour as in the small map
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Postby shadowdude on Tue Aug 14, 2007 9:27 am

keep working gnome it is very good
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Postby shadowdude on Thu Aug 16, 2007 4:42 am

ill be playing this if it get s to final forfged and gets quenched
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Postby shadowdude on Tue Aug 21, 2007 2:18 am

Gnome i am sorry i made a little translation error it is edheldar instead of but hedraldar but i no u probably wanna keep it as it is. Your choice
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Postby Gnome on Sun Aug 26, 2007 11:55 am

shadowdude wrote:Gnome i am sorry i made a little translation error it is edheldar instead of but hedraldar but i no u probably wanna keep it as it is. Your choice


No it's no problem i'll change it, I'm back from holliday so I can work on the map again :D

I'll also start a new project soon, I think I'm going for another fantasy map...
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Postby Gnome on Tue Aug 28, 2007 5:07 am

Version 4.2

-Changed Hedraldar into Edheldar
-Roads are made a little more easyer to see and I adjusted some of them
-Replaced some names to make the attack roads more visible
-The outer glow of some names are adjusted to make them easyer to read

Big Map:
Image

Small Map:
Image
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Postby cairnswk on Tue Aug 28, 2007 11:36 am

Hi gnome....i am liking what i see in your graphics, with the exception of:
*Eastern Kingdom and Middle Kingdom text in the legend, they are very fuzzy and not as clear as the others
* some of the terr names under the blue, red and pink are not as legible as the other.
Apart from that...keep up the excellent work...very nice map. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
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