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PostPosted: Wed Sep 05, 2007 11:09 am
by Wisse
i like the lines better (wouldn't die with the other one though ;) )
and are your maps saved on low quality? because it seems so to me...

PostPosted: Wed Sep 05, 2007 11:11 am
by WidowMakers
Wisse wrote:i like the lines better (wouldn't die with the other one though ;) )
and are your maps saved on low quality? because it seems so to me...
No I save them at level 12 in photoshop jpeg quality.


DOTS DOTS DOTS

FINAL DECISION

DOTS!!!

Here are the links
Large:
http://img526.imageshack.us/img526/4626 ... 08lon9.jpg
Small:
http://img525.imageshack.us/img525/5924 ... 08sxn3.jpg
XML:
http://www.fileden.com/files/2007/6/15/ ... ina_04.xml

Image
Image
Image
Image

PostPosted: Wed Sep 05, 2007 11:22 am
by Wisse
well i got something for ya, if they were at 12 quality why do you have this:
Image
Image

see all those tiny dots? (not the black dots) it looks like you used the sharpen tool, why not one plain color? (for the last time i don't mean the black/grey dots)

PostPosted: Wed Sep 05, 2007 11:25 am
by WidowMakers
Wisse wrote:well i got something for ya, if they were at 12 quality why do you have this:
Image
Image

see all those tiny dots? (not the black dots) it looks like you used the sharpen tool, why not one plain color? (for the last time i don't mean the black/grey dots)


Because it is a specific layer in my file called map grunge.
I put that there. It is supposed to be an old map. You know with wear and discoloration.

PostPosted: Wed Sep 05, 2007 11:26 am
by jako
so are there any other probs? cause im pretty anxious for quenching.

PostPosted: Wed Sep 05, 2007 11:28 am
by Wisse
ok then i ask, why isn't it everywhere, it isn't on the sea at the east (only where the black dots are) and it isn't in the unplayable land

PostPosted: Wed Sep 05, 2007 11:32 am
by WidowMakers
Wisse wrote:ok then i ask, why isn't it everywhere, it isn't on the sea at the east (only where the black dots are) and it isn't in the unplayable land
The sea is not because it is not drawn on the paper, it is the paper. The unplayable is black and gray there are no "colors" there. There rest of the map is showing signs of color loss and it is "degrading" I wanted to add some color noise to the map for that effect. That is why it is there and no where else.

PostPosted: Wed Sep 05, 2007 12:41 pm
by Wisse
ok sounds good to me

PostPosted: Wed Sep 05, 2007 1:28 pm
by Geoster
Can I just say I can't believe how much crap WM has had to deal with for what is probably one of the best looking maps of all time. Is the purpose of the FF process to scare people away from doing anything creative?

G

PostPosted: Wed Sep 05, 2007 1:32 pm
by Wisse
Geoster wrote:Can I just say I can't believe how much crap WM has had to deal with for what is probably one of the best looking maps of all time. Is the purpose of the FF process to scare people away from doing anything creative?

G


if you think thats much, look to other threads please

PostPosted: Wed Sep 05, 2007 2:21 pm
by jako
is it safe to say, that there are no more problems?

quenched?

PostPosted: Wed Sep 05, 2007 2:42 pm
by Wisse
jako wrote:is it safe to say, that there are no more problems?

quenched?


i think you are a bit new here, but it will only get quenched when there has been 2 days without a comment that he has to change something (if you didn't undertstood that cause my bad english, its meant to be this: just waite 2 days)

PostPosted: Wed Sep 05, 2007 8:28 pm
by DiM
Geoster wrote:Can I just say I can't believe how much crap WM has had to deal with for what is probably one of the best looking maps of all time. Is the purpose of the FF process to scare people away from doing anything creative?

G


this is nothing. it's actually running very smooth and fast.

go read eastern front thread or the AoM thread to see some really tough discussions :lol: :lol:

PostPosted: Wed Sep 05, 2007 11:49 pm
by reverend_kyle
Geoster wrote:Can I just say I can't believe how much crap WM has had to deal with for what is probably one of the best looking maps of all time. Is the purpose of the FF process to scare people away from doing anything creative?

G


I think this map is getting more of a ringing because we know widowmaker will and is capable of making this better. If we didn't think he would take all of this and we thought it'd scare him away he'd probably get a lesser attack.

PostPosted: Fri Sep 07, 2007 8:23 am
by MR. Nate
reverend_kyle wrote:I think this map is getting more of a ringing because we know widowmaker will and is capable of making this better. If we didn't think he would take all of this and we thought it'd scare him away he'd probably get a lesser attack.

So the moral of the story is "Be good enough to get through FF, but not so good as to raise people's expectations too high"
Sounds like a recipe for disaster.

PostPosted: Fri Sep 07, 2007 9:01 am
by Wisse
eum this is everywhere not only by the good people... :roll:

PostPosted: Sat Sep 08, 2007 8:51 pm
by KEYOGI
Can we see the latest links and images WM?

PostPosted: Sat Sep 08, 2007 8:52 pm
by WidowMakers

PostPosted: Sat Sep 08, 2007 9:24 pm
by KEYOGI
              Quenching


The Final Forge period has concluded for the Indochina REVAMP map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).



Conquer Club, enjoy!

PostPosted: Sat Sep 08, 2007 9:26 pm
by Skittles!
Congrats WM. It's looks so good. So grand.. So beautiful.

PostPosted: Sat Sep 08, 2007 9:30 pm
by WidowMakers
Thanks for all of the input everyone. I hope you all enjoy it.

PostPosted: Sat Sep 08, 2007 11:31 pm
by cairnswk
WM, congrats on this re-vamp, another fine feather for your cap! :)

PostPosted: Sun Sep 09, 2007 6:30 am
by DiM
congrats WM

PostPosted: Sun Sep 09, 2007 6:38 am
by Wisse
gratz :)

PostPosted: Sun Sep 09, 2007 6:39 am
by Gilligan
Another great one, WM :)