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PostPosted: Wed Aug 22, 2007 9:26 pm
by hulmey
well you shouldnt choose the easy option but rather the option that will make the map look its best :?

PostPosted: Wed Aug 22, 2007 9:26 pm
by edbeard
yea. Can you show us the latest small and large versions (also text links) and XML verisons

PostPosted: Wed Aug 22, 2007 9:28 pm
by WidowMakers
hulmey wrote:well you shouldnt choose the easy option but rather the option that will make the map look its best :?


That is not what I meant.

I meant ...
1)an issue was put forth.
2)Options were presented.
3)and a quick consensus was made.

That was easy. :D

PostPosted: Wed Aug 22, 2007 9:29 pm
by DiM
DiM wrote:
WidowMakers wrote:OK. That was easy. :D

Anything else?


add naked women on the map :P


and beer :roll:

PostPosted: Mon Aug 27, 2007 4:31 pm
by Coleman
DiM wrote:
DiM wrote:
WidowMakers wrote:OK. That was easy. :D

Anything else?


add naked women on the map :P


and beer :roll:


Is there a lot of that in this region? Perhaps I should move. :-k

PostPosted: Wed Aug 29, 2007 10:04 pm
by unriggable
Fix the latitude and longtitude lines. Blurry.

PostPosted: Thu Aug 30, 2007 12:13 am
by AndyDufresne
              Final Forge


---The Indochina REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy

PostPosted: Thu Aug 30, 2007 5:19 am
by WidowMakers
unriggable wrote:Fix the latitude and longtitude lines. Blurry.
When making the map I did not want the lat/long lines to overpower the rest of the map. They are actually 1/2 a pixel wide (when I made them in Illustrator). They are blurry because of anti aliasing. I can make them less blurry (wider) but then I feel they are too overpowering.

Any other comments on the lat/long lines? Should I try to adjust them?

WM

PostPosted: Thu Aug 30, 2007 5:28 am
by Lone.prophet
ohh man you made my favorite map so cool nice work man looks awesome

PostPosted: Thu Aug 30, 2007 5:33 am
by t.e.c
WidowMakers wrote:When making the map I did not want the lat/long lines to overpower the rest of the map. They are actually 1/2 a pixel wide (when I made them in Illustrator). They are blurry because of anti aliasing. I can make them less blurry (wider) but then I feel they are too overpowering.

Any other comments on the lat/long lines? Should I try to adjust them?

WM

i like them as they are. good job WM

PostPosted: Thu Aug 30, 2007 6:55 am
by Lone.prophet
shouldnt you have army circels?

PostPosted: Thu Aug 30, 2007 6:57 am
by gimil
Lone.prophet wrote:shouldnt you have army circels?


you don't always need army circles and i personally don't feel this map would benefit from them

PostPosted: Thu Aug 30, 2007 7:16 am
by Gilligan
Is the Cochinchina bonus changing to 2?

PostPosted: Thu Aug 30, 2007 7:17 am
by gimil
I dont think changing bonuses is allowed

PostPosted: Thu Aug 30, 2007 9:30 am
by unriggable
AndyDufresne wrote:
              Final Forge

---The Indochina REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


Are you in a bit of a hurry...?

PostPosted: Thu Aug 30, 2007 9:35 am
by gimil
He seems to be pushing the maps hard today. I wonder why :wink:

PostPosted: Thu Aug 30, 2007 10:11 am
by AndyDufresne
When the process slows down, unriggable, it usually means the community is starting to get statisfied. :) That's not to say the map won't rot here in FF like all the others though. ;)


--Andy

PostPosted: Thu Aug 30, 2007 11:42 am
by Lone.prophet
i dont like the not army cirkels :)

PostPosted: Thu Aug 30, 2007 12:54 pm
by jako
the map is fine, dont change anything else, and with the addition of army circles, it would take away from the visual appeal WM has worked so hard to maintain thus far.

quench it and play it

jako

PostPosted: Fri Aug 31, 2007 1:57 am
by Wisse
something bothers me, the effect from indochina to the dead land is a shade like its floating on it, thats great. but then, the effect of indoschina to the sea... it looks to me like the sea is higher than the land

PostPosted: Fri Aug 31, 2007 11:03 am
by reverend_kyle
Wisse wrote:something bothers me, the effect from indochina to the dead land is a shade like its floating on it, thats great. but then, the effect of indoschina to the sea... it looks to me like the sea is higher than the land


very good point.

PostPosted: Sat Sep 01, 2007 8:39 am
by WidowMakers
I will mess around with the map and see what I can do.

PostPosted: Sat Sep 01, 2007 8:08 pm
by WidowMakers
I toned down the opacity of the inner glow with noise in the dead area. I think that helps a lot. Plus I lowered the ocean gradient as well.

The playable area still slightly sticks out. But it is no longer really drastic. The dark black glow of the previous version was too much.

Image
Image

PostPosted: Sat Sep 01, 2007 8:14 pm
by btownmeggy
Oh, it's so beautiful. Names are VERY hard to read on the small version, though.

PostPosted: Sat Sep 01, 2007 8:18 pm
by Skittles!
btownmeggy wrote:Oh, it's so beautiful. Names are VERY hard to read on the small version, though.

QFT

Great job WM