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Bamboo Jack (Thai POW Railway) [Quenched]

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Postby gimil on Sat Aug 25, 2007 9:31 pm

its always nice to share. And despite my mental condition (Drunk) I took the liberty of reading it anyway. Sounded like a nice person who looked after them selfs.

but i think ill stop the hijacking of your thread (which you yourself seem to be taking an active interest in) and head to bed and sleep of th remainder of the alcohol.

Ill give you an update of my condition in the morning. Good night cairns and look after yourself :wink:

EDIT:

cairnswk wrote:
it's simply positivity


then positive it shall be 8)

p.s. what happened to the vibes of life?

another edit:

i think what edbeard is trying to say is that the river crossing in giving continents to many boarders to defend. Its making most boarders almost undefendable.
Last edited by gimil on Sat Aug 25, 2007 9:34 pm, edited 1 time in total.
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Postby cairnswk on Sat Aug 25, 2007 9:33 pm

gimil wrote:its always nice to share. And despite my mental condition (Drunk) I took the liberty of reading it anyway. Sounded like a nice person who looked after them selfs.

but i think ill stop the hijacking of your thread (which you yourself seem to be taking an active interest in) and head to bed and sleep of th remainder of the alcohol.

Ill give you an update of my condition in the morning. Good night cairns and look after yourself :wink:


g'midday to you gimil....sleep well.
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Postby gimil on Sat Aug 25, 2007 9:35 pm

cairnswk wrote:
gimil wrote:its always nice to share. And despite my mental condition (Drunk) I took the liberty of reading it anyway. Sounded like a nice person who looked after them selfs.

but i think ill stop the hijacking of your thread (which you yourself seem to be taking an active interest in) and head to bed and sleep of th remainder of the alcohol.

Ill give you an update of my condition in the morning. Good night cairns and look after yourself :wink:


g'midday to you gimil....sleep well.


I will ;)

g'night


EDIT on my last post
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Postby cairnswk on Sat Aug 25, 2007 9:37 pm

edbeard wrote:no my beef is that there are way too many attack points


edbeard i think this is what you are referring to....

i did mention previously in the thread when i posted V5 that there were more impassable to be placed...i simply have to work them out yet. :)
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Postby cairnswk on Sat Aug 25, 2007 9:51 pm

gimil wrote:another edit:

i think what edbeard is trying to say is that the river crossing in giving continents to many boarders to defend. Its making most boarders almost undefendable.


yes i thought so, i will attend to that with some impassables.
:)
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Postby edbeard on Sat Aug 25, 2007 10:16 pm

Oh sorry. I must've glanced over that part. that was my only concern up to this point. Everything else you've said you are working on so we'll see how it looks then!
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V8 Update.

Postby cairnswk on Sun Aug 26, 2007 1:45 am

edbeard wrote:Oh sorry. I must've glanced over that part. that was my only concern up to this point. Everything else you've said you are working on so we'll see how it looks then!


OK edbeard....here is the map with the impassables.
What are your thoughts, is this adequate?

Also, deos this look OK design wise. To me it looks a tad busy with all those little pagodas as impassables. Another way that I could make impassables, is to colour the river black and blue and only make sections of the river that are blue passable.

What do you think?

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Postby edbeard on Sun Aug 26, 2007 2:43 am

hmm. It might just be a personal thing and this map might just not be for me. Right now it doesn't do it for me honestly (I actually liked the original version better).

I think I'd prefer bridges for the water, but that might make it more busy. Like I said before, it might not be a bad thing, but there are just so many border territories. I just don't like that.

The actually impassables themselves. meh. I dunno they just don't do it for me. And, where you put them in didn't restrict that many of the borders honestly.

I'm just not feeling this to be honest. But, I'm just one person


edit: you can't say I'm not honest. I just re-read the post and I said it about 12 times
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Postby onbekende on Sun Aug 26, 2007 3:27 am

a spledid map once again, again something new and refreshing
now first breakfast and then perhaps a review :D
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V9 Small - River crossings impassables

Postby cairnswk on Sun Aug 26, 2007 5:21 am

edbeard wrote:hmm. It might just be a personal thing and this map might just not be for me. Right now it doesn't do it for me honestly (I actually liked the original version better).

I think I'd prefer bridges for the water, but that might make it more busy. Like I said before, it might not be a bad thing, but there are just so many border territories. I just don't like that.

The actually impassables themselves. meh. I dunno they just don't do it for me. And, where you put them in didn't restrict that many of the borders honestly.

I'm just not feeling this to be honest. But, I'm just one person


edit: you can't say I'm not honest. I just re-read the post and I said it about 12 times


edbeard thanks for your honesty.
the first version didn't make it because too many people objected to the dead bodies in the river....too upfront!

so i have re-worked this to change the impassable situation...it might be more pleasing to your thinking, it is certainly more pleasing to my eye as it is less busy. perhaps the river sections can be moved a little if there are too many crossings available, but i ilke this one.

V9 Small - River Crossings Impassables

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Postby DiM on Sun Aug 26, 2007 5:45 am

let me understand how this works.

let's take rail section 2 as an example.

it has 6 train stations and a pow camp (hin tok)
if i hold hin tok i can attack guard 1 and 2 and from there the whole camp right?

that makes rail section 3 have 13 terits and 6 borders with a bottle neck at hin tok and just a +6 bonus?

to me all bonuses seem a little strande. for example burma is +2 but has 6 terits with 6 borders :shock:

or west province +2 for 13 terits and 8 borders :!:
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Postby cairnswk on Sun Aug 26, 2007 5:52 am

DiM wrote:let me understand how this works.

let's take rail section 2 as an example.

it has 6 train stations and a pow camp (hin tok)
if i hold hin tok i can attack guard 1 and 2 and from there the whole camp right?

Hi DiM...yup that's correct.

that makes rail section 3 have 13 terits and 6 borders with a bottle neck at hin tok and just a +6 bonus?

to me all bonuses seem a little strande. for example burma is +2 but has 6 terits with 6 borders :shock:

or west province +2 for 13 terits and 8 borders :!:


DiM...the bonuses are not being worked on at this time...as I stated in previous posts, until everyone is happy with the map and the impassables.
:)
Then they will be adjusted.
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Postby gimil on Sun Aug 26, 2007 6:03 am

OK cainrs im back and have recovered.

I really like the darker river idea, above all else its practical and looks nice

the impassable boarders in the legends leaks onto the map.

I think the legends contient colors could also use a little work to be a little more readable. Right now some arnt so, like the highlands, and burma

DiM wrote:let me understand how this works.

let's take rail section 2 as an example.

it has 6 train stations and a pow camp (hin tok)
if i hold hin tok i can attack guard 1 and 2 and from there the whole camp right?

that makes rail section 3 have 13 terits and 6 borders with a bottle neck at hin tok and just a +6 bonus?

to me all bonuses seem a little strande. for example burma is +2 but has 6 terits with 6 borders :shock:

or west province +2 for 13 terits and 8 borders :!:


That sounds about right DiM.

p.s. i apologies last night cairns for the slight hijacking of your map
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Postby cairnswk on Sun Aug 26, 2007 6:28 am

gimil wrote:OK cainrs im back and have recovered.

I really like the darker river idea, above all else its practical and looks nice

kewl.

the impassable boarders in the legends leaks onto the map.
yep that's up for moving...maybe to another location

I think the legends contient colors could also use a little work to be a little more readable. Right now some arnt so, like the highlands, and burma
OK i'll work on that.
DiM wrote:let me understand how this works.

let's take rail section 2 as an example.

it has 6 train stations and a pow camp (hin tok)
if i hold hin tok i can attack guard 1 and 2 and from there the whole camp right?

that makes rail section 3 have 13 terits and 6 borders with a bottle neck at hin tok and just a +6 bonus?

to me all bonuses seem a little strande. for example burma is +2 but has 6 terits with 6 borders :shock:

or west province +2 for 13 terits and 8 borders :!:


That sounds about right DiM.

p.s. i apologies last night cairns for the slight hijacking of your map

no apologies necessary gimil...i enjoyed the banter...thank you. :lol:
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Postby gimil on Sun Aug 26, 2007 6:37 am

anytime cairns :wink:
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Postby DiM on Sun Aug 26, 2007 6:44 am

cairnswk wrote:DiM...the bonuses are not being worked on at this time...as I stated in previous posts, until everyone is happy with the map and the impassables.
:)
Then they will be adjusted.


ah ok sorry, i've been busy lately so i didn't have the time to check maps.
if they will be worked out later then it's ok.

a couple of other problems though.

1. continents. you already have 10 continents which is more than most maps have but i still think you should do something about them. you have too many huge ones.

let's see
burma - 6 terits 6 borders
the bridge - 2 terits 2 borders
west - 13 terits 8 borders
east - 8 terits 6 borders
central - 5 terits 5 borders
highlands - 9 terits 9 borders
rail 4 - 12 terits 5 borders
rail 3 - 12 terits 5 borders
rail 2 - 13 terits 6 borders
rail 1 - 4 terits 2 borders

in any map the first thing you look for is a small continent to take and try to build from there.

on this map except for rail 1 and the bridge all the continents are impossible to hold. they all have 5-6 borders and lots of terits.

and furthermore the only 2 viable continents for a start are in the same corner bordering eachother. so if somebody starts there he has a much better chance at winning than somebody starting in the rail 3-highlands area.

the main problem is that you have long thin line-like continents. you don't have grouped blocks of terits. i don't know wheather the continents are made by you or you have them from somewhere. if they are made by you then i'd suggest a major regrouping like the image below or something like that.

2. pow camps. they act like bottlenecks that will hinder mass take outs. let me explain like this. we're in an escalating game and i want to take you out. in a normal map i attack - advance attack advance and so on until i kill you but on this map let's say you have 2 camps. i have to take out the train station then split my big army and send some guys in the camp to take out your troops. i can't send them all because there's no return once i enter the camp. and it's a bitch to split your army and then hit some crazy dice and realize you lost.

here is the image.
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Postby cairnswk on Sun Aug 26, 2007 3:35 pm

DiM wrote:ah ok sorry, i've been busy lately so i didn't have the time to check maps.
if they will be worked out later then it's ok.

a couple of other problems though.

DiM....I have read through this post above and am working on a resolution to your suggestions now...although its Monday morning and I probably won't have any new version posted for a day or two. Thanks. :)
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Postby unriggable on Sun Aug 26, 2007 3:40 pm

I gotta say that this map is really pushing it...I haven't an idea what Bamboo jack is, you'd be better off making a map almost identical in gameplay to this one but changing the theme. It looks good and probably plays well but stops there. If you decide not to though, then consider:

Making the territories less transparent
Fixing Sri Nakarim's funkey shape
What exactly does the bullet point "railway stations" mean?
Clarify what POW is
How do you get to the buildings and how do the rooms connect to eachother
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Postby cairnswk on Sun Aug 26, 2007 3:52 pm

unriggable wrote:How do you get to the buildings and how do the rooms connect to eachother

All POW Camp Sections border each other in a POW Camp

Thanks unriggable...i'll take into consideration your suggestions. :D
If you read the prose, you learn who Bamboo Jack is.
I figure this is a more attractive name with a twist and also shorter (for game selection screen) than the Thai-Burma Death Railway (which is in the map subtitle anyway - players can always check out what Bamboo Jack is in the game selection screen anyway). :D
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V10 Small Updates

Postby cairnswk on Mon Aug 27, 2007 8:50 am

DiM wrote:a couple of other problems though.

1. continents. you already have 10 continents which is more than most maps have but i still think you should do something about them. you have too many huge ones.



unriggable wrote:Making the territories less transparent
Fixing Sri Nakarim's funkey shape
What exactly does the bullet point "railway stations" mean?
Clarify what POW is


OK Dim...unriggable...others...below is one solution, but more continents and one more POW Camp.
Other challenges include new shape army placements, new legend colours, shorter poem.

Let me know what you think!

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Postby DiM on Mon Aug 27, 2007 10:05 am

i think this one is much better. plenty of bonus options.

in the legend you have the station and the pow with the same hut icon.

also in the non pladuk terit you put a normal hut instead of the pow camp.

PS: i don't see your sig and i really don't know where you could put it. especially if you're going to use the butterfly icon.
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Postby cairnswk on Mon Aug 27, 2007 12:55 pm

DiM wrote:i think this one is much better. plenty of bonus options.

in the legend you have the station and the pow with the same hut icon.

also in the non pladuk terit you put a normal hut instead of the pow camp.

PS: i don't see your sig and i really don't know where you could put it. especially if you're going to use the butterfly icon.


OK, thanks DiM...i'll remove that hut from non pladuk next version.
With the exception of non pladuk i figured placing the army number hut on the top of the POW camp was a better way to have that rather than on the map.
I think in next version i will also try to reduce the number of terrs.
As to signature...goodness haven't even thought of that yet. :)
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Postby edbeard on Mon Aug 27, 2007 3:42 pm

yea this is much better

How many territories are there now?

Figure out those bonuses and you'll really be moving along!
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Postby cairnswk on Mon Aug 27, 2007 3:57 pm

edbeard wrote:yea this is much better

How many territories are there now?

Figure out those bonuses and you'll really be moving along!


Thanks edbeard....i count 87 -> probably several too many, so i'll see about reducing that number and spacing out some terrs more. :)
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Postby cairnswk on Mon Aug 27, 2007 4:22 pm

Try these bonuses...

7 Rail Section 4
2 Burma West
4 Burma East
5 West Province
9 Rail Section 3
8 Highlands
2 NE Province
10 Rail Section 2
7 Central Province
4 East Province
5 South Province
2 The Bridge
7 Rail Section 1
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