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Bamboo Jack (Thai POW Railway) [Quenched]

PostPosted: Sat Aug 04, 2007 6:41 am
by cairnswk
Bamboo Jack

aka: Bridge On The River Kwai or The Thai-Burma POW Railway

Version 28 Small
Image

Version V28 Large
Click image to enlarge.
image


show: Small 88s and 888s



The following poem is the prelude to this new map below in its infancy.
Please read the poem as background to the map. I'd like to include the poem in the map but space does not allow it.

Image

Concept.
This new version 5 map is a combination of style of attack. It uses the rivers as borders between terrs rather than impassables.
While it is very linear i.e. upa dna down, there are attached POW camps to the rail sections plus a bridge to conquer for bonuses.

Conquer the entire map for a win.

Original Version 1.
Image

PostPosted: Sat Aug 04, 2007 10:17 am
by dominationnation
I like it. Can you capture the bridge for a win? On the map it says you can but above it it says that you need to capture everything to win?

PostPosted: Sat Aug 04, 2007 10:24 am
by cena-rules
dominationnation wrote:I like it. Can you capture the bridge for a win? On the map it says you can but above it it says that you need to capture everything to win?


That is what I was wondering.

I like the map but the tree on the right makes the map seem cramped

PostPosted: Sat Aug 04, 2007 10:29 am
by gimil
cena-rules wrote:
dominationnation wrote:I like it. Can you capture the bridge for a win? On the map it says you can but above it it says that you need to capture everything to win?


That is what I was wondering.

I like the map but the tree on the right makes the map seem cramped


this is true cairns there not really doing an justice to the map. These graphics are as good as your usually standard cairns, maybe i should giver you that sherbet back :wink:

PostPosted: Sat Aug 04, 2007 10:40 am
by tim02
I agree about the tree, just you definitly have to add more to the borders

PostPosted: Sat Aug 04, 2007 10:42 am
by tim02
how do you have the time to make all these maps

PostPosted: Sat Aug 04, 2007 10:44 am
by gimil
tim02 wrote:how do you have the time to make all these maps


hes says hes full of creative energy. I just think he eats to much sherbert

PostPosted: Sat Aug 04, 2007 11:51 am
by tim02
well put

PostPosted: Sat Aug 04, 2007 11:53 am
by cairnswk
dominationnation wrote:I like it. Can you capture the bridge for a win? On the map it says you can but above it it says that you need to capture everything to win?

Hi dominannation....just changed the objective on the map. u need everything to win including the bridge on the river kwai.

PostPosted: Sat Aug 04, 2007 11:58 am
by cairnswk
gimil wrote:
cena-rules wrote:
dominationnation wrote:I like it. Can you capture the bridge for a win? On the map it says you can but above it it says that you need to capture everything to win?


That is what I was wondering.

I like the map but the tree on the right makes the map seem cramped


this is true cairns there not really doing an justice to the map. These graphics are as good as your usually standard cairns, maybe i should giver you that sherbet back :wink:


gimil....(i see you've stolen all the sherbert)....don't u mean that the graphics aren't as good as my usual standard...to which i can reply this is just a preliminary map and concept, and i wanted to see what the reaction would be like; i have to convert all those bodies in the river to rocks, and tidy up the trees. i am so sorry that i let u down with the standards. :cry: OMG get over it please.! :wink:

PostPosted: Sat Aug 04, 2007 12:00 pm
by gimil
cairnswk wrote:
gimil wrote:
cena-rules wrote:
dominationnation wrote:I like it. Can you capture the bridge for a win? On the map it says you can but above it it says that you need to capture everything to win?


That is what I was wondering.

I like the map but the tree on the right makes the map seem cramped


this is true cairns there not really doing an justice to the map. These graphics are as good as your usually standard cairns, maybe i should giver you that sherbet back :wink:


gimil....(i see you've stolen all the sherbert)....don't u mean that the graphics aren't as good as my usual standard...to which i can reply this is just a preliminary map and concept, and i wanted to see what the reaction would be like; i have to convert all those bodies in the river to rocks, and tidy up the trees. i am so sorry that i let u down with the standards. :cry: OMG get over it please.! :wink:


cairns im sorry and here

**hands back all the sherbert**

ps. i have every faith you'll wow me this this map like the others

PostPosted: Sat Aug 04, 2007 12:07 pm
by cairnswk
gimil wrote:cairns im sorry and here

**hands back all the sherbert**

ps. i have every faith you'll wow me this this map like the others


OK...gimil....nice joke, but please can we stop all the sherbert business, and get back to topic, in this thread and every other one. I told you before, creative energy is my "juice". This map is yet another graphic challenge.

PostPosted: Sat Aug 04, 2007 12:16 pm
by cairnswk
tim02 wrote:I agree about the tree, just you definitly have to add more to the borders

Thanks tim02 for commenting....all the graphics are "up for grabs" and the borders will be attended to, don't worry.
as for how i find the time...i just do, if you're into computer graphics and drawing, you'll make the time....it's all a challenge.

PostPosted: Sat Aug 04, 2007 12:53 pm
by onbekende
EVIL DUTCH

PostPosted: Sat Aug 04, 2007 12:55 pm
by cairnswk
onbekende wrote:EVIL DUTCH
?????

PostPosted: Sat Aug 04, 2007 1:34 pm
by cairnswk
Small change to game plan on advice from DiM....bridge will not start as neutral....there will be a bonus for the bridge probably with some other territory.

PostPosted: Sat Aug 04, 2007 1:38 pm
by tim02
hey watch your self I'm dutch


Thanks cairns but I would not know what to do
I'm brand new with graphics but I would like to try I would like to be a part of another great cairnswk production

PostPosted: Sat Aug 04, 2007 1:48 pm
by tim02
watch yourself onbekende I'm dutch


Cairnswk I would love to help, think is I'm new to computer graphics
if you could help me get started I'd love to be a part in another great cairnswk production

PostPosted: Sat Aug 04, 2007 1:50 pm
by cairnswk
tim02 wrote:hey watch your self I'm dutch

Yes, we'll leave that one alone thanks! :)

Thanks cairns but I would not know what to do
I'm brand new with graphics but I would like to try I would like to be a part of another great cairnswk production

Sorry for the misunderstanding I think tim02....when i said all the graphics are 'Up for grabs' I meant that they are all going to be altered, and have much work to be done one them. :)

PostPosted: Sat Aug 04, 2007 2:17 pm
by tim02
i'll try to help wherever I can, so notify me if I can help

PostPosted: Sat Aug 04, 2007 3:05 pm
by hulmey
are some of the countries in the sea meant to look like people??? Just curious!!

Ps..would love to see this theme on more of the military back ground side of things!!

PostPosted: Sat Aug 04, 2007 4:02 pm
by snufkin
They do look like drowning people or corpses, donĀ“t they?

spooky :shock:

PostPosted: Sat Aug 04, 2007 4:39 pm
by edbeard
isn't every map's objective to conquer the entire map? I don't see the need to express that here. (I do realize that objectives will be (or maybe are currently?) part of the XML capabilities).

PostPosted: Sat Aug 04, 2007 4:55 pm
by cairnswk
edbeard wrote:isn't every map's objective to conquer the entire map? I don't see the need to express that here. (I do realize that objectives will be (or maybe are currently?) part of the XML capabilities).

well yes and no edbeard.
apparently on my battle for australia, because of the layout of the neutrals, one can finish a game without taking all the terts.
Also there is a new xml feature which if implemented will require only certain terrritories to be claimed and you've won the map (from my understanding)
I did have conquering the bridge there originally but changed it after this was brought ot my attention, so for now it's conquer the entire map.

PostPosted: Sat Aug 04, 2007 5:13 pm
by edbeard
well, there can be neutrals in any game honestly. Uneven number of territories divided by players, or a 1v1 game. anytime you eliminate someone with neutrals still around, you win. I just don't see the point of adding that bit of text, when every other map works the same way.

I just think that describing objectives should be left for the maps when there is a unique objective. Like we both said, there is or will be an XML feature for this, so those maps need to detail the objective. This is just like any other map to my understanding, so there is no reason I can see as to why it is needed. But, it's your map and if you think it works.