Bamboo Jack (Thai POW Railway) [Quenched]

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Postby hulmey on Sun Aug 19, 2007 10:10 pm

your map is too big!!! Havent you been reading the map guidelines you naughty boy :)
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby edbeard on Sun Aug 19, 2007 11:57 pm

maybe you are joking but this map is 800x745

guidelines

A large (up to 800px wide), Height must not be any greater than 800px on large maps
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Postby cairnswk on Mon Aug 20, 2007 12:05 am

hulmey wrote:your map is too big!!! Havent you been reading the map guidelines you naughty boy :)


Oh dear hulmey....everyone is having size issues...they must all feel inadequate! :)

keyogi wrote:Any map in development must stick to the following map size criteria:


You must design two versions of the map:

A small (up to 600px wide), and

A large (up to 800px wide).


Height is flexible, but it is recommended that you do not exceed:

350px on small maps, and

600px on large maps.


Height must not be any greater than:

600px on small maps, and

800px on large maps.


My map hulmey is 800 x 745.

I beleive that falls with the guidelines FOR A LARGE MAP
:)
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Postby cairnswk on Mon Aug 20, 2007 12:06 am

edbeard wrote:maybe you are joking but this map is 800x745

guidelines

A large (up to 800px wide), Height must not be any greater than 800px on large maps


Thanks edbeard....

the small version will be 630 x 587....this is what i am currently working on. :)
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Postby hulmey on Mon Aug 20, 2007 12:09 am

this is all getting very strange *rubs his head* World 2.1 and this one look the same size on my monitor.

What on earth is going on *rubs head some more*
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Postby cairnswk on Mon Aug 20, 2007 12:49 am

V3 Large Still in Progress

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V4 Large and Small

Postby cairnswk on Mon Aug 20, 2007 12:46 pm

OK Here is the worked version 4.
Legend - only has number of terts in it yet.
Camp maps - created from the Japanese Kanji characters meaning rest, king and soldier in that order from top to bottom
It is very lineal, i'll agree, but i guess that what comes with the railwaym however the rivers each side of most of the line do assist for some diversion.
There will be bonuses for the bridge etc, just javen't worked it wll out yet.
But this is the general idea.
Oh and yes, still a little messy in places design-wise, but those are time issues.

V4 Small
Image

V4 Large
Image
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Postby cairnswk on Tue Aug 21, 2007 3:29 am

OK...voting seems to be indicating to me that this is still not appealing. Any expansion on why this doesn't appeal?
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Postby jako on Tue Aug 21, 2007 11:55 am

sorry cairns, ive always been a fan of ur maps, but this one just doesnt appeal to me visually or gameplay-wise. the terrs look really weird, and the overall shape of it, and in the middle where its liek the bottleneck effect really disturbs me.

honesty and no offense but this would fall in with my list of maps i wouldnt play.

ps my reasons for y i dislike it are a bit shaky, but i cant quiet explain y.
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Postby Coleman on Tue Aug 21, 2007 12:36 pm

I like it so far myself. The problems for me are the routes in the, bleh don't even know what they are called. Boxes that represent something bases? on the map.

Bleh without knowing what they are it's hard to say, the stuff with Cook's and officers and whatever in them don't have very clear routes with the exception of Kyondo.

I also have trouble reading the story. The font you used is too hard on my eyes.
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Postby cairnswk on Tue Aug 21, 2007 2:02 pm

jako wrote:sorry cairns, ive always been a fan of ur maps, but this one just doesnt appeal to me visually or gameplay-wise. the terrs look really weird, and the overall shape of it, and in the middle where its liek the bottleneck effect really disturbs me.


would it assist if there were some more LAND terts to ease that bottleneck?
honesty and no offense but this would fall in with my list of maps i wouldnt play.

ps my reasons for y i dislike it are a bit shaky, but i cant quiet explain y.[/quote]

Thanks jako...your honesty is appreciated. :)
Last edited by cairnswk on Tue Aug 21, 2007 2:13 pm, edited 1 time in total.
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Postby cairnswk on Tue Aug 21, 2007 2:10 pm

Coleman wrote:I like it so far myself. The problems for me are the routes in the, bleh don't even know what they are called. Boxes that represent something bases? on the map.

Bleh without knowing what they are it's hard to say, the stuff with Cook's and officers and whatever in them don't have very clear routes with the exception of Kyondo.

I also have trouble reading the story. The font you used is too hard on my eyes.


Thanks Coleman...i realise this map is very linear i.e. up and down.
The boxes, apart from the obvious bridge, are the shapes of japanese kanji characters meaning rest, king and soldier.

THE BOXES ARE MEANT TO BE PRISONER OF WAR CAMPS.

This is what this map is about. POW camps and the building of this railway. As you can appreciate it is hard to get all this into one small size map, but i am trying.

I will tidy up the routes into the POW camps, and post this in next version, along with new font for the story.

However, I think this map might get sunk basically the way the votes are going at the top.
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Postby Coleman on Tue Aug 21, 2007 3:40 pm

Okay the POW camps don't have very clear routes inside them is what I was trying to say. Example: I have no clue what Barrack 2 in THANBYUZAYAT can attack.

I have no problems with this map of any kind except for that. IN KYONDO it is done very well as there are dashed lines to help show how the areas interconnect.
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Postby cairnswk on Tue Aug 21, 2007 4:00 pm

Coleman wrote:Okay the POW camps don't have very clear routes inside them is what I was trying to say. Example: I have no clue what Barrack 2 in THANBYUZAYAT can attack.

I have no problems with this map of any kind except for that. IN KYONDO it is done very well as there are dashed lines to help show how the areas interconnect.


yes coleman...thanks...i apologise for my taudriness....i will amend this aspect this evening...it's almost time to go to work in an hour.
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Postby cairnswk on Sat Aug 25, 2007 12:38 am

Keyogi....i notice Bamboo Jack has been moved from the "infant section" into the map foundry. Why has this occurred?
Also, the poll is telling me that people are not interested in this?
Sorry, just curious. :shock:
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