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PostPosted: Fri Nov 02, 2007 8:58 pm
by unriggable
jako wrote:congratz on the quenching, and chinese checkers isnt that bad. its better than maximus, thats for sure.


Eh I dunno...Assassin + FOW on CM is really cool.

PostPosted: Fri Nov 02, 2007 11:02 pm
by Herakilla
AndyDufresne wrote:
              Quenching

The Final Forge period has concluded for the Berlin 1961 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


--Andy


you need a graphic to actually BRAND the thread

PostPosted: Fri Nov 02, 2007 11:13 pm
by AndyDufresne
I know. Long ago I had Grimsleeper (one of the earliest cartographers) attempt to make a brand, but then he went inactive. Perhaps I'll open up a fun competition. Stay tuned :)


--Andy

PostPosted: Sat Nov 03, 2007 12:18 am
by tenio
Image

PostPosted: Sat Nov 03, 2007 12:38 am
by oaktown
Oh, tenio, why... why... why did it have to be on my map? Now it's dirty, and I'm not sure I can ever play it. :sick:

PostPosted: Sat Nov 03, 2007 1:00 am
by tenio
LOL

hope you liked it

(took me about a minute on PSE)

PostPosted: Sat Nov 03, 2007 7:50 am
by asl80
Nice work Oaktown, a very beautiful map. Great style, should be exciting gameplay.

PostPosted: Sat Nov 03, 2007 8:12 am
by Gnome
good job Oaktown, another nice war map in the game :!:

PostPosted: Sat Nov 03, 2007 10:04 am
by I GOT SERVED
Way to go oaktown! I'm looking forward to playing on it.

PostPosted: Sun Nov 04, 2007 6:36 pm
by oaktown
found a little mistake... I never made the tank neutral to start. Now that I'm playing the map it is insignificant as it doesn't give a bonus, but if anybody has any thoughts on the matter please let me know.

Edit: new XML link was sent to lack and the server updated. thanks.

PostPosted: Mon Nov 05, 2007 11:37 am
by yeti_c
Loving it Oaktown... & Congrats too...

Also I've added code to BOB to cope with your territory bonuses!!!

C.

PostPosted: Mon Nov 05, 2007 11:40 am
by ParadiceCity9
I'm undefeated on this map (:

PostPosted: Wed Nov 07, 2007 10:57 am
by t.e.c
i like this map, and i should have joined in during the creation period but... the names are hard to distinguish from the background. i think if there was a dark shadow behind the territory names it would make them easier to read.

just my 2 cents :wink:

PostPosted: Wed Nov 07, 2007 6:01 pm
by Ghost_Rider
I found an error...

I received one army for holding French Sector, but I didn't have Heiligensee or Wedding.

Game 1146756

PostPosted: Wed Nov 07, 2007 6:06 pm
by Coleman
You just need to hold 3. +1 for holding 3 French Zones.

Sorry this wasn't clearer for you. :(

PostPosted: Wed Nov 07, 2007 6:16 pm
by unriggable
Coleman wrote::(


You better be.

PostPosted: Fri Nov 09, 2007 1:44 pm
by Selin
small error I think

Siemenstadt should be written Siemensstadt (Siemens is a company and stadt means city)

.

PostPosted: Sun Nov 11, 2007 9:21 pm
by oaktown
Selin wrote:small error I think

Siemenstadt should be written Siemensstadt (Siemens is a company and stadt means city)

.


huh, you're absolutely right... careless on my part. It's an easy enough change, but let's wait and see if anything else creeps up before putting up new map and XML.

PostPosted: Thu Nov 15, 2007 7:06 am
by moerk
some other small errors:

Neukölen -> Neukölln
Müggelhelm -> Müggelheim



nice map though. well done :D

PostPosted: Thu Nov 15, 2007 4:05 pm
by Arachnophobia
dont forget

Nikolasee -> Nikolassee

PostPosted: Fri Nov 16, 2007 12:17 pm
by RobinJ
congrats - I'm enjoying most of these 20th century war maps so hopefully this will be another good one to play

PostPosted: Sat Nov 17, 2007 2:41 am
by oaktown
all spelling errors noted... thanks. Again, I'll wait a bit before I make a change, because every change involves lack's help with a server upload at this point.

for the record, muggelheim already is spelled with an "i" though it may look a bit muddy, especially on the small map.

PostPosted: Sat Nov 17, 2007 3:07 am
by JustCallMeStupid
I really like the map. I love the 1 unit bonus with the plane and the partial hold idea for continent bonuses. There is nothing grossly wrong with the map and i have only played on it 1 so far. However, just from this one time, it seems to me that given that a neutral starts on the bombard territory, it will never actually get used. Few people use the bombard as it is and having to kill 3 neutrals just to neutralize a territory. I just dont think it will ever really enhance the game play considering 99.9 % of games probably wont use it.
I just hink it would enhance the game more if it started as a regular territory and not neutral. Later

PostPosted: Sat Nov 17, 2007 9:17 am
by mibi
JustCallMeStupid wrote:I really like the map. I love the 1 unit bonus with the plane and the partial hold idea for continent bonuses. There is nothing grossly wrong with the map and i have only played on it 1 so far. However, just from this one time, it seems to me that given that a neutral starts on the bombard territory, it will never actually get used. Few people use the bombard as it is and having to kill 3 neutrals just to neutralize a territory. I just dont think it will ever really enhance the game play considering 99.9 % of games probably wont use it.
I just hink it would enhance the game more if it started as a regular territory and not neutral. Later


agreed.

PostPosted: Sat Nov 17, 2007 4:10 pm
by uofajac
Color would greatly enhance this map. I love the concept, just can't stand looking at it.