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Re: WWII Europe [Beta]
Posted:
Tue Mar 10, 2009 4:45 pm
by Qwert
please,move these topic to galery/
Re: WWII Europe [Beta]
Posted:
Tue Mar 10, 2009 6:24 pm
by oaktown
qwert wrote:please,move these topic to galery/
umm, maybe i'll just let it sit for a few more hours.
Re: WWII Europe
Posted:
Wed Mar 11, 2009 7:45 pm
by kiddicus maximus
Two in two days?
Someone is on the ball lately... gratitude abounds.
Re: WWII Europe
Posted:
Sat Apr 18, 2009 3:24 pm
by Qwert
hmm,how only these map dont have [quenched] in hes title?
Why every time MOd forget to add things in mine maps?
Re: WWII Europe
Posted:
Tue May 19, 2009 2:08 pm
by sm8900
is it possible to hit d4 from W5? I don't seem able to do so, in game 4859856. thanks.
Re: WWII Europe
Posted:
Fri May 22, 2009 2:46 am
by MrBenn
qwert wrote:hmm,how only these map dont have [quenched] in hes title?
Why every time MOd forget to add things in mine maps?
You could change it yourself if it bothers you that much?
Re: WWII Europe
Posted:
Fri Jul 10, 2009 12:18 pm
by Kinnison
BOB is reporting an XML error in WWII Europe. All it will tell me is that the map inspect and the text map are off.
This may be a BOB issue, also being bugged there.
Re: WWII Europe
Posted:
Tue Nov 24, 2009 9:25 pm
by Incandenza
So I have no real confidence that what I'm about to propose will actually get done, given that the map's been out of beta for months, but it's small, so who knows?
I really like the map, it's great for quads, but one of the problems is that with 8p it has a first-mover advantage, as everyone gets 12 starting terits. However, with the 7 starting neutrals, that leaves 7 more terits that have to start neutral. I propose that L2 (Leningrad) become a normal starting terit rather than a neutral. This will have the advantage of having everyone start with 13 terits, making it harder for the first player to gain an advantage. Also, it would free up the Karelia terit, which now languishes behind a neutral 3, destined to be the last terit killed at the end of a game.
Re: WWII Europe
Posted:
Wed Nov 25, 2009 5:35 pm
by MrBenn
A change of starting neutrals would have no impact on games in progress, so this would be a relatively easy amendement to push through. In an ideal world it would be nice to know what qwert thinks... but I don't have any hope that he'll return any more.
If other people are supportive of the change, I can see no reason it could not happen...
Re: WWII Europe
Posted:
Thu Nov 26, 2009 12:11 am
by cairnswk
MrBenn wrote:A change of starting neutrals would have no impact on games in progress, so this would be a relatively easy amendement to push through. In an ideal world it would be nice to know what qwert thinks... but I don't have any hope that he'll return any more.
If other people are supportive of the change, I can see no reason it could not happen...
qwert is still around and comes in online...i saw him logged in earlier today.
Might do him the courtesyh to PM him
Re: WWII Europe
Posted:
Thu Nov 26, 2009 3:26 pm
by MrBenn
MrBenn wrote:...but I don't have any hope that he'll return [to the foundry]...
Re: WWII Europe
Posted:
Fri Nov 27, 2009 5:23 am
by Incandenza
I shall PM him then, and see what he thinks...
Re: WWII Europe
Posted:
Tue Dec 22, 2009 7:07 am
by jman10012
Favorite map EVER!
I always seem to control the Eastern or Western Front at the begginnig of the game.
Re: WWII Europe
Posted:
Fri Aug 19, 2011 9:56 am
by ironsij0287
I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?
Re: WWII Europe
Posted:
Fri Aug 19, 2011 1:16 pm
by natty dread
ironsij0287 wrote:I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?
Sure. Maybe you should PM the maker and see if he's willing to redo the map.
Re: WWII Europe
Posted:
Tue Aug 23, 2011 4:13 pm
by MrBenn
natty_dread wrote:ironsij0287 wrote:I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?
Sure. Maybe you should PM the maker and see if he's willing to redo the map.
Re: WWII Europe
Posted:
Tue Aug 23, 2011 5:09 pm
by natty dread
MrBenn wrote:natty_dread wrote:ironsij0287 wrote:I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?
Sure. Maybe you should PM the maker and see if he's willing to redo the map.
Yeah I can't believe I said that with a straight face, either.
Re: WWII Europe
Posted:
Sat Dec 17, 2011 9:25 am
by Nuketon
how do you conquer UK? i can bombard but see no troop route in
Re: WWII Europe
Posted:
Sat Dec 17, 2011 11:03 am
by isaiah40
Nuketon wrote:how do you conquer UK? i can bombard but see no troop route in
You are correct with what you see. No attack route in, only out or total bombardment so that no occupies the UK.
Re: WWII EUROPE-update !18 novembar page 1-61 [Final Forge]
Posted:
Sat Feb 11, 2012 11:05 am
by iancanton
there's a mistake in the xml.
W4- General Bradenberger ought to be
W4- General Brandenberger.
ian.
Re: WWII Europe
Posted:
Sun Sep 22, 2013 3:14 pm
by stardust54
my game has finished buy the game will not end or give us are points